Good morning all !
The one embarks the interaction with Bebe !
(plus some bug fixes et little evolution....)
In PJ the unlock file (same as V 1.1.6).
New:
- Added interaction with Bebe with scalling effect in final event.
Evolutions:
- Increased hand detection in VR mode when Valtu grows up.
- Generalization of the new visualization interface of the progression of the excitation and removal of the old too invasive on the screen in VR mode.
2021-06-13 15:40:11 +0000 UTC
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Good morning all !
The one embarks the interaction with Valtu !
(plus some bug fixes et little evolution....)
In PJ the unlock file.
I did not set up scaling "at will" according to such or such area of the body. It was a bit too complicated as it stood, the few tests performed weren't really fun to play. I keep this idea for the future laboratory. However, I have set up a system for unlocking scaling. The more you take care of Valtu, the more he will g...
2021-06-03 15:07:08 +0000 UTC
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Good morning all,
As usual, I have just reimbursed the subscriptions of the new patreons at the end of May in order to avoid them having too close a double contribution ;)
Thank you all for your support !!! <3
Remember, there will be no charge for July and August subscriptions. These will resume in September.
Regards,
Anthrius
2021-06-02 07:15:14 +0000 UTC
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Good morning all,
June will be usual. I think I can do one or two versions during this time and hope to finish episode 2.
On the other hand, during the months of July and August, I will be very busy rehabilitating my house. Lots of work to be done, ... and that is really little to say. So I will probably continue the TSOE game a bit, but much less diligently. There may be one or two versions spread over these two months, but it will depend on my physical condition...
2021-05-30 15:43:56 +0000 UTC
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Hi !
pfffff !!!
It took me a good full week to get to the end of this mess.
The "look at" feature, basically "look where I tell you to do it", works, let's say, 90%. I stop there, I don't think I can do better. The head, the neck and the shoulders move, according to refined proportions, in order to allow the character to turn towards the designated target while avoiding the rigidity of a simple "rotate".
You should know that with each character, depending on how he has...
2021-05-24 14:27:43 +0000 UTC
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Good morning all !
Here, finally, the new patch :)
The one embarks the second part of the "b ... b" between Valtu and Bebe ;)
(plus some bug fixes ....)
The unlock file is identical to version 1.1.2 (you can position the file directly at the executable level).
Enjoy;)
Anthrius
Installation process : 2021-05-21 10:26:53 +0000 UTC
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Tip for developers on Unity
The "OnValidate", method allowing operations following modification in the editor or launching of the game, does not always start at runtime in exe mode (it always starts, a priori, at runtime via unity).
Advice: make a sub-method and use it both in the "OnValidate" and in the "Awake". To prevent certain operations from being duplicated, add conditions. For example the initialization of a variable only if it is null.
...
2021-05-21 06:58:16 +0000 UTC
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Very well well ....
Unity ... oh Unity ....
In short...
I uploaded version 1.1.3 with the 2nd part of the b ... b between Valtu and Bebe, but ....
Everything worked really well by executing via unity ... for the sake of conscience I went to see the executable generated by unity ... and ... it did nothing to me on the animations !!!! <sigh>
I have to rework these ... for now I don't know why it does this to me (it will get th...
2021-05-20 19:18:41 +0000 UTC
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The image is self-explanatory ...
I had planned this last WE to deliver patch 1.1.3 to you, but, as you can see, the "look at" of unity has gone into a spin ... It does anything when you play with it of multiple "animator". It must be said that I have now exceeded 150 animations ... Oo ...
So, I have to debug and completely rework this feature before I can deliver the patch to you. And it's hard ... you have to work with rotations, positions, pythagorean theo...
2021-05-17 07:54:03 +0000 UTC
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(In English here : https://www.patreon.com/posts/51349323)
Bonjour,
Certains parmi vous m'ont posé la question, alors autant faire un post dédié à cette problématique.
Comment installer le jeu et débloquer la partie patreon ?
Tout est expliqué ici ! ;)
Deux gra...
2021-05-17 07:38:27 +0000 UTC
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En Français ici : https://www.patreon.com/posts/51349653
Hello,
Some of you have asked me the question, so you might as well make a post dedicated to this issue.
How to install the game and unlock the patreon part?
Everything is explained here! ;)
Two main stages:
A) Game installation (public & patreon)
B) Unlocki...
2021-05-17 07:28:18 +0000 UTC
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Good morning all,
There it's done ! In privision of episode 2 full fur, which I will realize once the various animations of episode 2 have been completed, I acquired the fur engine that seemed to me the most promising: XFur Studio 2 - Ultimate Edition from PIDI.
For more information you can look at the asset here on unity: https://...
2021-05-14 15:18:53 +0000 UTC
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Hi !
Let's go for the animation of the 2nd part of the "b l o w j o b" between Valtu and Bebe in the game TSOE ;)
Uncensored picture here : https://www.furaffinity.net/view/41877827/?nocache=1620986714
Behemoth's teething still freaks out :p
NB: I will have a problem with this animation ... the horns of Behemoth fit into the body of the Vulperan !!! pfff ......
2021-05-14 10:08:17 +0000 UTC
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Good evening everyone !
Here is the game in its state of progress at the present time!
As indicated in a previous post, I will now provide you with the game in progress.
This will be done as a patch
With, as always, an unlock file to recover in PJ. The zip must be unzipped in the game directory.
Since it is on the fly, there are necessarily bugs that can be present here and there, and, of course, the evolutions are redu...
2021-05-09 16:37:37 +0000 UTC
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Hi !
I was able to set up an easier version update system on itch.io (via a tool called butler). Basically, I can initiate a download of my version without having to watch it for hours, and it updates automatically on the site. Normally, and you will tell me, an update process will also be operational and you should only have to download what changes ... well this last point is to be checked.
All this to tell you that I will be able to deliver the various evolutions over time. Unt...
2021-05-06 14:33:41 +0000 UTC
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Oh this hassle ...
The size difference between Bebe and Valtu seriously complicates the animations ... I am only telling you that ! :p
Impossible to fit this huge cock in Valtu's mouth, no way!
I had to faint ...
Here is the dialogue (in outline, it will probably be slightly modified by the finalization) to bring to the stage;)
You: I would like you to give Bebe a b l o w j o b !
Valtu: Oh yes !! Good idea ... I salivate in advance ...
<...
2021-05-03 16:48:40 +0000 UTC
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Hello,
In future version.
Small video here: https://files.catbox.moe/ct1xbt.mp4
We are not all equal when considering our respective computers :)
I'm dragging myself with a PC that's over 10 years old ... Oo
It is sometimes a little complicated for the realization of the game :p
I know that some of you are having a lot of setbacks when loading the game ... the map with trees, buildi...
2021-05-02 10:46:40 +0000 UTC
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Good morning all,
As usual, I have just reimbursed the subscriptions of the new patreons at the end of April in order to avoid them having too close a double contribution ;)
Thank you all for your support !!! <3
Regards,
Anthrius
2021-05-02 09:19:40 +0000 UTC
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Good morning all,
By tomorrow you will find on the site https://anthrius.itch.io/the-streets-of-eternea a new version 1.1.1 of the TSOE game. This is a simple patch from version 1.1 without new animation. The bug on Worgy's sex when he sleeps ... I couldn't leave it to you like that .... ;)
The file is being consolidated by the devs, then will be uploaded to the site. It may take a while, it sh...
2021-04-30 07:03:11 +0000 UTC
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J'ai fait une petite vidéo rapide de présentation des personnages :
https://www.youtube.com/watch?v=-yu_KTbS9OY
2021-04-27 16:53:03 +0000 UTC
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Good morning all,
I am pleased to inform you of the launch of part 1 of episode 2 of the game "The Streets of Eternea"!
Episode 2 highlights an unusual duo : Behemoth (Bebe) and a Vulpera (Valtu) !
When we imagine the difference in size that naturally separates these two protagonists, we can easily guess one of the animations present in the game : scaling!
This game is an adult game with real pieces of furry furry in it :)
It contains erotic animations and in som...
2021-04-26 06:57:37 +0000 UTC
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Good evening,
The upload is in progress on the itch.io site.
Considering my outgoing flow, if no problem, it should be available in a few hours.
The upload will be done during the night and tomorrow morning, at the first hour, I will be able to give you a broadcast! :)
Patience patience, the rest no longer depends on me, but on my internet connection, it happens !
Upload 48 KiB/s, file 836.11 MiB... I'll let you do the math ! No need to wait, I'll go...
2021-04-25 19:02:00 +0000 UTC
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Good morning all,
I set myself a simple goal: you will have the 1st part of episode 2 before the end of this weekend !
That being said .... all I have to do is do it ... :p
To get there, I will report in the second part some of the functionalities that I had planned here: teleportation, certain dialogues and certain animations, ability to "fly", etc ...
There will be in this 1st part an animation series between Valtu and Bebe (like a movie). This is the first time that...
2021-04-24 08:26:52 +0000 UTC
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Luckily, managing the scalling for Valtu was easier than for Behemoth !
The settings are now operational to achieve the kinematics: basically, depending on the progress of the dialogue, Valtu will make "adjustments" in order to allow him to access the St Grall ... I'll let you imagine what it is :p
The idea is relatively simple at the base but its realization really drove me crazy .... I'm happy to have solved the technical problems and I will be able to concentrate fully on the a...
2021-04-20 17:42:15 +0000 UTC
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Good evening all,
I worked all weekends for episode 2. I encountered a lot of technical issues, with behemoth scalling in particular. I managed to solve the problem, finally, but, it took me so long that I did not manage to make the various animations that I had planned.
So I will not be able to deliver the 1st part of episode 2 to you this evening. I need more time and it bothers me :/
The worst is that not only do you not see anything happening ...
2021-04-18 16:35:57 +0000 UTC
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This is what happens when we miss the alignment of a rig .... :p
It looks great anything ... and the monsters become even more nightmarish ... :p
Well, otherwise I works hard ....
I hope I can deliver the 1st part of episode 2 to you this WE :)
2021-04-17 12:03:47 +0000 UTC
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In PJ, A small joke, which allows me to test that the texture is well configured with the rig... gift :p
On the other hand, I have to rework the light. Bebe's dark skin makes it hard to see.
2021-04-14 09:35:56 +0000 UTC
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What too much difference in size ? but no, but no ! :p
---
Quoi trop de différence de taille ? mais non, mais non ! :p
uncensor picture here : https://www.furaffinity.net/view/41460095/
2021-04-14 08:48:38 +0000 UTC
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Good morning all,
I finalize the rig and put it in texture. In my various tests to arrive at an acceptable result I arrived at two possibilities.
I'll leave you until tomorrow to choose if you prefer skin 1 or skin 2 ;)
The 1st is atypical and I admit that I like it.
The 2nd is the classic version of behemoth.
Also in PJ two small videos which put in scene behe according to the skin.
Regards,
Anthrius
2021-04-13 12:44:12 +0000 UTC
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Hi,
Here ( https://www.furaffinity.net/view/41382212/ ), i make a little test of full fur on Worgen... And I totally love the rendering it can give ...
I would like to investigate this work further. But I know it's gonna take a long time and I can't do it all at the same time.
I cannot both work on "an attempt at full fur" and on episode 2. We have to make a choice. Knowing, in addition, that ...
2021-04-09 07:36:44 +0000 UTC
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