AGH so close you guys. Here is a quick example of the WIP, she will be done within an hour hopefully, then there's just some backend stuff to hook up, and the update will be live! Sorry if it launches on October 8th (EST) instead of the 7th like I planned. I really wanted to make this one look nice to show off the effect of the new UV procedure I'm using, so it's taking a bit longer than expected.
Give me a few hours at most!
EDIT: UPDATED! 2017-10-08 03:33:49 +0000 UTC
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I've been watching a lot of unwrapping tutorial videos, and developed a new process for unwrapping the models for the game. This translates to a much higher detail quality, as seen above.
This provides exciting possibilities for much higher detail in some much needed areas. The above texture is a WIP.
2017-10-07 10:24:38 +0000 UTC
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I realized I forgot to post this so I'm doing it now, this is the schedule for the featured rewards for October. In addition to all the bug fixes and other updates.
October 1st: Monsteronna Village - Ruby / 4th - Gold
October 7th: Lesser Succubus Final Texture - Gold+
October 15th: NEW SECRET CHARACTER! and New Trees, Flowers, Crops - Silver+
October 22nd: Workshop Update - Gold+
October 31st: Halloween Update, possibly new monster type (Beast), free gifts from "Trick o...
2017-10-06 20:21:58 +0000 UTC
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Added Apple Trees, Orange Trees, Peach Trees, and fruit and seeds for each. These will be available in the shop for now. Considering adding a new shop for gardening specific stuff, eventually, and adding a system where shops can be "invested in" (I.E. paid money) and will expand their inventory when certain milestones are passed.
2017-10-03 22:26:46 +0000 UTC
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I've received a number of requests from folks with low end PCs, asking for a way to play the game better. I've done a few things, the foliage has been optimized, it will fade over distance and no longer casts shadows. This alone has resulted in a huge ease of graphic intensity, beyond that I also added a quality settings drop box to the pause menu, allowing you to choose between Low Medium and High settings.
These effect texture quality, anti-aliasing, shadow quality, and view distance. Eventu...
2017-10-03 21:56:27 +0000 UTC
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Observant players might have noticed that the colours in the sky were not quite right in older versions. Daytime, the sky looked fine, but at night it faded to a weird turquoise to rust coloured blend which looked more like an apocalyptic setting than standard nighttime.
This has been fixed, clouds appear properly in the day now and fade at night, while stars fade in. The whole things looks much better. Here's a quick gif.
2017-10-02 06:25:21 +0000 UTC
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Updated Last: January 16th (1.54.1b)
Current Password: 4j7m1P12c856waFI
Statue of Fertility: 8372973486
Statue of Wisdom: 6437614323
Fountain of Cum: 3538165746
Warpstone: Forest: 3894823342
Warpstone: Beach: 2426958643
Warpstone: Mountains: 4373154494
Warpstone: Arena: 4955769523
Return Stone: 2859246739
Milking Machine:&nbs...
2017-10-02 03:04:54 +0000 UTC
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I feel like this is the least I can do for anyone paying for the game, you will no longer have to pay for Grass in game, just use this item code at the Post Office to get FREE grass! This will work for LIFE!
0298817712
2017-10-01 19:43:18 +0000 UTC
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These passwords are for Silver build versions of MGG, and all builds of RogueLove, 69 Days After, and Holstaur Milk Ranch.
January: mfq23Gl7Kob23I2s
December: dx5B29THJ54M20J4
November: PQnnz221i4iFVH7D
2017-10-01 18:42:22 +0000 UTC
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This password will be used for all builds of this type. Older versions will keep their old password.
January: 4j7m1P12c856waFI
December: 1C5u9Tf4R4XAxZBy
November: Elh9t2rMI58PZZ78
2017-10-01 18:41:26 +0000 UTC
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Hey everyone, just posting a quick message to let you all know that the dev build is going to be updated in about an hour. This contains the completed village, and colours FERAL monsters properly (red), as well I replaced the Lesser Succubus texture.
The passwords for this month are going to be posted, and they will all be tagged with Passwords, and added to the featured tags on the main page for easy access. I'm still waiting to make sure Up Front Payment has been activated before I post thes...
2017-10-01 17:42:39 +0000 UTC
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The village is now in game as a 3D space. Selecting "Go To Town" from the Game Menu will now enter player mode and teleport you here. God mode cannot be entered while in the village, and to return to the Garden you must go back to the path you entered from.
The shops are open from 8am-8pm, except the Harem and Battle Arena which are open 24/7. This will be uploaded to the Development Build at some point either today or tomorrow.
2017-09-30 08:10:25 +0000 UTC
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Here is a video showcasing the progress on the village. You can also see the day/night system working on the village in this video. Note that this is a WIP video, there's still some decorations to place around and the ground would look much better with some simple vertex painting. All of that to come!
I'm planning on pushing a dev build update soon so Ruby patrons can experience the new town system. The buildings can all be entered, and the proprietors will be interactive next. This means the ...
2017-09-27 00:47:20 +0000 UTC
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A huge focus of 0.9 is plants and crops, there's a big reason for that (well two big reasons, actually) but I'm keeping that mostly a secret until the time comes.
Many more trees and flowers will be added this update, as well as a new type of plant called a crop, which is basically just a flower that grows food over time.
Another cool visual addition to this update is food visibly growing, as seen above. Food will grow on trees/crops, and break off and fall to the ground after a period o...
2017-09-26 08:32:45 +0000 UTC
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Working hard to get the village fully functional for 0.9. Since this public release will include the Lesser Succubus, and also is going to drop on October 15th, I've decided to do a little Halloween update :)
The village will be decorated with some fun Halloween props, and I thought about adding a thing during that update where once every few days the player will be able to get random items from each house in the village :o
2017-09-24 20:34:06 +0000 UTC
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Super excited to announce we were approved for the charge up front beta-test! We will be switching to this model starting on October 1st.
What this means for existing Patrons: Nothing, your payments will continue as usual on the 1st of every month.
What this means for new Patrons: New patrons will now be required to have a card charged in order to access content. This means I can post all of the passwords directly to the Patreon page, so nobody has to wait for a response or hunt around f...
2017-09-24 03:38:53 +0000 UTC
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Fun story! Ruby patrons might have noticed that the Lesser Succubus in the recent Dev Build patch did not have the texture from before. This is because I'm an idiot and lost the texture. The texture has been remade, seen above, I'd say it's pretty damn close to the old one. Hoping to have Lesser Succubus / Feral Monster behavior programmed within the week.
2017-09-22 08:04:22 +0000 UTC
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Blocking out the General Store right now, it's got a bunch of shelves which generate random items when you walk in.
One of the things I'd like to have finished for 0.9 is the 3D town space, no more menu, but you will have to take the time to walk to town to go to shops when this is done.
2017-09-20 20:11:03 +0000 UTC
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Updating the dev build with the current Lesser Succubus programming. She's obviously still missing a lot of animations, and will appear disregarding requirements.
But you'll at least be able to see her model in game, along with the super sexy idle and walk animations I made for her. This update will be live in about 10 minutes.
2017-09-20 01:33:03 +0000 UTC
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Hey guys just letting everyone know the Lesser Succubus will be dropping soon for Ruby patrons. It's a little late, since I wasn't expecting the DNA system to be so much work when we hit the goal this month I knew I had to get it done, so a lot of stuff fell to the back burner.
I have her programmed and in game right now, just missing her texture and a few animations. As well, this is the first monster who is considered 'Feral,' meaning they cannot become a resident by regular means, and are m...
2017-09-19 20:11:12 +0000 UTC
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All versions have now been updated.
Free build has been updated to 0.7: https://noxdev.itch.io/monster-girl-garden
Silver build has been updated to 0.8: https://www.patreon.com/posts/silver-patron-v0-14402639
Gold build has been updated to the same, plus gold tools: 2017-09-16 09:20:56 +0000 UTC
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As always the Dev Build is in the same post as before, follow the link on the left side of my main Patreon page. Same as the others but includes the following premium features:
Ruby Tools
Time Dilation
Shift + N Toggles Town visit (preview town in creation)
Pressing Home will BAR monsters from entering your garden
Pressing Delete will CLEAR all visiting monsters from your garden
P.S. If you did not receive the new password for the Dev Build for some reason, please...
2017-09-16 07:16:31 +0000 UTC
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Same as the silver build, but with your default Gold tools ^_^
Sending the password to anyone who has made a payment of $10 or above. Sorry again to those who will hold out until the start of next month. The recent piracy issues have forced me to take these actions.
2017-09-16 06:45:20 +0000 UTC
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Haha, no I'm kidding, I'm honestly kind of flattered.
The game has been spread out among the internets, which I think is amazing! The problem is that the version which got out was the silver build from last month.
I'm not blaming anybody. There's tons of people who sign up for a brief period to take what they want, and then back out before they get charged. I think this is tantamount to stealing, but there's really nothing I can do about it until Patreon rolls out their Pay to Access fea...
2017-09-16 06:11:39 +0000 UTC
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Here it is, lads and ladies, the latest stable build! Tons of new updates in this one, lots of animations, items, new face textures, and so much more! Read the changelog.txt provided or the introduction text on the start menu for a detailed break down of whats been added to this version, because there's a lot!
2017-09-16 05:38:23 +0000 UTC
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Migrating the old list, new features will be added to this list through the update, as always.
COMPLETE
- [X] Model
- [X] Texture
- [X] Animations
- [X] Program
- [X] Reconfigure rename entry controls for PC to be less buggy, no longer having to double tap enter or escape to commit/cancel
- [X] Add zoom control to player mode
- [X] HUD to display Time Dilation spe...
2017-09-16 04:04:28 +0000 UTC
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All of these, as well as all of the masturbation animations are complete and in game! Just working on a few last minute tweaks before I push the version updates.
Note that Lesser Succubus did not make it into the Free version for this month, she will be available to everyone in version 0.9. However, Ruby level patrons will get to play her within a day or two, I'm working hard to get her in!
There are also a number of other bug fixes as well as some items added to this version, although i...
2017-09-16 03:03:02 +0000 UTC
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Between finishing up the animations today I've been taking breaks to touch up the town, adding some things to sort of liven the place up. Some folks standing around, a guy on patrol, and of course these 3 just havin' some fun in the back alley.
There's even a building you can go inside already :D
2017-09-15 20:26:51 +0000 UTC
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Just a quick poll for my own information. How did you find out about Monster Girl Garden?
If you choose other it would help me greatly if you'd leave a reply or send a message telling me where that was :)
2017-09-15 14:42:42 +0000 UTC
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Quick gif of the player on slime animation with finale.
2017-09-15 05:21:42 +0000 UTC
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