Hello!
Light Fairytale is now playable in French since EA patch #6!
This is the main new feature, but I've also improved a few things. Full changelog here.

Unfortunately this update required much more time than planned - around 6 weeks. So my plans have s...
2019-03-31 16:17:37 +0000 UTC
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Hello!
As planned, I've published a new update for Light Fairytale (EA patch #5) early this past month, with an improved field menu, a new orb combination - Lightning2, and more! Here's a few shots:


And I'm currently working on the next update, which will bring French support! Here's a shot:
<...
2019-02-28 17:07:26 +0000 UTC
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Hello!
Early this past month, I've contacted Nintendo to join the Switch indie devs program, and I was accepted within 24 hours!
Now, the next step is to purchase the dev-kit and experiment with it a bit - I won't officially say that I support the Switch until I do that - probably after the end of the Steam Early Access campaign of Light Fairytale Episode 1.

Speaking of which, I've ...
2019-01-31 17:34:28 +0000 UTC
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Hello!
Not much to write about this past month. I've completed Mac support on the first week of the month, so Light Fairytale is now playable on Windows, Mac and Linux, as promised!
But most of the work this month has been on adding Japanese support. It was costly on both budget - I had to commission the translation to an outsourcing studio, and time - I've implemented the translation to the game in around 2-3 weeks.
2018-12-31 17:01:35 +0000 UTC
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Hello!
As promised on the previous devlog, Light Fairytale Episode 1 is available on Steam Early Access since the 12th November - only 2 years after the failed KickStarter!
Here's the store page:
http://store.steampowered.com/app/539330
A bundle including the game and its 2 DLCs is available to purchase at a fixed discount of 20%.
2018-11-29 18:30:47 +0000 UTC
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Hello!
This past month, I've been working on the battle system a bit more implementing new features such as the "Fury" - which is similar to FF7's limit break, and also adding new enemies, implementing the equipments and orbs customization menu, and shops.
Here's a few screenshots:


Then I've start...
2018-10-31 16:29:51 +0000 UTC
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Hello!
Early this month I've received the new main promotional artwork for Light Fairytale, it is included in high-res as the banner of this post.
We've discussed about it in a previous poll, so please leave your thoughts about this final version!
I've also released the full theme-song Anime on my YouTube channel. The song is called "Someday to the Blue Sky", I hope you'll like it!
Here's the link:
2018-09-30 18:00:28 +0000 UTC
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Hello!
Super Night Riders launched on the PlayStation 4 this month and I just got the sales data for the first 2 weeks. Unfortunately they were not as good as expected. Might be due to the poor timing - the summer sale was going on, or is it what to expect from an indie game - without any marketing budget / press coverage - on PS4 in 2018?
Anyway, here's the store page. Please check it out if you have a PS4!
2018-08-31 18:58:33 +0000 UTC
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Hello!
The port of Super Night Riders for the PlayStation 4 has been completed and validated by Sony!
The game is coming to the PS4 on the 14 August, in both Europe and the US!

The development of Light Fairytale is progressing very fast. I've completed the implementation of all the backgrounds and main events. Here's a few screenshots.
2018-07-30 15:11:27 +0000 UTC
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How do you guys feel about Steam Early Access (EA) ?
I'm currently considering EA for Light Fairytale with a release this September. The game will be fully playable - just lacking a few minor things such as New Game + (including playing as Kuroko) and a few optional NPCs, events, mini-games, graphic details and features. Nothing major but implementing these will require a few more months - the full release will be around December / January.
EA will also involve the community in the desig...
2018-07-10 13:18:33 +0000 UTC
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Hello!
Early this past month, I worked on the PS4 port of Super Night Riders. The core of the game was fully working in only a few days, but implementing the platform's specific features took a bit more time.
Around 2 weeks of work overall. I'm currently waiting for Sony to check the master.

Light Fairytale now has a new logo! This one is a commissioned work done by an actual artist, so it...
2018-06-29 17:00:05 +0000 UTC
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I've been working on the cover artwork of Light Fairytale and need advice!
Which one of these two designs would you prefer as the main artwork for Light Fairytale?

2018-06-17 18:35:59 +0000 UTC
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Hello!
I've spent most of this month working on improving the first city in Light Fairytale. Here's a few screenshots.



And here's a quick video showcasing these changes in motion.
2018-05-30 19:23:53 +0000 UTC
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Hello!
Early this past month, I've worked a bit more on the sewers level in Light Fairytale, and released a gameplay video on YouTube as planned:
http://www.youtube.com/watch?v=-4thKXHBa7M
I've then resumed the work on the warehouse interior - the main dungeon in episode 1 - implementing new features, and working on the battles. Here's a few screenshots:
2018-04-29 19:55:49 +0000 UTC
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Hello!
Early this month, I've worked on 2 sets of events from the main story of Light Fairytale, including around 20 minutes of field gameplay, battles and cutscenes. I don't want to show too much from these as they contain spoilers, but here's 2 screenshots:


I've then resumed the work on the b...
2018-03-31 16:11:38 +0000 UTC
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On which platform would you want to play current and upcoming neko.works games?
Please choose only one option bellow. Thanks for your participation!
2018-02-28 01:06:05 +0000 UTC
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Hello!
This past month, I've worked mostly on a free update for Super Night Riders. One of the cool new features is the (very) short Anime which appears when completing all of the achievements. The update is live on PCs, and coming soon on Xbox One - as I'm currently working with the PEGI rating board for having the game released in Europe!

Not much progress on Light Fairytale ...
2018-02-28 00:47:04 +0000 UTC
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Hello!
I've started the month by working a few days on a new side project called Font Based Character Recognizer - A Windows utility that detects visually any Japanese text in a game, so it can be used as a reading helper when playing Japanese games.

This software is still early in the development and lacks proper documentation, but it does work and is free! More information on the offi...
2018-01-30 00:49:20 +0000 UTC
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Hello!
Early this past month, I've published an Android app called Live Wallpaper Maker. It comes with 5 sample dynamic themes from pixel artists, but you can make them yourself, or download more from the official XDA community thread - that currently have 10 more themes from various games.

It's free, so please give it a try if you have an Android device!
Google Play:
2017-12-29 19:00:52 +0000 UTC
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Hello!
This past month, I've been working on a few more locations in Light Fairytale. Here's some work-in-progress screenshots.



I've also started implementing the first mini-game!
2017-11-29 20:46:38 +0000 UTC
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Hello!
Early this past month, I worked on improving the user interface in Light Fairytale. Here's a few screenshots:



I've also started working on a new location - the warehouse, which will be the main ...
2017-10-29 21:37:48 +0000 UTC
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Hello!
I've spent the first half of this past month working on a new free update for Super Night Riders. This update is now live on Steam, and coming next month on Xbox One including the support for the soon to be released Xbox One X, on which the game will run at native 4K / 60 FPS!

Light Fairytale's KickStarter and playable demo were released around one year ago. Her...
2017-09-29 21:11:46 +0000 UTC
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Hello!
I've been working on a few more environments and events in Light Fairytale this past month too. Here's some screenshots:


Good news: The production of the Anime has started! Here's the character sheet for Kuroko:
2017-08-29 19:16:45 +0000 UTC
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Hello!
This past month, I've been working on a few more NPCs and events.
One of these new events happen in the fortune teller's shop. Here's a video of the first half of this event:
http://www.youtube.com/watch?v=9RStcZchfVI
Good news: The recording of the theme song is complete! Here's a (very) short teaser:
2017-07-29 16:36:32 +0000 UTC
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Hello!
This month, I've been improving the look of the first city, and I've also started working on the second.
Here's a few work-in-progress screenshots:

Making the environments is definitively the most time consuming part of this project. My current priority is to implement all the locations and events in episode 1, which will require a few more months of work.
I'll then re...
2017-06-28 20:16:40 +0000 UTC
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Hello!
I've been working on the initial underground area in Light Fairytale this past month too. Implementing new NPCs and events is taking a bit more time than expected. Though writing the dialogues and animating the characters is a lot of fun!
Here's some of the main characters and NPCs you'll encounter in this first part of the game:

2017-05-29 16:26:50 +0000 UTC
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Hello!
I've been working only on Light Fairytale this month again. The initial underground area is almost complete!
The current playable build now goes beyond the prototype demo, though still lacking a few NPCs and events in the city.
Here's a few work-in-progress screenshots:

I've also been working on the code of the game. One cool new feature is that the speed of t...
2017-04-29 14:37:57 +0000 UTC
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Hello!
This month, I've been working exclusively on Light Fairytale. More specifically, on the warehouse area in Lower City. Here's a few work-in-progress screenshots:

I've already reimplemented most of the events from the playable demo in this new version of the environments. If you haven't tried the demo, it is still available on 2017-03-29 20:52:56 +0000 UTC
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Hello!
This month, I've restarted working on Light Fairytale. More specifically, on the first game-play area: Lower City.
Here's a work-in-progress video from this location:
https://www.patreon.com/file?h=8254025&i=867740
And here's a few more screen-shots, also work-in-progress:
2017-02-27 18:16:04 +0000 UTC
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Hello!
I've been working exclusively on the first anniversary update for Super Night Riders this past month. This free update is ready and will be released this week-end on Steam, and a bit later in February on Xbox One.
The major new feature is the two visual styles you can choose from: Super and Classic. Here's how the same stage looks like on both styles:
2017-01-31 21:24:08 +0000 UTC
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