Dragon Magazine #348 did an in-depth study on the secretive evil deity in a part of a series called "Core Beliefs: Vecna". A sample map of a temple of Vecna was artistically drawn up by Christopher West. Inspired by the entire article, this is the result - a temple of Vecna that can be placed in any campaign.
Cartouche heraldry by Anna Meyer, used with perm...
2025-01-27 19:37:58 +0000 UTC
View Post
The next adventure in the Shackled City Adventure path came in Dungeon Magazine #113. The adventurers take on a series of destructive events within the city of Cauldron and attempt to save the city's people. There are no local maps at all in this adventure, but I have added the Church of St. Cuthbert and Crater Lake in the center of the city.
See this post for all maps related to the city of Cauldron: https://ww...
2025-01-25 16:01:27 +0000 UTC
View Post
In the world of Greyhawk and the Flanaess, St. Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal. This church layout was originally presented in the basic adventure, T1-The Village of Hommlet (part of the Temple of Elemental Evil series). I've taken the basic layout from that church and created a new one that would fit in the city of Cauldron and meets its description as well. In the Shackled City Adventure Path the church of St. Cuthbert is not presented in detail...
2025-01-24 15:35:17 +0000 UTC
View Post
House Vhalantru resides in the city of Cauldron and is one of the final destinations in "Lords of Oblivion", an adventure in Dungeon Magazine #111.
Player, DM, Gridded and non-gridded, clean and other versions of this map can be found on this supporter post: https://www.patreon.com/posts/lords-of-1203545...
2025-01-21 14:14:08 +0000 UTC
View Post
Dungeon Magazine #111 carried the next adventure in the Shackled City adventure path called "Lords of Oblivion". The manors of House Rhiavadi, House Vhalantru, the Brass Trumpet, and other places in the city of Cauldron were key parts in that adventure.
Below, you'll find all of the maps in the series related to that adventure. Thank you for being a supporter!
2025-01-19 23:54:12 +0000 UTC
View Post
"Like many buildings in Cauldron, House Rhiavadi has walls composed of gray and black volcanic rock. The building has two stories and four squat towers. Three of the towers have pointed spire caps. A domed observatory made of alabaster and glass surmounts the fourth tower." - Christopher Perkins, Dungeon Magazine #111. In the adventure "Lords of Oblivion", the adventurers explore two large noble manors, one of which is House Rhiavadi.
For high resolution, player, DM, gridded and non-gri...
2025-01-19 23:27:34 +0000 UTC
View Post
Dungeon Magazine #107 produced the next adventure in the Shackled City saga. In the Test of the Smoking Eye, the adventurers travel into the Abyss to layer 507 called Occipitus. Will they pass the tests?
Below are the DM, Player, Gridded and Non-Gridded maps for this series. Thank you for being a supporter!
2025-01-15 16:29:47 +0000 UTC
View Post
Dungeon #130 came out with an adventure called the "Spire of Long Shadows" which was part of the Age of Worms adventure path. These two areas were located under an ancient ziggurat and spire, located in the Amedio jungle in the world of Greyhawk, but can be used just about anywhere with the clean versions.
Foundry VTT Scenes for this map will be here: https://www.patreon.com/posts/age-of...
2025-01-10 14:23:45 +0000 UTC
View Post
Dungeon Magazine #107 produced the next adventure in the Shackled City saga. In the Test of the Smoking Eye, the adventurers travel into the Abyss to layer 507 called Occipitus. Will they pass the tests?
High Resolution, DM, Player, Gridded and Non-gridded maps can be found on this post: http...
2025-01-07 20:07:42 +0000 UTC
View Post
This ship became part of our D&D campaign for a very long time. It ended up replacing the Sea Wyvern in the Savage Tide campaign, was called the "Sea Bass" for a time and then "The Starfish Enterprise". This floorplan was inspired by the actual model of the Carrack type of ship from Nolzur's Miniatures called 2025-01-02 14:22:49 +0000 UTC
View Post
Dungeon Magazine #141 had a fold out map of "The Sea Wyvern" a merchant caravel that was stranded in Kraken's Cove. This infamous vessel could become a home base for the player characters, as well as a point of intrigue in many parts of the Savage Tide adventure path.
The high resolution files for the Sea Wyvern and other savage ships will have each deck in detail, gridded and non-g...
2024-12-31 21:27:05 +0000 UTC
View Post
This series contains the high resolution, player, DM (where possible), gridded and non-gridded versions of several ship maps that coincide with the Savage Tide campaign, but can be used in any seafaring adventures. The clean versions will allow you to fill your ships with whatever cargo or pirates you wish - and to take the Rage and the Thunderer out of the Sargasso and back out to sea. Thank you so very much for your support!
2024-12-31 20:09:45 +0000 UTC
View Post
Lavinia Vanderboren owned the caravel called the Blue Nixie. This ship becomes the focal point for an adventure and then one of the vehicles that transports the PCs to the Isle of Dread.
The high resolution files for the Blue Nixie and other savage ships will have each deck in detail, gridded and non-gridded, player and DM for use in any campaign. You can find them on this post: https://www.patr...
2024-12-31 04:51:33 +0000 UTC
View Post
Dungeon Magazine #141 produced the next chapter in the Savage Tide adventure path where the PCs travel by ship from Sasserine to the colony of Farshore on the Isle of Dread. This adventure is all about the journey. One of the stops was in the Amedio Jungle where the party investigates the Ruins of Tamoachan. If that sounds familiar, this part of the adventure took a small portion of the d...
2024-12-29 14:18:03 +0000 UTC
View Post
Dungeon Magazine #150 revealed the final chapter in the Savage Tide adventure path. The party is forced to contend with Demogorgon on his home turf, the Gaping Maw of the Abyss. There are several large area battles as well as the one between the PCs and Demogorgon himself. Part of this map series is a re-des...
2024-12-28 18:00:32 +0000 UTC
View Post
Dungeon Magazine #150 revealed the final chapter in the Savage Tide adventure path. The party is forced to contend with Demogorgon on his home turf, the Gaping Maw of the Abyss. There are several large area battles as well as the one between the PCs and Demogorgon himself. Part of this map series is a re-des...
2024-12-28 00:12:44 +0000 UTC
View Post
Dungeon Magazine #114 came out with a side trek adventure for the Savage Tide campaign that happens as the characters travel to the Isle of Dread. It is optional to the Savage Tide adventure path and can be placed in just about any tropical or nautical adventure.
Below you'll find the high resolution files, DM, Player, gridded and non-gridded varieties.
2024-12-26 18:47:39 +0000 UTC
View Post
Dungeon Magazine #114 came out with a side trek adventure for the Savage Tide campaign that happens as the characters travel to the Isle of Dread. It is optional to the Savage Tide adventure path and can be placed in just about any tropical or nautical adventure.
High Resolution, Player, DM, Gridded and Non-gridded versions can be found on this post: https://www.patreon.com/posts/torrents-o...
2024-12-24 17:43:17 +0000 UTC
View Post
Deep within the jungle of the Isle of Dread lies the Rakasta Temple of the Jaguar. This small temple led the PCs to a friend that could help them in further adventures in Tides of Dread.
See this supporter post for high resolution, DM, gridded and non-gridded maps: https://www.patreon.com/posts/tides-of-dread-118239555
2024-12-23 14:13:08 +0000 UTC
View Post
This is my re-imagining of the Isle of Dread, the place where our D&D group spent so much time and so many levels. During the campaign, I encorporated aspects of the Basic D&D X1 module, the Savage Tide adventure path (mostly), and Goodman Games' Original Adventures Reincarnated, "The Isle of Dread". Using those sources as a guide, this is the result. You'll see locations from al...
2024-12-22 14:19:43 +0000 UTC
View Post
This is my re-imagining of the Isle of Dread, the place where our D&D group spent so much time and so many levels. During the campaign, I encorporated aspects of the Basic D&D X1 module, the Savage Tide adventure path (mostly), and Goodman Games' Original Adventures Reincarnated, "The Isle of Dread". Using those sources as a guide, this is the result. You'll see locations from al...
2024-12-20 22:19:18 +0000 UTC
View Post
Tides of Dread was an adventure printed in Dungeon Magazine #143 that took characters across the Isle of Dread, deep into a volcano to the Shrine of Camazotz and ultimately to the Farshore colony. As part of the Savage Tide adventure path, the story was written by Stephen S. Greer and Gary Holian and the cartography was drawn by Robert Lazzaretti. Inspired by this adventure and the one ...
2024-12-18 19:34:50 +0000 UTC
View Post
These locations were originally on the Isle of Dread in Dungeon Magazine's "Here There Be Monsters", part of the Savage Tide adventure path.
The High Resolution and Player versions will allow these maps to be used in any setting. You can find them on this post: https://www.patreon.com/posts/118082659
2024-12-18 15:23:14 +0000 UTC
View Post
The Dark Mountain Pass and the Shrine to Demogorgon were the adventurer's first chances to explore the Isle of Dread in "Here There Be Monsters" found in Dungeon Magazine #142, part of the Savage Tide adventure path. This jungle adventure was written by Jason Bulmahn and the original art cartography was by Robert Lazzaretti. The party arrives on the Isle of Dread and faces a group of Terror Birds, then it's off to the Dark Mountain Pass and then through the cliffs to the Shrine of Demogorgon....
2024-12-16 15:02:07 +0000 UTC
View Post
The Dark Mountain Pass and the Shrine to Demogorgon were the adventurer's first chances to explore the Isle of Dread in "Here There Be Monsters" found in Dungeon Magazine #142, part of the Savage Tide adventure path. This jungle adventure was written by Jason Bulmahn and the original art cartography was by Robert Lazzaretti. The party arrives on the Isle of Dread and faces a group of Terror Bi...
2024-12-16 14:56:31 +0000 UTC
View Post
On the north end of Ash Avenue in Cauldron is the seedy tavern called the Tipped Tankard. This area played a role in the Demonskar Legacy, part of the Shackled City adventure path.
See this post for DM, player, gridded, non-gridded and high resolution versions of this map: https://www.patreon.com/posts/demonskar-legacy-117771765
2024-12-12 15:54:17 +0000 UTC
View Post
Deep within the Amedio Jungle, just south of Cauldron, is a hidden mining and farming village called Redgorge. This was one of the main locations in the Demonskar Legacy, part of the Shackled City adventure path. The desert, canyons and the like are some of my favorite places.
For High Resolution, player and DM versions of this map, see this post: https://www.patreon.com/posts/demonskar-legacy-1...
2024-12-11 16:53:09 +0000 UTC
View Post
From Redgorge to the Riot Scene, from the Tipped Tankard Tavern to the Hall of Carvings, this adventure set has it all. There are three dungeons, one building and a village. If you're not using this particular adventure, any of these maps, especially the clean ones will be useful in any campaign.
Dungeon Magazine #104 released the next chapter in the Shackled City adventure path,...
2024-12-11 16:47:54 +0000 UTC
View Post
Welcome to the port city of Scant, a city of about 5000, the capital of what was known as the Free State of Onnwal in the Greyhawk campaign setting. This map is based on the original drawings and descriptions from the Living Greyhawk campaign. The player version of Scant should allow it to be placed before, during or after the Scarlet Brotherhood occupation, but it also can be used as a port city in any world or campaign. There is only one specific tavern on the legend, but there are many oth...
2024-12-07 19:28:07 +0000 UTC
View Post
Dungeon Magazine #102 came out with the next adventure in the Shackled City adventure path called Zenith Trajectory. In it the adventurers went from the town of Cauldron to an Underdark temple to rescue a Dwarven defender among a cult of kuo-toans.
Below are the high resolution, DM, Player, gridded and non-gridded versions of these maps. Thank you for being a supporter!
2024-12-03 14:19:28 +0000 UTC
View Post