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Oerth Odysseys

Oerth Odysseys

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Oerth Odysseys posts

Zenith Trajectory - Shackled City

Dungeon Magazine #102 came out with the next adventure in the Shackled City adventure path called Zenith Trajectory. In it the adventurers went from the town of Cauldron to an Underdark temple to rescue a Dwarven defender among a cult of kuo-toans.

The player versions of these maps will allow a GM to place them just about anywhere. The high resolution, Player, DM, gridded and non-gr...

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Flood Season - High Resolution Maps

Below are the links to all of the map files relating to this adventure. If you would like to have a detailed map of a specific area of these maps, please message me and I'll do the best I can.

Dungeon Magazine #98 came out with the next adventure in the Shackled City adventure path called Flood Season. Two major areas were part of this adventure. The L...

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Flood Season - Shackled City

Dungeon Magazine #98 came out with the next adventure in the Shackled City adventure path called Flood Season. Two major areas were part of this adventure. The Lucky Monkey Inn and Tavern on the edge of the jungle and a mega-dungeon called the Kopru Ruins.

The player versions of these maps will allow a GM to place them just about anywhere. The high resoluti...

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There Is No Honor - High Resolution Maps

Dungeon Magazine #139 debuted an adventure path called the Savage Tide with the adventure "There Is No Honor". Her name is Lavinia Vanderboren and her problem - well, it's complicated - is now your problem. She has this brother who made a deal with a demon and has gone bad, her parents are dead, she lost her ship, and a thieves' guild wants to control the city.

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Enemies of My Enemy - High Res Maps

In the 11th installment of the Savage Tide, the characters head down the River Styx to treat or face off against the likes of Iggwilv, Orcus, Malcanthet, Obox-Ob and Charon. Dungeon Magazine #149 laid out this Abyssal adventure in great detail.

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Enemies of My Enemy

In the 11th installment of the Savage Tide, the characters head down the River Styx to treat or face off against the likes of Iggwilv, Orcus, Malcanthet, Obox-Ob and Charon. Dungeon Magazine #149 laid out this Abyssal adventure in great detail.

Player, DM, Gridded and Non-Gridded versions of these maps and more are on this Adventurer post: 2024-12-01 21:21:49 +0000 UTC View Post

Cauldron - High Resolution Maps

This post contains all of the high resolution, player, DM and gridded maps. Also, below, you'll find several encounter areas that are detailed in the Shackled City adventure path. Here you will find battlemap-worthy encounter areas for the "Cauldron Tax Riot", the "Umber Hulk Attack!" and Crater Lake and "The Morkoth Rises!". Other areas will be available as they are created.

As always, thank you so much for your support of this artist and the work. Please don't hesitate to message me i...

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Cauldron - The City Inside a Volcano

This is Cauldron, a small city of nearly five thousand that was built long ago in the caldera of a dormant volcano. Beginning with Dungeon Magazine #97, Cauldron was the center of an entire adventure path called The Shackled City. The first adventure, "Life's Bazaar" was written by Christopher Perkins and the ori...

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Library of Last Resort - High Resolution Files

Update: 4/12/25: The Den of Harrodroth and Rift Canyon Cliffs have been completely recreated and (I hope) improved.

Update 11/27/24: The Maze of Menhirs has been redrawn, adding much more detail and at a higher resolution. In addition, each of the six encounter areas now have their own separate map (gridded and non-gridded) that can be used in each of their respective areas. See the "Maze of Menhirs Encounters" below for those maps.

2024-11-22 15:54:07 +0000 UTC View Post

Mad God's Key - River Quarter - High Resolution Maps

Here are the different supporter versions of these maps in higher resolution.

This adventure takes place in the River Quarter of the Free City of Greyhawk and was printed in Dungeon Magazine #114. The adventurers investigate matters relating to the Cult of Vecna, which leads them to the Tomb of Blood Everflowing in the Cairn Hills. The Green Dagger hideout is an abandoned building with ...

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The Mad God's Key

This adventure takes place in the River Quarter of the Free City of Greyhawk and was printed in Dungeon Magazine #114. The adventurers investigate matters relating to the Cult of Vecna, which leads them to the Tomb of Blood Everflowing in the Cairn Hills. Barge End is a great dock map that was used as a chase scene in the original adventure. The player versions of these maps will allow them ...

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Maps for Ryan

These maps were created in 2019 for Ryan Benter, a friend and fellow adventurer.

In 1995 I met Ryan Benter, who - I quickly discovered - would be one of the best friends that anyone could ever have. Although my brother Eric and I had begun playing D&D with the basic set and B2: "The Keep on the Borderlands" in the early 80s, it was with Ryan, Luke, Roy, Eric, Jeff...

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Fate of Istus (High Resolution)

These are the city and other related maps inspired by the adventure, "The Fate of Istus", written in 1989 by Nigel Findley, Dan Salas, Stephen Inniss, Robert J. Kuntz.

Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: https://www.annabmeyer.com/

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Hesuel Ilshar (1989)

In 1989 the book "Fate of Istus" featured many adventures in the world of Greyhawk that culminated here, in the secretive city of Hesuel Ilshar. I love the Borg-like structure of this smaller city (of perhaps about 4000-5000 at most) which is easily defendable, and has an almost oppressive sense of order. Like a game of chess, this city of 8x8 squares, each one being 100 feet in length,...

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Haunted Sanitarium - High Resolution Files

Call it a sanitarium, asylum, or a hospital, it's a great place to create haunted adventures in any campaign. This sanitarium has three stories, a basement and two wings, not to mention the creepy cabin and mausoleum on the sanitarium grounds.

These maps can be used anywhere, but were inspired by the adventure, Lamp's Light Sanitarium by Matt ...

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The Haunted Sanitarium

Call it a sanitarium, asylum, or a hospital, it's a great place to create haunted adventures in any campaign. This sanitarium has three stories, a basement and two wings, not to mention the creepy cabin and mausoleum on the sanitarium grounds.

These maps can be used anywhere, but are also compatable with the adventure, Lamp's Light Sanitarium ...

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Fortress of Unknown Depths (High Resolution Files)

This is my rendition of Tenser's Great Keep near Magepoint. In 1998 an extraordinary adventure designed by Roger E. Moore and cartography by Sam Wood was released called The Return of the Eight. Tenser's tower becomes the central part of the adventure in Act II. The entire book gives great insight into the world of Greyhawk and some of its major players. These maps include all of the...

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The Fortress of Unknown Depths

This is my rendition of Tenser's Great Keep near Magepoint. In 1998 an extraordinary adventure designed by Roger E. Moore and cartography by Sam Wood was released called The Return of the Eight. Tenser's tower becomes the central part of the adventure in Act II. The entire book gives great insight into the world of Greyhawk and some of its major players.

This is my current project. It is a very large tower/dungeon. I am using no sources to create this other than the Return of the Eight....

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Porphyry House Horror - High Resolution

Porphyry House Horror was an adventure printed in Dungeon Magazine #95 written by James Jacobs, cartography by Christopher West. This adventure was developed using information from the Book of Vile Darkness, especially where it related to drugs, slavery, and other unsavory topics. This adve...

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Porphyry House Horror

Porphyry House Horror was an adventure printed in Dungeon Magazine #95 written by James Jacobs, cartography by Christopher West. This adventure was developed using information from the Book of Vile Darkness, especially where it related to drugs, slavery, and other unsavory topics. This adventure was not for the feint of heart and was designed with the mature player in mind. It is placed in a brothel in the city of Chaos, 2024-10-16 18:02:26 +0000 UTC View Post

Haunted Manor - High Resolution Files

I was inspired to build this map based on an adventure called "The Haunt" by Phil Beckwith (P.B. Publishing).  You can find it here.  I've played through that adventure and loved it, as did the players.  Since I run all of our games in the world of Greyhawk, I decided to place it near Olger's Bend in the Domain of Greyhawk.  General Montarthus had fought in the Greyhawk Wars not so lo...

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Scuttlecove - City of Chaos

Dungeon Magazine #146 came out with the next chapter in the Savage Tide Adventure Path called "Serpents of Scuttlecove" written by Richard Pett and cartography by Robert Lazzaretti. In this adventure, the party travels to a pirate island to investigate the "City of Chaos". From the slums to the palace, from the arena to the Plaza of Hanging Ruin, this is the pirate city in all its glory. The player version ...

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The Prince of Redhand - High Resolution Maps

Dungeon Magazine #131 contained an adventure called the "Prince of Redhand" which was part of the Age of Worms adventure path.  These areas are located in and around Alhaster, where most of the adventure takes place.  These are The Well of Triptych Knowledge, the lair of Ilthane the Black Dragon, and the Traitor's Graves.

Cartouche heraldry by Anna Meyer, used with permiss...

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Wells of Darkness - High Resolution Maps

These are a collection of maps associated with the Savage Tide adventure called "Wells of Darkness" which took players deep into the Abyss. The maps included are: Pazunia, the Plain of Infinite Pools, Overlook, Red Shroud's Throne, The Wells of Darkness, Well of Arlgolcheir, and the Well of Debased Eros. These maps are heavily inspired by the art of Robert Lazzaretti, the original cartographer for most of the art related to the Savage Tide adventure path.

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Into the Maw - High Resolution Maps

Update June 18, 2025: Divided's Ire is an extremely large map, too large to be used in any VTT. This map has been completely redesigned and sectioned into areas that CAN be used better in your game, online or at the table. See the High Resolution files on the links below for those maps. Each of the sectioned area maps have been rendered at 100 dpi for a 5 ft. square grid for easier adaptation into a VTT.

Dungeon Magazine #147 carried the adventure "Into the Maw" which t...

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Into the Maw

Update June 18, 2025: Divided's Ire is an extremely large map, too large to be used in any VTT. This map has been completely redesigned and sectioned into areas that CAN be used better in your game, online or at the table. See the High Resolution files on the link below for those maps.

Dungeon Magazine #147 carried the adventure "Into the Maw" which takes the PCs to the Abyss for the first time in the campaign. There are overland maps here, which aren't necessary for ...

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Pazunia, Plain of Infinite Pools

I've always been fascinated by the idea of the Abyss. With its infinite layers of cold, hot, undead, fiends, you name it, it's there. For higher level adventures it opens up a vast realm of possibilities. This is the first of a series on the Abyss, but it also connects to the Savage Tide adventure path in the adventure "Wells of Darkness" from Dungeon Magazine #148.

"The first layer of the Abyss is known by many names, the Plain of Infinite Portals and the Palace of 1,001 Closets being ...

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Into the Wormcrawl Fissure

Dungeon Magazine #134 had the adventure "Into the Wormcrawl Fissure" which was the next adventure along the Age of Worms Adventure Path. From the Wormcrawl Fissure itself, to the Apostle Caves and the Tabernacle of Worms, this adventure contains many areas of intrigue.

See this post for high resolution, Player maps, DM Maps and clean maps. https://www.patreon.com/posts/into-wormcrawl-112494010 View Post

Dawn of a New Age

The final adventure in the Age of Worms adventure path is Dawn of a New Age from Dungeon Magazine #135. In it the party returns to the city of Alhaster to prevent the release of Kyuss into the world.

For high resolution, player maps, DM maps and others, click here: https://www.patreon.com/posts/dawn-of-new-age-112495083

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Dawn of a New Age - High Resolution Maps

The final adventure in the Age of Worms adventure path is Dawn of a New Age from Dungeon Magazine #135. In it the party returns to the city of Alhaster to prevent the release of Kyuss into the world.

Alhaster Map files can be found on this post: https://www.patreon.com/posts/prince-of-high-113176516

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