If you're looking for a dungeon crawl - a good one - and one that few have read already, this is it. Dungeon Magazine ranked this number one in its 2004 list of best adventures published in the magazine. "The Mud Sorcerer's Tomb" by Mike Shel was first written for Advanced D&D in Dungeon #37 in 1992 and then updated for 3.5 in Dungeon #138. It is full of story, traps, and puzzles to keep your PCs busy. Don't plan on this being a one-shot.
High Resolution, DM, Player, Gridded and Non...
2025-06-25 23:02:48 +0000 UTC
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If you're looking for a dungeon crawl - a good one - and one that few have read already, this is it. Dungeon Magazine ranked this number one in its 2004 list of best adventures published in the magazine. "The Mud Sorcerer's Tomb" by Mike Shel was first written for Advanced D&D in Dungeon #37 in 1992 and then updated for 3.5 in Dungeon #138. It is full of story, traps, and puzzles to keep your PCs busy. Don't plan on this being a one-shot.
This dungeon has a very large map so i...
2025-06-25 22:59:01 +0000 UTC
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Here, you can find DM, Player, Clean, Gridded and Non-Gridded versions of maps related to the Scarlet Brotherhood. As more Scarlet Brotherhood maps are created, they will be added here.
The final chapter of Fate of Istus described what goes on deep inside of a Scarlet Brotherhood compound. The Scarlet Brotherhood is a notorious, secretive and powerful Greyhawk organization that has its...
2025-06-22 21:52:33 +0000 UTC
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The final chapter of Fate of Istus described what goes on deep inside of a Scarlet Brotherhood compound. The Scarlet Brotherhood is a notorious, secretive and powerful Greyhawk organization that has its tendrils in nearly every aspect of power throughout the Flanaess. Their members are rigoriously trained and indoctrinated to become some of the most powerful monks, fighters, rogues, and all ...
2025-06-22 20:10:44 +0000 UTC
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Here is a set of modern battle maps for use in any modern RPG setting, but they are especially designed to fit the specifications for Marvel Crisis Protocol game mats. Each map comes with high resolution, VTT, and 4k versions, as well as a 3ft. x 3ft. poster that is ready to print (some assembly required).
2025-06-16 23:46:57 +0000 UTC
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First of all, thank you for supporting this art!
B2: The Keep on the Borderlands is still one of my favorites of all time. Written by Gary Gygax, it gives the adventurers a home base (the keep) and a place to adventure in the Caves of Chaos, where several conflicting factions of humanoids have taken up residence.
2025-06-14 13:39:09 +0000 UTC
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Nostalgia got the better of me. My brother and I bought the D&D Basic Set when I was around 12 years old. I was fascinated, but still didn't know how to play. Luckily, we found a group and got to play in our first D&D campaign. B2: The Keep on the Borderlands is still one of my favorites of all time. Written by Gary Gygax, it gives the adventurers a home base (the keep) ...
2025-06-11 04:36:12 +0000 UTC
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These underdark passages were part of Dungeon Magazine #117's final chapter in the Istivin story arc, Wrath of the Abyss.
Using the clean, high resolution and player versions of these maps, you can adapt them to any setting in your campaign. You can find those maps and more on this supporter post: https://www.patreon.com/posts/130853684
2025-06-06 16:02:39 +0000 UTC
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Dungeon Magazine #117 produced the final chapter in the Istivin story arc, Wrath of the Abyss, written by Greg A. Vaughan with original cartography by Robert Lazzaretti. The Drow have returned to the city of Istivin and their caverns go deep. The adventurers find that the Spider Queen left quite a force here in the Underdark.
See this post for a detailed map of Istivin: https://www.patreon.com/posts/124561779
2025-06-06 15:26:59 +0000 UTC
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Here you will find a large collection of Inns and Taverns located throughout the towns and villages of Greyhawk. Many of them are in locations where adventures took place. As more inns and taverns are created, they will be added to this post.
2025-06-03 15:58:07 +0000 UTC
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In the world of Greyhawk, Merikka is the demigoddess of agriculture, farming and the home. This temple is found in Orlane, but she has other worshippers throughout the Flanaess, especially in small, rural villages.
You can find high resolution, DM and player maps on this post on the adventure in which this building was created, Against the Cult of the Reptile God. https://www.patreon.com/posts/orl...
2025-06-03 13:52:08 +0000 UTC
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In the heart of Gran March in the Kingdom of Keoland lies the farming village of Orlane. This place took front and center in the adventure N1: Against the Cult of the Reptile God by Douglas Niles, one of the first modules I ever owned. This adventure produced a vast network of dungeons and places of interest around the village. The adventurers explore the dungeons beneath ...
2025-05-30 20:22:06 +0000 UTC
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In the heart of Gran March in the Kingdom of Keoland lies the farming village of Orlane. This place took front and center in the adventure N1: Against the Cult of the Reptile God by Douglas Niles, one of the first modules I ever owned. I hope to do more on this adventure, but, for now, this is a start.
Cartouche heraldry by Anna Meyer, used with permission. Visit her ...
2025-05-29 15:46:28 +0000 UTC
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Below you'll find the high resolution, CLEAN, DM, player, gridded and non-gridded versions of this maps set. Thank you so very much for being a supporter!
In this adventure which appeared in Dungeon Magazine #118, the characters head to a fort embedded on the edge of the Jotens in Sterich, facing off against giants, a cleric of Erythnul, and a blue dragon. This is the second adventure in the story arc, Istiv...
2025-05-28 14:42:40 +0000 UTC
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In this adventure which appeared in Dungeon Magazine #118, the characters head to a fort embedded on the edge of the Jotens in Sterich, facing off against giants, a cleric of Erythnul, and a blue dragon. This is the second adventure in the story arc, Istivin: City of Shadows. To find the city of Istivin, head to the collection for t...
2025-05-27 21:02:18 +0000 UTC
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In this collection, you'll find any and all maps of the Prince of Demons, Demogorgon, a.k.a. "The Sibilant Beast", a.k.a. "He that Swims in Darkness". Demogorgon has had stretched his influence far and wide across the Flanaess and the Abyss. In shrines, dungeons, temples and towns his corruption has spread.
James Jacobs wrote a comprehensive study on Demogorgon in Dragon Magazine #357, and I highly recommend it if you're interested in going deep into the lore of the conflicted demon pri...
2025-05-25 22:43:41 +0000 UTC
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In Dungeon Magazine #111 came another Greyhawk adventure which takes place near the city of Hardby. Dire cultists are some of the enemies on a warship called the Rabid Dawn. The adventure was written by Frank Brunner with original cartography by Rob Lazzaretti. You can find Dungeon Magazine at paizo.com.
These maps contain a lighthouse, inside and out, the surrounding area, and another ship to add to the collection, the ...
2025-05-25 05:34:34 +0000 UTC
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In Dungeon Magazine #111 came another Greyhawk adventure which takes place near the city of Hardby. Dire cultists are some of the enemies on a warship called the Rabid Dawn. The adventure was written by Frank Brunner with original cartography by Rob Lazzaretti. You can find Dungeon Magazine at paizo.com.
These maps contain a lighthouse, inside and out, the surrounding area, and another ship to add to the collection, the ...
2025-05-25 05:30:58 +0000 UTC
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Below, you'll find the player, DM, clean high resolution maps for the first adventure in the Istivin: City of Shadows series, Touch of the Abyss, which appeared in Dungeon Magazine #117. This adventure includes the city map for the city of Istivin, capital of Sterich.
In the capital of the March of Sterich, Krelont Keep defends the city of shadows, Istivin. Years ago, Lolth captured the city in her demonw...
2025-05-21 13:22:58 +0000 UTC
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In the capital of the March of Sterich, Krelont Keep defends the city of shadows, Istivin. Years ago, Lolth captured the city in her demonweb, but now shadows of the Abyss have begun to take root. Istivin was detailed by Greg A. Vaughn and Eric Mona. Original cartography was created by Robert Lazzaretti.
Krelont Keep is the beginning of a series of maps that illustrate three adventures in Dungeon Magazines #117, 118, and 119. Both the city watch headquarters and the barbican are detaile...
2025-05-20 03:42:02 +0000 UTC
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Here are the high resolution, player, and DM versions of these maps. Thank you so much for being a supporter of this art!
Originally appearing in Dungeon Magazine #120, the Lost Temple of Demogorgon is a classic dungeon crawl in the Iron Hills on the Flanaess in Greyhawk. The module could be used as part of the Savage Tide adventure path or as a separate adventure. This map ...
2025-05-18 00:52:31 +0000 UTC
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With high resolution, player and DM versions, you can place these maps in any setting and use them in a VTT.
The final adventure in the Shackled City adventure path is found in the pages of Dungeon Magazine #115. In "Asylum" the characters adventure to the Prison Plane of Carceri where they work to end the scourge of a demon prince once and for all. Skullrot tower is made entirely of bones. This adventure...
2025-05-17 16:05:00 +0000 UTC
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The final adventure in the Shackled City adventure path is found in the pages of Dungeon Magazine #115. In "Asylum" the characters adventure to the Prison Plane of Carceri where they work to end the scourge of a demon prince once and for all. Skullrot tower is made entirely of bones. This adventure was written by Christopher Perkins with original cartography by Christopher West.
With high resolution, playe...
2025-05-17 14:48:50 +0000 UTC
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Christopher Perkins wrote the next adventure in the Shackled City adventure path in Dungeon Magazine #115. In this dungeon crawl, the adventurers explore the ruins of Shatterhorn not far from the city of Cauldron. The original cartography was created by Christopher West.
High resolution, clean, player and DM versions of these maps can be found on this supporter post: 2025-05-15 16:04:42 +0000 UTC
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Christopher Perkins wrote the next adventure in the Shackled City adventure path in Dungeon Magazine #115. In this dungeon crawl, the adventurers explore the ruins of Shatterhorn not far from the city of Cauldron. The original cartography was created by Christopher West.
These high resolution maps, with clean versons, player and DM versions, will allow the DM to place this location in any setting.
Th...
2025-05-15 15:58:14 +0000 UTC
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Here you will find a collection of maps related to Underoerth, the underdark, and especially, those related to Vault of the Drow and related adventures. For now, this is where you'll find high resolution, Player and DM versions of maps.
2025-05-13 19:26:21 +0000 UTC
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Deep in Underoerth lies the city of Erelhei-Cinlu, the city of the Drow. Built like a spider's web stretching to the corners of Dark Elf civilization like their dark webs of alliances, rivalries and culture. Details on this massive city can be found in the D&D 3.5 book, Drow of the Underdark. Thanks to Adam for making this request.
High resolution, Player maps, DM maps (with legen...
2025-05-13 14:27:44 +0000 UTC
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Dungeon Magazine #114 came out with the ninth chapter in the Shackled City adventure path called Thirteen Cages. The city of Cauldron has been evacuated and the adventurers set out to explore the heart of a volcano. There, they might have to deal with Moltenwing, a Pyroclastic Dragon. Chris Thomasson wrote this adventure and Christopher West designed the original cartography.
Here you w...
2025-05-06 16:14:01 +0000 UTC
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Dungeon Magazine #114 came out with the ninth chapter in the Shackled City adventure path called Thirteen Cages. The city of Cauldron has been evacuated and the adventurers set out to explore the heart of a volcano. There, they might have to deal with Moltenwing, a Pyroclastic Dragon. Chris Thomasson wrote this adventure and Christopher West designed the original cartography.
High Reso...
2025-05-04 19:18:54 +0000 UTC
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"The northwestern portion of the Cairn Hills has several long stretches where the hills meet abruptly with the Nyr Dyv, forming short cliffs and a winding coast full of caves, short tunnels, and coves. Many of these coves contain beaches of small pebbles instead of sand. Most of these are of no consequence and so are not mentioned on maps, making them suitable places for people seeking privacy." (Slavers, p.24)
This map is part of the Slavers campaign in the world of Greyhawk, but the p...
2025-04-26 16:44:52 +0000 UTC
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