Jump Pack Customization Thumbnails
Was impressed by how voices of the void did their system and got inspired on making something similar
The game will automatically generate thumbnails for every single customization item on the fly and store them locally
Icons can then be used on different menu areas
Goal is to expand this to other parts such as armor materials, jump kits and much more
Mostly a combination of multiple objects
such as character sequences, cinematic cameras, Character movers, fake player characters and etc.
Most of the stuff is super simple but looks pretty cool
Allows the user to make AI character move to a specific area and even cycle between them
can be used in combination with the cinematic camera and character sequence players to make cutscenes and much more
2025-08-05 05:00:05 +0000 UTC View Post
"Intended" for AI characters, this object makes a specified character play an animation
can also be used on players but it's not guaranteed to be perfect
2025-08-04 05:00:07 +0000 UTC View Post
Super simple object
This allows users to create cutscenes on builder maps by using cameras that can be activate or deactivated
They support delays and interpolation, can either affect all the players in the map or a singular one
Sort of a special weapon
Unlike the green apple witch provides healing, this weapon is a solar oposite
The vampires provide an increased damage output at the cost of sacrificing player health
The more health a player has, the more damage it can output
However there is a cost
Shooting the weapon will damage it's user on a exponential scale
2025-07-25 05:00:34 +0000 UTC View PostDid some updates to the weapon code for the game and now it fully supports akimbo animations.
There inst any dual wielding here really as it's still just a single weapon.
However the animations are 100% fluid and smooth compared to the old akimbo implementation from the Huker weapon.
And we may see some more akimbo versions of other weapons eventually.
Builder made maps will now have the ability to support readable logs that players can grab and read
System supports and infinite number and only one player needs to grab them for all the other players to see
WIP
and also ignore the typos as it was a quick showcase example
Mostly intended for builder but could also be used for any future campaigns if such ever becomes a posibility
Most of what is shown here is subject to chage
2025-07-20 05:00:05 +0000 UTC View PostSounds are just for demonstration purposes
2025-07-18 05:52:52 +0000 UTC View PostThe battery weapon is finally getting a use
A battery socket will be added to builder mode, this allows players to have a sort of fetch puzzle for players in order to open doors, players will need to collect a battery to be able to use it on the console
no animations on this one, just quick action
both versions will be available for builder mode and support color selection
Mostly made for builder
This is a slight variation of the button object that forces the player to perform an animation
The default button is still available but this one can be used to provide a more immersive experience
2025-07-11 18:00:11 +0000 UTC View PostMostly foundational work for other upcoming stuff
System allows characters to play animation sequences in first person (Fully replicated)
This can be used in combination with other areas to provide a more immersive experience for players
Ex. A lever that the player character will physically move or a valve that the player must turn
Although the object itself may not be available to builder (due to some tech constraints with animations), there will be builder compatible...
Needs way more work but Sp characters are getting a pass
bug fixes polish and the addition of voice lines for pirate enemies
It's a more detailed and complex object compared to the basic NPC spawnner object but such allows the user to customize NPC's
NPC characters can use player made armor or a wide selection of presets
Npc's can have custom weapons, be part of different teams and much more
A good example is a zombie NPC that has a rocket launcher and a ton of health (Sort of a mini boss)
More options can be added in the future depending on user feedback
(Mostly made for single player levels but works on arena and co-op) (Will have issues tho as it overwrites all player controlled characters)
Eventually this functionality will be added for AI characters (Such will allow maps to feature custom NPC's)
This is the same functionality that can be used on ragdolls and dialogue boxes, meaning that if a player made custom character is used, then anyone that plays the map will see it
New melee weapon
Once stolen from a historical museum, this sword is a relic of medieval humanity. Its remarkable authenticity makes it an artifact of immense value.
Model made by project 71
Art station Link : https://www.artstation.com/user-8317134
I worked on rigging + game implementation
Vehicle is mostly meant as a tool for maps made in builder mode either as a static prop or a player usable vehicle
There is also a version with cargo but there isn't a plan to make that drivable due to possible tech issues
Playing matches will now reward players based on their performance
Plan is to have more stuff tied to this such as the ability to unlock stuff
Selling fishes now has a cool money animation
Fish collections are now categorized by species
2025-06-30 02:00:03 +0000 UTC View PostFish tank item that allows players to showcase one fish from their inventory for others to see
2025-06-29 03:01:01 +0000 UTC View Post