ToasterArena posts
Status Report : Roadmap finished...
Now that patch 0.20.16 is live, I can focus on moving the game forwards and further increase user experience by expanding on the game
Fear not as more is comming
2025-06-25 17:33:22 +0000 UTC View PostNew Jump Packs for Patreon Tier 2 members
Pirate and Amethyst were added to the Tier 2 tier while the old pirate (red) jump pack was made free for everyone and renamed to crimson
A link for the patreon password posts can be obtained trough here
Tier 2 : https://www.patreon.com/posts/patreon-tier-2-106032835?utm_medium=cli...
Ally Character Experiment (Read Desc)
This feature won't be included in the next update, as it still needs more development. The game has had an advanced squad system since the insertion mission was introduced, but most of its functionality was previously restricted to AI use—until now.
By leveraging the same system players use for buildings, they can now deploy an ally to assist in combat. This ally can receive orders, interact with the player character, and engage with the environment. The system is still a work in prog...
2025-06-18 16:53:49 +0000 UTC View PostCustomization UI Execution Previews
The customization UI got a small update
All of the old customization menu elements have been updated to use the current one
The menu will now show selected elements with a highlight (No more guessing what stuff you have selected)
And the execution selection menu will now show a preview of how the execution will look in game
Small overhaul to melee weapon functionality (WIP)
I'm aware that melee weapons aren't used that much but this shines on modes that force their usage 90% of the TP animations are additive or procedural
2025-06-05 18:23:00 +0000 UTC View PostPR Stomper Showcase (WIP)
Second vehicle for the vehicle roadmap of this year Vehicle has been inside the game files for a while and wasn't really used until now. Some of you may recognize by it's previous name (AIV) The Stomper is a sort of medium tank with fast speed and strong armament. It can take out small vehicles in one shot and it can hold itself against others A lot shown on the video is subject to change (Specially damage balancing)
2025-06-02 17:52:06 +0000 UTC View PostProwler Showcase (WIP)
Third vehicle for the vehicle roadmap of this year quite special in it's own way compared to the others The prowler offers a mounted cannon and a driver operated sentry
2025-05-30 06:06:31 +0000 UTC View PostSlight update to step system + effects
This mostly just addresses the issue of particles being created at the player capsule instead of their character's foot
nothing too fancy
Status Report : Vehicle roadmap update
Flying vehicles
Work on vehicles has started
goal is to provide a vehicle game mode that will be balanced around 3 main vehicles
one of them is shown in this video
Tons of work ahead, things are looking smooth
Gun game implementation (Repost)
video bugged out on the previous post
2025-05-10 20:57:43 +0000 UTC View PostStatus Report 3 : Version 0.19.12 Bug fixes
I am happy to announce that version 0.19.12 is content ready and under private testing.
Update will be launched as soon as any bugs that could affect the experience in a negative way are removed.
Should not take that long
Status Report 2 : Builder mode roadmap update
There has been a ton of work under the hood for this update
from highly requested features to new additions
Cant wait to show more
Tactical sprint
Nothing special, just a faster way to sprint
Wanted to experiment with a faster run speed
Kinda looks a bit odd and prob will remove it if the reception is negative
Icon support for armors
It's locked to only using player profiles, but it may be possible to allow for custom images in the future if requested enough
2025-03-26 22:51:41 +0000 UTC View PostProcedural passenger animations for weapons
Similar system to how it works when players are standing still
looks cool af
FP passenger seats
Could be something of an improvement compared to the old method of using a separate vehicle object for passenger seats, it's kinda limited to an FP perspective as of now but this is mostly what I'm aiming for, a sort of FP passenger system similar to halo 1
2025-03-19 14:05:24 +0000 UTC View Post