XaiJu
ToasterArena

ToasterArena

patreon


ToasterArena posts

Hold to crouch feature

View Post

Status Report : Roadmap finished...

Now that patch 0.20.16 is live, I can focus on moving the game forwards and further increase user experience by expanding on the game

Fear not as more is comming

View Post

New Jump Packs for Patreon Tier 2 members

Pirate and Amethyst were added to the Tier 2 tier while the old pirate (red) jump pack was made free for everyone and renamed to crimson

A link for the patreon password posts can be obtained trough here

Tier 2 : https://www.patreon.com/posts/patreon-tier-2-106032835?utm_medium=cli...

View Post

Version 0.20.14 is out

View Post

Ally Character Experiment (Read Desc)

This feature won't be included in the next update, as it still needs more development. The game has had an advanced squad system since the insertion mission was introduced, but most of its functionality was previously restricted to AI use—until now.

By leveraging the same system players use for buildings, they can now deploy an ally to assist in combat. This ally can receive orders, interact with the player character, and engage with the environment. The system is still a work in prog...

View Post

Customization UI Execution Previews

The customization UI got a small update

All of the old customization menu elements have been updated to use the current one
The menu will now show selected elements with a highlight (No more guessing what stuff you have selected)
And the execution selection menu will now show a preview of how the execution will look in game

View Post

Small overhaul to melee weapon functionality (WIP)

I'm aware that melee weapons aren't used that much but this shines on modes that force their usage 90% of the TP animations are additive or procedural

View Post

PR Stomper Showcase (WIP)

Second vehicle for the vehicle roadmap of this year Vehicle has been inside the game files for a while and wasn't really used until now. Some of you may recognize by it's previous name (AIV) The Stomper is a sort of medium tank with fast speed and strong armament. It can take out small vehicles in one shot and it can hold itself against others A lot shown on the video is subject to change (Specially damage balancing)

View Post

Prowler Showcase (WIP)

Third vehicle for the vehicle roadmap of this year quite special in it's own way compared to the others The prowler offers a mounted cannon and a driver operated sentry

View Post

Slight update to step system + effects

This mostly just addresses the issue of particles being created at the player capsule instead of their character's foot

nothing too fancy

View Post

Status Report : Vehicle roadmap update

Flying vehicles
Work on vehicles has started
goal is to provide a vehicle game mode that will be balanced around 3 main vehicles
one of them is shown in this video

Tons of work ahead, things are looking smooth

View Post

Patch 0.19.12 is out

View Post

Improved weapon crosshairs

View Post

New cosmetics for the next update

View Post

Knife execution

View Post

Gun game implementation (Repost)

video bugged out on the previous post

View Post

Version 0.19.12 is out

View Post

Status Report 3 : Version 0.19.12 Bug fixes

I am happy to announce that version 0.19.12 is content ready and under private testing.
Update will be launched as soon as any bugs that could affect the experience in a negative way are removed.

Should not take that long

View Post

Dialogue system for builder mode (WIP)

View Post

Weather object for builder mode

View Post

Teleporter object for builder mode

View Post

Status Report 2 : Builder mode roadmap update

There has been a ton of work under the hood for this update
from highly requested features to new additions

Cant wait to show more

View Post

Status Report : Builder mode roadmap update

View Post

Version 0.18.12 is now live

View Post

Tactical sprint

Nothing special, just a faster way to sprint
Wanted to experiment with a faster run speed

Kinda looks a bit odd and prob will remove it if the reception is negative

View Post

V 0.18.11 is now out

View Post

New multiplayer map teaser

View Post

Icon support for armors

It's locked to only using player profiles, but it may be possible to allow for custom images in the future if requested enough

View Post

Procedural passenger animations for weapons

Similar system to how it works when players are standing still
looks cool af

View Post

FP passenger seats

Could be something of an improvement compared to the old method of using a separate vehicle object for passenger seats, it's kinda limited to an FP perspective as of now but this is mostly what I'm aiming for, a sort of FP passenger system similar to halo 1

View Post