ToasterArena posts
Dismemberment is back
Super basic around the edges but will be enabled on future versions
2025-03-10 22:45:44 +0000 UTC View PostSpeed-running ghost system
Kinda getting close to the corruption update drop, thought id be cool to include an overhaul to the parkour trails
Steam leader-boards will be fully supported and will also be compatible with builder made speed-running levels
Tf2 like building system for corruption
It's a work in progress
2025-02-15 19:06:37 +0000 UTC View PostBuilder mode workshop support has arrived
The first milestone on our public roadmap has been completed
Players can now create levels using the in game level editor and publish them to the workshop for anyone to play
Players can make single-player missions , Co-op missions and arena levels
Just like TA_Heights by Chom :3
2025-02-07 23:08:20 +0000 UTC View PostIntroducing the public roadmap for Toaster Arena
This roadmap will include mayor changes to the game and will expand on functionality as well as include workshop support for maps made using the in game level editor
Public updates will be released once each milestone is reached in order to keep updates consistent
Toaster Arena enters early access!
There's still a lot of rivers to cross an more work to be done so keep an eye for upcoming updates
2025-01-27 02:18:00 +0000 UTC View PostSmall showcase for builder mode logic objects for interactions
Performance is a bit bad due to recording software, Engine Pie preview and external software running
Shipping builds can achieve up to 120+ FPS
In this video I showcase some of the functionality for builder mode
this one is logic objects that allow the user to create interactions on their levels, from buttons to Spanners and much more
On it's current state, Co-op Missions are 100% possible to make and can be played with multiple players
Builder mode V1
Still quite rough around the edges but slowly getting there
2025-01-03 03:59:00 +0000 UTC View PostSimple and efficient ragdoll bouyancy system
Previously whenever a ragdoll touched a body of water it would activate some floating parameters on the ragdoll, there wasn't a way to dynamically check if the ragdoll was partially outside of the water volume.
This lead to moments were the ragdoll would act like it was inside a water volume even if only partially submerged.
This new system addresses this by driving the ragdoll with subtle forces depending on it's distance to the surface.
The ragdoll will start floating t...
Third Person Additive recoil animation
Not much to say here
character gets a small kick when shooting weapons
looks neat in third-person
New Weapon Huker-9 Akimbo
First Dual wielded weapon
This is not dual wield functionality but rather a separate weapon that behaves like one
Plasma weapons polish pass
they no longer sound like a window cleaner!
2024-12-06 22:33:50 +0000 UTC View PostThe trailer is out!
We are slowly approaching towards our release window for Toaster Arena on steam!
The game will be fully accessible for everyone to play and enjoy