XaiJu
ToasterArena

ToasterArena

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ToasterArena posts

More detailed dismemberment

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Dismemberment is back

Super basic around the edges but will be enabled on future versions

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Speed-running ghost system

Kinda getting close to the corruption update drop, thought id be cool to include an overhaul to the parkour trails

Steam leader-boards will be fully supported and will also be compatible with builder made speed-running levels

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Corruption mode teaser

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Sentry Test

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Tf2 like building system for corruption

It's a work in progress

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Ripper LMG Showcase

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Small tease

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Builder mode workshop support has arrived

 The first milestone on our public roadmap has been completed

Players can now create levels using the in game level editor and publish them to the workshop for anyone to play

Players can make single-player missions , Co-op missions and arena levels

Just like TA_Heights by Chom :3

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Introducing the public roadmap for Toaster Arena

This roadmap will include mayor changes to the game and will expand on functionality as well as include workshop support for maps made using the in game level editor

Public updates will be released once each milestone is reached in order to keep updates consistent

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Toaster Arena enters early access!

There's still a lot of rivers to cross an more work to be done so keep an eye for upcoming updates

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Destructible objects and visual vehicle damage

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Small Teaser

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Small showcase for builder mode logic objects for interactions

Performance is a bit bad due to recording software, Engine Pie preview and external software running

Shipping builds can achieve up to 120+ FPS

In this video I showcase some of the functionality for builder mode
this one is logic objects that allow the user to create interactions on their levels, from buttons to Spanners and much more

On it's current state, Co-op Missions are 100% possible to make and can be played with multiple players

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Smooth camera transitions for vehicles

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Builder mode V1

Still quite rough around the edges but slowly getting there

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Toy functionality (WIP)

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Simple and efficient ragdoll bouyancy system

Previously whenever a ragdoll touched a body of water it would activate some floating parameters on the ragdoll, there wasn't a way to dynamically check if the ragdoll was partially outside of the water volume.

This lead to moments were the ragdoll would act like it was inside a water volume even if only partially submerged.

This new system addresses this by driving the ragdoll with subtle forces depending on it's distance to the surface.

The ragdoll will start floating t...

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Aiming animations

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Third Person Additive recoil animation

Not much to say here
character gets a small kick when shooting weapons
looks neat in third-person

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New Weapon Huker-9 Akimbo

First Dual wielded weapon
This is not dual wield functionality but rather a separate weapon that behaves like one

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Fishing system (Sneak peak)

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Plasma weapons polish pass

they no longer sound like a window cleaner!

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The trailer is out!

We are slowly approaching towards our release window for Toaster Arena on steam!

The game will be fully accessible for everyone to play and enjoy

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Photo Mode

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POM based fur shader

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Cheese weapon animation strip

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Cheese weapon test video

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Better responsiveness for melee weapons and camera shakes

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New Ledge grab animations

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