XaiJu
ToasterArena

ToasterArena

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ToasterArena posts

Version 0.9.3 is now live on steam

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TA Character Foot IK

Took a bit to set up but foot IK is now functional on characters it uses offsets to allow IK to run on top of animations (Additive) This allows IK to function in par with movement animations This makes characters more believable

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Override support for customization

Customization system now has an overwrite option that will allow players to fully replace their character model.

I'm normally gonna be using this method to add characters that were previously removed, Like the Robot.

When it comes to mod support

There is a few steps that have to be made in order to make a compatible character but those will get documented on the future with the inclusion of a lightweight SDK.

The only drawback so far is the need of matching rigs in ...

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More progress regarding corruption

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Finished animations in game test

This is basically a recreation of the removed claw melee weapon, Such weapon will be used by zombie players on the corruption game mode

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Equip anim for a melee weapon

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NPC dropship test

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Drop pods for corruption

Player usable drop pods for the corruption game mode

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Corruption Themed Cosmetics

Made originally for a zombies mode but fully compatible with player customization

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0.8.3 is now live

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New cell shader

Huge thanks to https://youtu.be/eBS3BOI5KnM?si=1iHuCZ44QuFD-fAi for providing a great starting point

it's basically a better approach to cell shading than previous iterations
this method provides a cleaner and vibrant result while eliminating previous artifacts caused by older methods

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Award melee weapon

A remodel and reanimation of the old proto melee weapon

this one is an actual weapon instead of an axe reskin

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Third person animation system rework

Already a huge improvement over the previous system

This one combines procedural and baked animations with inverse kinematics to make the characters feel more alive and less static

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Now with sounds!

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AT sniper remake

Improved model and textures

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DMR weapon Animations

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Patreon Tier 2 Password

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Better ledge grabbing with movement

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DKAR showcase

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Tier 2 teasing

it's an emote with different variations, one of them is a bomb that can kill other players

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Car context poses


Character perform context poses based on player input

(Fully replicated and works on replays)

Car now has textures and sounds

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Cooking some wheels

Just some small tests for the future re-inclusion of vehicles

TA will vehicles as it did before, however instead of walkers, a decision to keep them wheeled was made.
walkers are not fully out of the picture but wheeled vehicles have taken the crown

This video shows a bit of testing on vehicles

The goal is to use them for big maps and modes, say something like a bigger CTF or a racing mode

it is highly experimental on it'[s current phase and bound to change
<...

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Huker weapon remodel and retexture

One down and many more to go
one thing that I want TA to have is the ability to integrate community made work into the game, such as skins.

community members can download a template file and start making weapon textures than can be added into the game, myself included.

However there is one slight problem with this.

Some weapon models are either too old or problematic, meaning that a lot of them have to be fixed.

And on this epic journey, I will like to introduce ...

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0.6.2 update is now available on steam

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Better body awareness

Just a slight change to the way that first person legs are shown

The previous system only showed from the legs to the chest, however this system could be expanded a bit more and polished up

New additions will show neck fluff on top of the chest armor while grounding the camera to the character

This feature is disabled by default and can be enabled on the game settings

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Weapon skins

Weapon skins was a feature that I wanted to have in the game for a while but held on adding it till now as the game needed some rewrites to a few systems

Players will be able to select skins for their weapons

Skins can add visual flair to weapons and can range from simple color swaps to full on dynamic textures

A way to earn weapon skins hasn't been clearly decided yet

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More progress on the loadout editor

bit of more work under the hood for future proofing and flexibility

just cool stuff to show for loadout editing

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Loadout system changes (highly wip)

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Weapon sway for wapons and UI improvements

Super cool

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WIP Regarding CTF functionality

showing up some animations and a wip system for a capture the flag mode mode

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