In this video, I introduce PFAM, my Moog DFAM replica inside Bitwig Studio. It’s designed to function as a percussion synthesizer, useful for creating kick and snare drums, and here's an overview of its features and modifications.
PFAM is my Bitwig replica of the Moog DFAM, ideal for percussion sounds like kick and snare drums.
I’ve included three eight-step sequences for gates, velocity, pitch, and modulation.
There are two main oscillators usi...
2024-08-05 12:08:31 +0000 UTC
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In this video, I demonstrate how I recreated the Moog Subharmonicon inside of Bitwig Studio. I'll walk you through the layout and functionality of the preset, highlighting the key features and how they mimic the real synthesizer. This includes the oscillators, sub-ratios, sequencers, and polyrhythms.
Key Points
Premiere running! Finally managed to drop a new Drum & Bass Mix. It's got lots of minimal wobbles, a few liquid vocal tunes, some deep stuff, and minimal neurofunk. I'm really enjoying it right now – as long as it grooves, it's all good. Here's the full tracklist with timestamps!
In this video, I explain how to use phase cancellation to create delta signals and filter specific frequencies in Bitwig Studio, inspired by a powerful Ableton Rack. I show how to set up the technique using EQ, phase inversion, and various effects to manipulate the wet and dry signals for creative sound design. I also include practical examples and provide four downloadable Bitwig presets for free.
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2024-07-26 13:19:20 +0000 UTC
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Update: I tweaked the patch in the video a bit, added some remotes and uploaded it to my Github for everyone. Here is the download: https://bit.ly/3LDQe40
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Here's a small reverb idea that I sometimes use. It’s a flexible technique that doesn't need to be applied every time. I'll walk you through how to create it using a polymer patch, some modulation, and the FX grid.
Pat...
2024-07-24 14:34:38 +0000 UTC
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Yo folks, my last video before I take off into space. All is based on my last tutorial, with some additional piano sounds and mastering.
I'm also tweaking the patch slightly over time. Let's chill. (I should do some longer videos for maximum relaxation, but I'm kind of impatient while r...
2024-07-23 16:26:20 +0000 UTC
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Today, I'm creating a Generative Patch using Bitwig's Poly-Grid. I'll walk through setting it up, focusing on pitch generation using feedback and modulation techniques. Here's a brief overview and the main steps:
Overview:
Creating a monophonic Poly-Grid.
Using feedback for pitch generation.
Implementing pitch modulation and smoothing transitions.
Adding effects for a dynamic sound.
Steps:
In this video, I show how to synthesize hi-hats in Bitwig using two methods: one with The Grid and another with a simpler approach using Polymer. Here’s a quick overview of both methods and some tips on optimizing your CPU usage.
Summary of Methods:
Method 1: The Grid
Use detuned pulse oscillators, two filters, and a global filter.
The Grid approach is flexible and sounds authentic.
Method 2: Polymer Synthes...
2024-07-19 11:41:40 +0000 UTC
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Update: I changed some of the default settings and inner ratio correlations, so it matches more with the OTT VST at 50% depth, 100% up/down, 100% time and 0 in and out gain. It doesnt sound exactly the same, but it comes close.
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In this video, Dave Linnenbank demonstrates how to create a simple compressor in Bitwig's Grid. After watching his tutorial, I created my own preset...
2024-07-17 13:57:08 +0000 UTC
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In this tutorial, I demonstrate a trick using the Polymer synthesizer in Bitwig Studio, focusing on creating feedback modulation to generate unique sounds. I explain how to use an audio rate modulator to feed the output of the Polymer synthesizer back into its input, which allows for dynamic modulation.
Key Points:
Update 0.5:
SEQ1 and SEQ2 spit out notes for external synths & devices. Or use it to record some sequences to a note clip.
Additional Note Grid Preset (download below) with only one sequencer, when you don't need the whole synth and just want to generate sequences.
Update 0.4:
Update 0.3
2024-07-12 12:26:37 +0000 UTC
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In this video, I show you how to create bass sounds using the cycles mode of the sampler in Bitwig, starting from a recorded voice sample. The process involves removing noise, emphasizing harmonics, and using various modulation techniques. Here's a summary of the key steps:
Record a Sample:
Clean...
2024-07-09 13:12:39 +0000 UTC
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Yo folks time for new Ambient Music. In this video, I start from zero and create an ambient piece on the fly. No prepared loops, no prepared samples. Just some perc sounds from the Digitakt and an empty Bitwig Project, but that's it.
2024-07-09 11:50:27 +0000 UTC
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In this video, I demonstrated how to create tonal sounds from random noise samples using the sampler in Bitwig. I explained two methods: using a bandpass filter and using the Cycles mode in the sampler. The Cycles mode is particularly effective for generating consistent, tonal sounds from atonal sources like noise.
Key Points:
In Bitwig, you can use CTRL+R to rename audio clips, note clips, and events, which also renames the actual file inside your project folder. You can also rename the file inside the project panel, perfect for keeping the project folder clean.
I'm not sure how long this is in probably 5.0/5.1, but i recall that i tried that before and it never worked. It´s very nice to get rid of these automated file names from Bitwig bounces. Or rename the wav files inside of multisample patches.
2024-07-02 14:45:32 +0000 UTC
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This concept is not easy to grasp because it lacks visuals and requires you to keep track of multiple things in your mind. We utilize voice stacking to send different stacks to other stacks and cross-modulate between voices. We can also use this to extract values from different voices and send them to other voices. It's useful but not something for everyday use. I'm also not sure if you can do this with any synth out there, as most synths have all voices kind of separated.
In this Bitw...
2024-07-01 14:37:37 +0000 UTC
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Here are 4 more tracks from my vault that finally made it to completion. You can hear me trying to bridge the gap between ambient and drum and bass without making it too chill. It's deep and groovy, which is probably how I like it best. All tracks also have a slight dystopian vibe. "Disenchantment" even adds an oriental touch with the double harmonic scale. Feel free to drop me a little review if you're up for it.
Bitwig Projects are online soon here on Patreon.
2024-06-29 18:42:54 +0000 UTC
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Yesterday, I rebuilt an Ableton Live sequencer called "Driv" inside Bitwig Studio. Driv allows you to play a melody pattern with multiple playheads that manipulate the playback speed and direction. I recreated this in Bitwig, demonstrating how it works.
Key Points:
Driv Functionality: One main melody pattern with multiple playheads altering playback (reverse, slower, faster).
Bitwig Implementation: Built using the Grid wit...
2024-06-28 10:59:06 +0000 UTC
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In AU5's recent video, he introduces the Ultra Comp, a filter combination in Ableton Live using devices like a flanger, phaser, and frequency shifter. This summary will show how to recreate this in Bitwig Studio. The Ultra Comp creates a spectral filtering sound and a moiré pattern in the spectrum analyzer.
Overview
In this video, I walk through using Bitwig's Node Grid to create random notes for the Polymer synthesizer without using a MIDI keyboard. Instead, I use various modules within the Grid to generate, scale, and quantize these notes, ultimately producing a more musical and controlled sequence.
Key Points:
This video explains how to use the Berikai Bitwig theme editor to customize the color themes of Bitwig Studio. This tool is unofficial and may violate terms of service, so use it at your own risk. The editor is a Java application that modifies the Bitwig binary, allowing users to change color variables.
Key Points:
I recently shared how to use my updated Markov Chains preset. This preset is a melody generator based on probabilities, starting with a root note (e.g., D#3 in D# minor scale) and moving through notes using probability sliders. The concept is inspired by Hook Theory’s chord progression graphs.
Key Points:
Melody Generation: Uses probabilities to move from one note to the next, starting from a root note.
Scale Flexibility:
2024-06-19 17:48:24 +0000 UTC
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In this video, I explore creating new sounds using Bitwig's Grid by sampling random instruments and processing the samples for a unique ambient effect. I sample notes, manipulate octaves, and integrate effects like reverb and randomization to achieve a dynamic soundscape.
Key Points:
In this tutorial, I demonstrated how to create an auto-level preset in Bitwig Studio 5.2 to automatically adjust the volume of instrument tracks and live audio. This method provides a workaround for the lack of a native normalization feature for non-audio material, enabling consistent volume levels without manual adjustment.
Key Points:
In this video, the creator demonstrates how to use Bitwig's Grid to solve the problem of converting millisecond-based compressor release times to beat-based units like 1/16th or 1/8th notes. This involves using the Grid to calculate time-based units that adjust automatically with changes in BPM. Here’s a quick overview of the process:
Key Points:
zplane released a new plugin called Peel Stems, an update to their old spectral filtering plugin, Peel. Peel Stems features four new knobs for drums, bass, vocals, and other, enabling real-time stem separation and volume adjustment. I tested it in Bitwig, and while it introduces some latency and spectral artifacts, it's impressive for real-time processing within a DAW.
Key Points:
In this video, I explain how I use filters and filter key tracking in Bitwig Studio. By using a subtractive synthesizer, I demonstrate the process of subtractive synthesis to manipulate harmonics, amplify specific frequencies, and achieve precise sound shaping without relying solely on EQ.
Key Points:
Starting Setup:
Use a single C3 note in a loop.
Adjust the synthesizer settings: saw waveform, remove default modulators, ...
2024-06-05 14:29:40 +0000 UTC
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I received a request from Tamara to create a plugin remake video for Triaz by Wave Alchemy, focusing on the polymetric features of its sequencer. This tutorial only covers the sequencer part of Triaz, as the sound tab functions like a normal drum sampler. I demonstrated how to utilize Bitwig's Note Grid in monophonic mode to create self-running patches and implement polymetric sequences.
Key Points
In this video, I demonstrate how to replicate the Corpus resonator effect from Ableton Live within Bitwig Studio using a custom preset. This preset emulates the various resonator types and parameters of Corpus, enhancing sounds to mimic real physical objects. You can download the preset from my Patreon.
Overview:
In today's video, I'll show you a cool trick for using the Segments module in Bitwig Grid. We'll explore how to create and manipulate waveforms in a unique way. By misusing some of the Grid's modules, we can achieve interesting results.
I'll guide you through setting up the Segments module, drawing waveforms, and controlling pitch and playback speed. This method offers a flexible and efficient way to create and edit sounds like kick drums, with the added benefit of saving and reusing y...
2024-05-22 12:33:51 +0000 UTC
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