open back evening dress patterns
got the dress working in daz now. daz makes it way more complicated then it needs to be.
anyway, now its a full rigged dress, and still respects the custom morphing that are going on. so it fits any character in any size
the use is pretty straight forward now too, to use it you need to do the zero pose thing with the time line and then a simple pose correction on the zeroed figure.
2021-05-26 00:35:25 +0000 UTC View Post
i did figure out today how to render out nice clean normal maps. 3ds max isnt really great with baking out normal maps, so i never really looked into it. but since its a must have in daz, i really wanted to know how to get proper normal maps.
now we can have nice seams, stitching, and all kind of other small details
2021-05-21 22:49:18 +0000 UTC View Post
still trying to figure out how to get good results on a long dress that is tight around the feet. so, daz has this contraction-expansion ratio option which is really great. it kinda works like an elastic feature. so for skirts or very tight lingerie it will work great. i can definitely see the usefulness for it.
unfortunately this is will not really work for a long dress where we want the lowest part of the dress to be around ground level. the way the contraction-expansion ratio works i...
2021-05-21 21:44:00 +0000 UTC View Post
ok, so next problem we need to solve. if we have a dress that is tight around the lower part of the figure. how are we going to set that up in daz. the problem with the g8f character is that she starts with her legs wide open. so using the transfer utility is out of the question. also dforce is not going to like this at all when using the default settings.
i can widen up the dress, so it will fit the standard a-pose, but then we lose all tightness of the dress after draping.
i thi...
2021-05-20 21:21:35 +0000 UTC View Post
fixed some of the edge flow to get a better subdivision result
added colors and pattern materials
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used here:
short halter dress patterns
industrial
2021-05-20 15:19:22 +0000 UTC
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garment used: short halter dress (g8f) (daz)
2021-05-18 23:46:49 +0000 UTC View Post
its become way more clear now why people dont use thickness on dforce clothing. if we have a simple single trim going on then that works fine, but as soon as we make it a bit more complicated, dforce simply says "NO" and goes KABOOM
i have been trying all kinds of settings, but nothing works, its always the same result which ends up in an dforce explosion.
2021-05-17 20:30:59 +0000 UTC View Post
used here:
bolero colors
curvy bolero
bolero daz render
more bolero
2021-05-16 19:01:07 +0000 UTC
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this will fix poke throughs, and jagged lines.
keep in mind when raising the smoothing iterations, daz will have to do some calculating to fix things. and the higher the number of the smoothing iteration the longer it will take daz to calculate things
2021-05-16 18:48:26 +0000 UTC View Post
i think i figured it out. the thickness itself looks smooth and there is no weird jagged lines. and the way i set it up now you can even have control over how thick the edge must be with a simple slider. going to do a bit more testing, but i think this is the way to go. this looks really promising :D
2021-05-15 00:12:34 +0000 UTC View Post
garment used: bolero dress (g8f) (daz)
so, figured out that dforce has a layering option, so no more clipping of layered cloth.
been looking around in the daz store and renderosity, searching for an outfit that uses dforce and has some thickness to it, but i cant find anything. so im starting to think that this is not a thing
2021-05-14 21:51:16 +0000 UTC View Post
first complete scene in daz, rendered in daz, all daz
2021-05-13 12:07:48 +0000 UTC View Post
better render settings and upgraded shaders
2021-05-13 09:49:12 +0000 UTC View Post
garment used: short halter dress (g8f) (daz)
rendered in daz, with a hdri map and tried the cloth thickness thing, but i dont really like the end result. so i have to figure out an other way on how to do it
if anyone knows a vendor that creates dforce clothing with an actually thickness to it, please let me know.
2021-05-11 23:19:47 +0000 UTC View Post
trying to figure out how to get some thickness to the clothing. i found a work around, but its not perfect yet.
2021-05-11 20:22:19 +0000 UTC View Post
learning lights and camera settings inside daz
2021-05-11 01:14:19 +0000 UTC View Post
learning lights and camera settings inside daz
2021-05-11 01:13:38 +0000 UTC View Post
learning a little bit more about how to render in daz
2021-05-10 12:58:03 +0000 UTC View Post
this tutorial is for dforce, and works great with characters with bigger boobs so you wont end up with those weird chunky lines.
if you run into any problems, let me know, and ill try to help you out
2021-05-08 20:29:03 +0000 UTC View Post
garment used: bolero dress (g8f) (daz)
just testing to see how to work with bigger boobs. the idea is to do the same as we do in marvelous designer so we dont get those weird daz folds around the boobs, and this seem to work pretty nicely
in the latest version of daz then changed how the timeline works, so setting things up is kinda annoying, but once you set it up you end up with this nice smooth resul...
2021-05-08 00:58:42 +0000 UTC View Post
i think i figured it out how to use dforce. this is the bolero straight dress (g8f) but now fully daz compatible. and its actually pretty easy to use. which i wasnt expecting at all.
2021-05-07 18:58:30 +0000 UTC View Post
been testing to see how to work with dforce, and i think im beginning to understand how things work inside DAZ. the hair part i figured out, now i need to figure out how to use dforce on the garments i create. if i can figure that out i can make a lot of people really happy
2021-05-06 23:48:50 +0000 UTC View Post