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saphirenishi

saphirenishi

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saphirenishi posts

mid class pc

i just ordered a new pc. its a AMD Ryzen 5 with a NVIDIA GeForce GTX 1650 Super. so its not the fastest one, but at least i can do something again. it should be here tomorrow, so if nothing goes wrong, i can do 3d again starting from fryday on!

my very old pc has had its best time too, the display driver keeps messing up and crashes every 10 minutes orso, and it becomes more frequent the more i put it under stress, which makes it really annoying to work on.

my work station pc is now on location at hp. so lets wait and see how fast they can come up with a solution to fix it.

i miss doing 3d :(

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old school

this is a vray render, rendered in 3d max. this is the most i can do now, if  put more complicated shaders or more geometry in the scene, the display driver crashes, and just stops responding. 

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here we go again

yesterday night a had a big crash again, and ended up with the same problem i had a few months back

my c and d drive have been switched and nothing is working anymore, so this morning i went to my fix guy with the pc, but he couldnt fix it

so now the pc will be picked up tomorrow, and send to hp and hopefully they can fix it. this will take them 3 to 8 weeks.

im setting up the old pc again so i can at least do a little bit of rendering, but there is not really a lot i can do now :(

ill keep you guys posted

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lace lingerie set - garter belt

garter belt and started making the normal maps

also, playing with the render engine in substance painter. wasting so much time

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lace lingerie set - panty

panty!

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lace lingerie set - bra

first setup for new upcoming lace lingerie set

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stitching

figured out the diffuse problem, i was just being stupid, its not that hard to do, and now we have black stitching. also found out how to render in substance painter using iray. 

i can see why daz is moving to 8k maps. you can do so much small details then. these are 4k maps and the stitching is kinda blurry, but in 8k it will all look so sharp and nice

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stitching and seamless lace

trying to figure out how to do the stitching and a seamless lace in substance painter.

the stitching as far as the normal and bump go, is pretty easy, no idea how to add a diffuse color to it though.

the seamless lacing, if the setup is done correctly, is really easy to do. the last pic is where the seamline goes straight through the middle. i didnt touch the top cloth bump, so you can see the seam line there, but its all gone in the lacing

adding additional things like decals and such to a garment is really easy too. im really loving substance painter!

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maid 01

one for the interwebs

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maid outfit (g8f) (daz)

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used here: maid 01 

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dforce only

mix and match
6 hierarchy materials
6 colors for the dress
6 colors for garters
6 colors for stockings
6 colors for headband

option to turn the lace on or off on all parts
option to hide the apron
3 transparency settings for the stocking

morphs:
headbeand
- expand all
- expand side
- expand top
- move front_back

maid outfit
- apron shorter
- apron wider
- expand sleeve
- skirt longer_shorter


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how to use:
use deforce to pose the skirt. dforce tutorial for using the timeline
morphs can be found in morphs/maid

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issues: cleavage will break the upper chest area of the dress

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maid york

added garter

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maid mon

added stockings

outfit simulates very well 

no solution for the cleavage and the lace strip on the bottom of the dress

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maid outfit setup 02

adjustable skirt length
adjustable puffiness on sleeve
option to turn off apron

two big problems, i want to have a lace strip on the bottom on the skirt, no idea how to attach it and let it move along with the skirt when dforce is applied. second, when applying cleavage the lace strip will break and look all weird cause its a separate mesh

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maid outfit first setup

first setup for the new upcoming maid outfit

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partial partial morphs express info

so, this is basically what im doing for these partial partial morphs. its all done inside 3ds max, but you can do this pretty much in any 3d program, as long as you can setup morph targets, and apply masks to said morph targets

starting with the standard G8F base figure, then apply the morph target, apply the mask over the morph target, and done. and since its all layers you do that exact same thing for the other side of the face by stacking up layers

once thats all done its just a matter if importing the new expression back into to daz

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red white bg

trying out new things with the trick i learned

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partial partial morphs

an other big one. figured out how to do partial partial morphs, if that makes sense.

for example, if you dial up, or use an expression from the content library, depending on how its setup up, its most of the time really hard to get certain parts back to the zero expression, especially if its a custom morph, some content creators do have upper and lower morphs, but its never left or right. so what i can do now is set up partial partial morphs, for just the left or right eye. so for custom made expression this is great.

but it this goes way further then expressions, i can do this on any polygon, so i made a partial partial morph from one of my main characters and put it on an other. so saphy has monarch's boobs now. but it goes even further. cause its just polygons, i can do that on the bra too, so lift up the strap, apply dforce, and we got a floating tight strap. this is really amazing

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monarch asym dress

one for the interwebs

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one shoulder asym dress (g8f) (daz)

used here: monarch asym dress 

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marvelous designer version: one shoulder asym dress (g8f) 

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dforce only
6 base colors
holes in dress on or off

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how to use:
the bottom of the dress isnt rigged, its dforce only. use the timeline to drape the dress. dforce tutorial for using the timeline

for reclining poses its best to use the "tightness (looser)" option, which can be found in the dforce folder

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mon asym

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duke asym

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asym dress

first setup for the new upcoming one shoulder asym dress

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trans map tests

opacity maps are working too. again, not to difficult to set up in substance painter. 

we can all bitch and moan about adobe and their crappy subscription thing, and i really really really hate they went that way, but they do know how to make their software easy to work with. this is by far the easiest texture software i worked with yet

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pt texture test

ok, this is really cool and really not that hard to do!

tomorrow going to try opacity maps. apparently that works a bit different then all the other maps, and not really sure why. but if its as easy as doing these, we can do a lot of lace stuff. so i hope that works!

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pt to daz

substance painter textures placed into daz. easy piecy! :D

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substance painter

started learning substance painter today too. so hopefully we can get some more interesting textures on the outfits

its actually a lot easier then i was expecting it to be, so thats good

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rubble hdri

playing with a new hdri map and new outfit

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high neck dress

and an other new dress with new hair prop

i can do this for days!!!

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x-fashion sleeveless dress

and trying out an other new dress. i like how this dress folds into itself. we gotta try that too on an outfit!

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12 years ago and now

did the second pic 12 years ago, the first one just now. what did we learn in those 12 years?! i know how to make my own tie now :D

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