Another short report. Character edits and environment are mostly finished up and animating is now in progress. Depending on how long animating takes, development might go into April some, but I'd like to finish this animation before moving back into GoF Island development if possible.
2025-03-24 00:00:23 +0000 UTC
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Short report this week. Character edits and environment should finish up soon, and after that animating will begin.
2025-03-16 22:29:26 +0000 UTC
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Both versions of the game have been updated with a few small bug fixes. Links have not changed.
- 'Defeat Monster Girls Quest' should not get stuck when following Sky anymore. Also, an infinite loop related to the Pub was also fixed.
- All enemies should be updated with proper invincibility states (Weird scenarios such as enemies healing when they should be defeated and thus avoiding defeat should not occur now with the currently developed enemies). These invincibility fixes are...
2025-03-10 17:13:18 +0000 UTC
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This week I reviewed the software I'll be using (Unity / Blender), as I used them a bit in college previously. I also downloaded the assets I plan on using. This week I'm aiming to edit the environment and characters as needed for the animation, and if I finish that, I'll begin trying to work on animating.
2025-03-09 23:34:41 +0000 UTC
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I have posted a small EA GoF update with what progress was made. So far, it's only the loss scene and a couple captivity scenes for the Mouse Girls. To access them, check the DEV room and interact with the mouse girl character in the bottom right of the room/area. As the capture content is not finished yet, some text such as the HP changes won't make much sense right now. They involve a system that is planned to be implmented once the mouse girl capture content is completed. A couple more sce...
2025-03-03 08:37:49 +0000 UTC
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Part of the mouse girl captivity/defeat content has been added. Specifically, the defeat scene for mouse girls, and 2 captivity scenes are available in the DEV room in the bottom right corner of the room/area. This is not all that was done mind you, but is the only parts fully/mostly developed as of now (the overworld mouse girl captivity area, mouse girl captivity 'system', and the other captivity scenes are partially developed). The previous EA version is now available for free.
So ev...
2025-03-03 08:34:42 +0000 UTC
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To start off, I first want to say that until I can release the mouse capture content, I am offering refunds for anyone that paid for Early Access from January until now. The update still isn't ready, and honestly, I'm not even sure if it'll be done this week either.
If you would like to skip the section about refund stuff, go down until you reach the dashed line.
The reason I am offering refunds for this particular update, and haven't don...
2025-02-24 04:25:10 +0000 UTC
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This poll is also available on the Discord in the EA polls channel.
For the capture content update coming right after the current one being worked on, I have decided on one enemy already (Bandit) that I will develop the capture content for. This poll is for voting on the other enemy for the next update. So far, each enemy has been from a different 'area', with Mouse Girl from Castaway Port, and Bandit from the pathways around Castaway port. I was considering then having the third enemy...
2025-02-16 18:23:04 +0000 UTC
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Mouse Girl capture content continues like last week. Finishing up the scenes, play testing and bug fixes might take up most of this week. I'll be posting a few teaser images today as well.
I'm also not satisfied with the amount of content developed this month, so next month I want to get capture content done for two enemies. One enemy has already been chosen, and the other I'll have be chosen by an EA poll.
Last thing. One thing I am considering for capture content is having eac...
2025-02-16 17:53:55 +0000 UTC
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Progress was slow last week. Development of the capture scenes continues. I might try to go ahead and squeeze in a few of Paladin Mary's faces/portraits, though the capture content is the priority. If I can't get the faces for Mary finished I'll probably add them the next update's capture content.
2025-02-09 18:07:13 +0000 UTC
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The Mouse Girl defeat/capture scene is completed, and development of the post-capture content has begun. I will be aiming to finish post-capture scenes for the Mouse Girl some time late into next week, though it might take a bit longer.
2025-02-02 21:09:59 +0000 UTC
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Images edits will be finished up today. Development of the Mouse Girl Defeat scene and post-defeat captured scenes will begin this week.
2025-01-26 21:17:51 +0000 UTC
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The walkthrough and change log are updated now. I decided to mostly focus on the image generation last week. I realized that I didn't really have any 'bug fixes' listed that needed to be fixed, more so just a couple text things and a couple faces I forgot to add, so I prioritized the image generation (if I have forgotten about some actual bug fixes, feel free to remind me)! This week I plan to finish up the image edits and do some things I haven't gotten around to from the outlining week, aft...
2025-01-19 19:41:24 +0000 UTC
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As the title says, this is a sort of yearly review and info dump. It'll also serve as this week's weekly report and give an outline of the current plans for this year, as well as a few things to potentially expect. This review will be wordy and a bit all over the place, so if you are purely interested in the weekly report type of information, feel free to skip to the end (after the dashed line).
This year marked the beginning of development for Goddess of Fart's Island (GoF Island). The...
2025-01-13 02:06:35 +0000 UTC
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I've finally finished the rest of the content for V0.1. This update has been plagued with issue after issue and delay after delay, but I'm just happy to put this update behind me. The links have not been changed.
Content added is as follows:
The Boss fight for Zyla's starting are has been finished (the trigger for her spawning just requires you to defeat 10 enemies in the area, go to the rest area, and then leave the rest area. Also, the DEV room says the boss battle is st...
2025-01-07 10:48:10 +0000 UTC
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The update should be finished by tomorrow. This content really shouldn't have taken this long to complete, but there were several bugs and issues that came up, especially with the faces.
As a reminder, the remaining EA content being added will be: Small scenes for a few of Zyla's attacks, faces being added to the Wasteland enemies and Zyla, a bit of dialogue will be added to some NPCs in the Wasteland, some non-scene tents will be opened, the final move and the last special for the th...
2025-01-06 01:14:35 +0000 UTC
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Face/Expression work has taken longer than I anticipated. Work on the remaining EA content is finalizing, but it will require a few more days.
2024-12-29 22:12:30 +0000 UTC
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I have gotten settled in to the new place I will be living in for at least the short term. Work continues on what needs to be finished for rest of the current update alongside some bug fixes. The finished EA update should release this week.
2024-12-22 15:00:28 +0000 UTC
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Some bug fixes and other changes were added.
Fartician's 2nd special was fixed so it does not repeat infinitely
Zyla's intro caught scene has been fixed (it was skipping part of the scene that wasn't supposed to be skipped)
Several enemy attacks have had their damaged reduced
Zyla's stat adjustments are now slightly higher than the enemy's stats.
A crystal ball has been added in the DEV room that triggers a switch. When...
2024-12-16 15:43:46 +0000 UTC
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Partial update for GoF Island for the new playable character Zyla! Include four new standard enemies, a new playable character and accompanied area for her, and a new boss (not fully finished). Some content still needs to be completed, for further info, check the most recent weekly report (Weekly Report 40).
Mega Link: https://mega.nz/folder/NbkW1KwD
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2024-12-16 05:48:49 +0000 UTC
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Apologies for the later than usual weekly report. Unfortunately, last week a situation came up that made my place of living unsafe to the point I had to move to another place to live on short notice. It was a stressful time getting moved out quickly to a different location. Because of this, I have had little time to work.
Despite this, however, I believe too much time has passed between any sort of content release, so I've decided to try and clean up what has been developed so far and ...
2024-12-16 05:39:58 +0000 UTC
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Progress was slow this week, some stubborn bugs came up while working on the boss, so I'm still finishing it up; the bugs should at least be fixed now, though! Because of that, I'll need a few more days before the update can release. Apologies for the delay!
2024-12-08 21:16:45 +0000 UTC
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Work on the boss is in progress. I hope to finish the boss and a few other miscellaneous things so I can release an update this week.
2024-12-01 20:29:42 +0000 UTC
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Third enemy was finished last week and the fourth is in progress. The fourth enemy will be finished up this week, and work on the boss should start. I'm almost certain the boss won't be finished this week though, so as stated in the previous report, I'll need most or maybe all of the week after for finishing the boss, finishing a few other small things, and testing.
2024-11-24 22:19:09 +0000 UTC
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Work went better last week compared to the previous week; I'm currently finishing up the 2nd enemy. This week I'll try to get enemies 3 and 4 finished, and the week after will be for the boss. Might need to use a bit of the first week of December to complete anything remaining for the boss, a couple things for the new playable character, and do testing, but otherwise that's the schedule I'm trying to follow right now.
2024-11-17 20:48:59 +0000 UTC
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This week was a slow one, but some progress was done on the battles and events. Battle development will continue on into this week (and the next couple weeks).
As for the release date, the health issues from a few weeks ago did cause some delay, but I'll be trying to aim for a release around the end of November.
2024-11-10 20:46:10 +0000 UTC
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Image generation and edits are done, and battle / enemy development has started. Like with Castaway Port, not all of the new area's content will be completed for this update, how much I complete will depend on how long the enemy battles take to develop. At minimum, there will be four enemies and a boss added. Additionally, unlike Mary, the new protagonist will not be shying away from using her own fart attacks!
Image teasers for both the free version and EA will be posted on Discord sh...
2024-11-03 21:08:51 +0000 UTC
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Image generation proceeded very well this week, and I also got the bulk of the image editing finished as well. Image work should actually finish up this week, and as said last week, enemy / battle development will start after.
2024-10-27 21:18:14 +0000 UTC
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Health is actually recovered now, thank you to everyone that sent get well messages! Worked on image generation and also got the bulk of the map for the new area done. Image generation will continue into this week, after that enemy battle development will start.
2024-10-20 21:28:41 +0000 UTC
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Health issues got worse over this week, ended up having to go to the hospital unfortunately. Not gonna say anything else so I don't jinx it like I did last week. That aside, image generation continues into this week.
Important-Info channel has been added on the Discord. Nothing crazy on it right now, just some basic information.
2024-10-13 21:03:21 +0000 UTC
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