Had a friend try it out. No audio from the mic's but they did get to see the features hard-life has to offer. Be sure to watch the video carefully to see the changes on every mapload . That means every single playthrough you ever do in hard-life offers a different aspect of half-life in what could be any possible form. Extra enemies / Different types of enemies / different storyline features with capabilities.. different routes - > anything is possible. (Use fullscreen)
2019-03-09 03:38:22 +0000 UTC
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Currently- Waiting on word back from valve on our ticket. What I'd like to do is go as promised and release something in December but valves got some holiday time so... waiting on our ticket responses to be sure we do this correctly as well as providing our correct permissions. (We're lacking some) . We've tried some experimental code bases such as HLXDM , Spirit , Xash and so on. We're actually going with spirit which is also supported under Xash (atleast to some extent as to running the pro...
2018-12-24 04:05:09 +0000 UTC
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All maps up to C2A1 are fully Co-Op , More work needs to be done to meet my December deadline. A few items may be cut from the early access/alpha release to be perfected before releasing a final to the public.
2018-11-24 17:09:55 +0000 UTC
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C1a0 parts.
2018-10-19 21:27:20 +0000 UTC
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Unlisted video for Closed Beta peeps!
2018-09-04 23:27:47 +0000 UTC
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Everything here is subject to change. Yet we still like to show off we're still working on this.
ps - If you are already a STEAM_ID beneficiary and have not received your steam key for Hard-Life please let me know and I will fix this issue ASAP.
2018-07-16 15:43:02 +0000 UTC
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Currently working "hard" (Ha, get it?) on other levels as well. I've decided to take on the hazard course as a kind of small level to show everyone the standard we can provide for the other larger levels in the Half-Life series. More to come soon... Every day is something new and you're always to welcome to join the discord and question everything.
2018-06-25 13:12:58 +0000 UTC
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Thank you for your constant support, I hope this message finds you well.
Currently we are revamping our Patreon page to have discord support. For those of you who do not currently have discord or are against it. I think now is the time for change. There is now rewards with every tier currently listed.
"func_" tier have access to the private - closed beta - hard life channel as a reader only. (This will include pictures/videos of what we release at times) - Patreon Access ONLY<...
2018-06-21 15:32:27 +0000 UTC
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2018-06-11 01:56:19 +0000 UTC
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2018-06-01 19:15:09 +0000 UTC
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Yes we are still alive and running. We did the jump and we're currently building our steam version of Hard-Life. This is going to be a lot of fun. Stay tuned! Thank you supporters for helping out you're so greatly appreciated.

Barney Security guards are completely random. They may or may not have a hat. May or may not have glasses. May or may not have a utility belt as well. They have full randomizati...
2018-04-21 21:49:25 +0000 UTC
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This is part of a separate set of maps for singleplayer.
Enjoy. (PS - This map is extremely dark and requires flashlight suit power)
Updated 7-6-18 - Map is no longer dark and has extra features now.
2018-03-22 00:43:28 +0000 UTC
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With a few changes to the maps wit...
2018-02-24 16:12:23 +0000 UTC
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2018-02-07 04:44:11 +0000 UTC
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Hi.
2018-01-03 02:53:49 +0000 UTC
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Left hand side is regular tripmines. Right hand side is random tripmines.
2017-12-09 18:44:26 +0000 UTC
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Testing random spawns for healthchargers
2017-11-08 01:37:27 +0000 UTC
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33% Chance of spawning grunts every map load. Every single part of Half-life will never be the same.
2017-08-27 18:22:45 +0000 UTC
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Just a reminder this mod is not meant for multiplayer. Me & Fury were testing and adding changes to the levels of Half-Life via Ripent.
2017-08-16 23:17:22 +0000 UTC
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Will be posting soon the differences between the original Half-Life and Hard-Life side to side comparisons. As well, I've been streaming some Hard-Life play on my twitch channel "http://www.twitch.tv/jonnyquattro" I'm sorry I know I'm not entertaining but I try. If you have more than 1,000 Followers and are interested in streaming Hard-Life please contact me when possible through jonnyquattro@gmail.com Thanks. We'd like to...
2017-08-14 15:21:29 +0000 UTC
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2017-07-23 00:28:18 +0000 UTC
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Some dynamic lights put in with the decal effects where they fire were implemented into Hard-life.
2017-07-21 16:00:02 +0000 UTC
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2017-07-21 07:43:32 +0000 UTC
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Slightly better HEV suit replacement. If you can even spot the changes.
(Left) - Original Valve
(Right) - Hard-Life
2017-07-20 16:00:01 +0000 UTC
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Extra head, for scientist randomization
2017-07-19 16:00:01 +0000 UTC
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Extra Head - Nerd Luther Hybrid
2017-07-18 16:00:01 +0000 UTC
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New Sentry alarm/search sounds
2017-07-17 05:59:01 +0000 UTC
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We're currently trying to have the tripmines line up with the same angle that the player puts them in. Unfortunately as a terrible programmer that I am. This is what i came up with.
2017-07-15 23:54:49 +0000 UTC
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Short video showing how the dynamic muzzleflash lights now work. (They light up a circular area randomizing on the radius) unfortunately fraps only catches certain ones but they do show up every time in-game. You can see them here if you look closely on the right hand side
2017-07-15 16:00:02 +0000 UTC
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