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srbilyon

srbilyon

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Mini Devlog - #13

Hey everyone! It's been a few (busy) weeks!

I'm finally getting settled in after a pretty sporadic period of moving and adjusting to the new place! A lot of unpacking, back and forth trips, tackling the backyard, non-working AC for a couple weeks (Texas summer, ugh), and also work woes! Pretty tiring overall!

Not a ton of progress on Breeze the last couple weeks cause of it, but I'm eager to get back into the more groove! (Also, my birthday was a few days ago, level up!)

Any...

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Mini Devlog - #12

Hey! Just a quick heads-up for those that didn't already see on Discord:


I'm in the process of moving, and will start moving things into my new place starting Monday! If you're lucky, I might be able to sneak in a little post at the end of next week.  It's basically in the same city, so nothing too crazy!

I did manage to sneak in a little dev this week. I fully integrated Kai's Fleece ...

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Mini Devlog - #11

So… an eventful couple of weeks ~

Typically, I tend to write notes about development progress every few days (to make writing these updates a bit easier), but I was kind of slacking this time around. Gonna try my best to recall things...

Recent Twitter Gifs

I've posted these on twitter last week, but, well, quality...
These animations were done by Piti Yindee!

2019-05-19 14:01:00 +0000 UTC View Post

I did an Interview?!

I sat down with Jonathan Wedge and did an interview! Listen in as I ramble on about my inspirations for Breeze, a bit about the project's history, and see how *cough* rusty *cough* I was at Smash Bros that day!

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Character Reveal: Coal

Pile’s short and rowdy assistant! 

Coal has taken much of the "Manager" burden away from Pile, and ensures clouds are built and developed to Pile’s spec. He manually checks cloud structures for stability, growth, CCNs (cloud condensation nuclei) and water vapor in the air, etc.

(Character Design by @e...

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Dev Log #2 - April 30, 2019

So, it's been a productive couple of weeks! I got some rather disappointing news that might affect my productivity for a while, but gonna keep truckin' along as much as I can.Anyway, here's the current change log since the last dev update!

I also wanted to start doing some videos as I think that they might cut down on the amount of writing/explaining, and might be a little more engaging. I already wrote up a large changelog below, so I'll be adding it too, as I didn't want to add all th...

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Breeze Enamel Pins arrived!

Our first batch of enamel pins for Breeze arrived! They turned out great! The pin was designed by @seiryuuden

Many of you may have seen and voted on some of the concepts we presented on Discord/Twitter, and after taking feedback and making some adjustments to get it ready for manufacturing, we settled on the this design!

2019-04-30 22:57:56 +0000 UTC View Post

Character Reveal: Float

  

“ugh...... give me like... 5 more minutes 'k?”

Float is direct assistant to “The King”, he’s a small field mouse, but knowledgeable of Tropolis’ operations. He kind helps keep things... afloat.

 (Designs by keysatrii

Not much of a small talker to strangers and te...

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Character Reveal: Hume

  “G'day! ...Did I get up too early again?”

(Model Sheet by Piti)

Hume is in the Climate Committee’s representative for Humidity. Hume is keen on maintaining good fitness habits, and he’s also a bit of a subtle jokester, often being the source of Temper’s more mild headaches.

Hume often seems ...

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Character Reveal: Peb

  “Hi! I’m Peb!”


"Oh you want to know more about me?"


"Well... Uh.."

"Hmm…"

"I…"


“UH! You’re TAKING TOO LONG!”  

...

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Dev Log #1-ish?

Seeing how I missed like two weeks of mini blog posts, I’m deeming this one an actual “Devlog” (fanfare and such yada yada). I'm just going to call it a Dev Log. 

So much has gone on the last few weeks that I’m struggling to piece it all together, so here is an attempt:

Computer Adventures:

So, I don’t haven’t built a dev machine from the ground up for years now, (maybe since college?) and typically just upgrade parts as I...

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Quick Update

Hello Patrons! 

For those of you might not know from Twitter/Discord, I intended to delay last week's dev post, as I wanted to do an update with more content. Unfortunately, I had to do maintenance on my main dev machine last weekend, which ended up becoming a (nearly) complete system rebuild/upgrade, thus rolling over into this current week.  

I've just wrapped up building/configuring it, so I hope to have a post coming THIS weekend as I play catch up! Sorry for the wai...

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Mini Devlog - #10

March 5th, 2019

Last week was a bit all over the place! (also, are these even "mini" anymore?)

Accomplishments this week:

We've finally picked a Vis Dev! There was a lot of talented applicants, and we took a great deal of time going through each portfolio (a few in which we might be interested in pulling in for some other positions in the future! 😉 )

Cindy Zh...

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Mini Devlog - #9

 Well, last week was a busy week! Let’s get started

Accomplishments this week:

  • I ended up having to rewrite a lot of the input code. This was mostly due to how I was handling presses vs holds (which I may or may not even use too much).

    I needed to decide how to handle determine what's a button hold vs a button press, while also making sure that the check for holds didn't cause there to be any delay (for example, 0.1-0.2 seconds actually felt no...

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Character Reveal: Jet and Clear

(Cover Art and character art below by Komoroshi!)

Some of you might remember these two, but those who don’t, they’re quite the pair! These two lovebirds have be...

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Mini Devlog - #8

I actually spent most of this week sick unfortunately :P

We did manage to get some things going this week, so it wasn't a completely lost week.

Accomplishments this week:

  • Tested around with Rewired's included button remapper (Rewired is a plugin that makes handling various controllers super easy, as well as creating default maps).

    It works well, but I'm wondering if I want to make something a little simpler/st...

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Character Reveal: Burney

Burnard (his coworkers call him Burney), is the Supervisor of Heat Waves.

(Burney was originally designed by me, but once @eclipticafusion joined the team, I had no choice but to have him redo the design!)

This hog comes off as fairly imposi...

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Mini Devlog - #7

This was a bit of an unplanned code clean-up week!

As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things little tricky, so I decided to refactor some systems. 

I also managed to get some neat things implemented in the process.

Accomplishments this week:

  • Essentially, refactoring involves rewriting code without changing is underlying functionality, and most of the ref...

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Mini Devlog - #6

It's been a busy couple of weeks as I've been tackling several things in preparation for some upcoming goals and well, planning what's to come for 2019!

I'm going to try to tackle these "mini-devlogs" in a more repeatable format, and maybe concluding the month with a larger overview of progress, etc.

Accomplishments this week:

  • Upgraded to the latest Unity version. Originally we withheld from doing so due to a bug. After discovering the root cause, we'v...

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Quick Survey about Controllers!

Hey all!

Trying to collect some data for important reasons.

For PC/Mac gamers out there, what method of input do you use for playing action/platformer or beat-em-up games? 

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Happy New Year Everyone!

I hope everyone had a great holiday and such! We’ll be getting into the normal swing of development updates soon!

I also wanted to write up a post of some of the bigger things accomplished last year, but I started a little later than I wanted to, so that’s gonna take a little longer to complete ~

As always, thanks for your support!

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Mini Devlog - #5

Hey all!

So for those that are on the Discord server, you probably know I was sick pretty much the first week or two of December :P.

Shortly after that, Smash Ultimate came out (one of my favorite series of all time, and a pretty big influence for Breeze's combat), so I had the chance to play that a bit while I was recovering.

Outside of that, I did manage to get some things done in the last few weeks.

Programming

Not a whole lot in this area hon...

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Character Reveals: Frost and Snow

Whoa, it sure is getting cold around here!

If their names didn’t give it away already, they represent “frost” and “snow” respectively! 

Frost the wolf is the supervisor of the Frost domain, while Snow the arctic fox aides as a manager.

Frost...

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Mini Devlog - #4

Hey all! Here’s a rundown of things tackled last week:

I’ve begun to notice that code compile time has slowly been crawling up, to the point where it could take 20-25+ seconds for any code change to recompile. 

While this might not seem like the worst thing ever, it becomes bothersome any time I need to change one thing in code, or a variable, etc, and then having to wait another 20+ seconds for that to compile, and then roughly another <...

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Character Reveal: T.O

The cool cat that’s high tech…

T.O is a panther and member of the Criterion Crew, representing the pollutant Ground Level Ozone (Also known as Tropospheric Ozone).  

(T.O was designed by 2018-11-03 20:16:07 +0000 UTC View Post

Mini Devlog - #3

Another Devlog already! 

I had a pretty productive weekend, and wanted to give you all an idea of the amount of work that I can pull off when I forfeit social activity and other human things from time to time ;)

I haven't done a game jam in a while, and also had a lot of things "Breeze code" related that I wanted to get out the way, so I set a timer for 48 hours and got busy ~

I'll probably not be programming too much this week, and and instead will be putting on my ani...

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Mini Devlog - #2

Hey everyone!

Not a huge update today, but there was something in particular that was developed that I think will help out a lot on the audio side of things.

Reading Audio Files Externally

So in the previous workflow, any time one of our sounds guys created new sounds, I would have to import them into Unity, rename, and reassign them to the right objects/code for them to play correctly. I would then need to build a new executable or record gameplay for others to se...

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Character Reveal: Temper

Temper is a stout hedgehog with a rather variable personality. He's the Climate Committee's representative for Temperature.

One would think he’s angry all of the time; his mood is actually influenced by the amount of energy he has stored up.

Temper is the “team dad” of the climate committee. He’s no-nonsense and tries to keep everyone focused, though often through intimidation. He...

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Mini Devlog - #1

Hey there folks!

I've decided to (try) and commit to a mini devlog habit, where I discuss some of the behind the scenes work to show some of our progress from time-to-time.

So for this week, we have around 5 major accomplishments:

Updated Dialogue system

https://www.youtube.com/watch?v=ujZ3WVDrbOE&feature=youtu.be

Fixed issues with branching conversations (it's a l...

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Drop Animation Test

Here's an animation that came out of a practice session with Clip Studio Paint. Had a lot of fun doing this one and always wanted to try drawing effects! 

I originally started off with this quick rough draft:

... and then started roughing out a more "complete" version:

I'm going to practice d...

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