Vote is over. Here is the project file you're waiting for.
This system takes the movement of every video input (webcam or video footage) and generates moving particles.
I'm not sure if your webcam will be used as soon as you open it. You will probably need to reset the VideoDeviceInTOP (my webcam isn't the default device on my computer).
As usual, reach out to me if you have a problem, or questions..
2023-03-16 10:44:21 +0000 UTC
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Hi everybody.
I really would like to thank you for being here, welcome to the new contributors.
Don't hesitate to tell me what do you think about my last posts. Do you like them?
Patreon is kind of new to me, I'm not even sure you've downloaded my last files, because some publications have really few number of views (or maybe the stats are broken?!)
Whatever, imminent new project file upload !
See ya.
2023-03-16 10:28:04 +0000 UTC
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Hello everybody.
I will upload a new project file really soon, just tell me which one do you prefer.
Go to check my 2 last posts on Instagram : www.instagram.com/b2bk.fr/
01. MUSHROOMS
Audioreactive particle system in Top, the lifetime and "forces" are driven by audio signal.
02. HOLY SMOKE
Almost the same system, but the velocity of particles is from any video sig...
2023-03-14 23:44:23 +0000 UTC
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As promised, here is the project file for the infinite journey of my little car.
Inside, few things :
- A very simple procedural animation for the car
- A looping pointcloud for the road (made with photogrammetry from Google Earth)
- A custom particle system in TOPs, (partially based on a great Markus Heckmann tutorial) to generate different snow effects.
Drop a comment if you like it :P
And of course, don't hesitate if you have some questions.
2023-03-08 10:21:53 +0000 UTC
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Hi. I've got a lot of good feedbacks on my last two videos about my infinite travels.
Time to vote, I will upload one of these files very soon, which one do you prefer?
01. PLANE
The main difficulty about this video is the looping pointcloud of Paris and the ability to constrain it's visibility to a box. The lighting strikes are too experimental and will not be included.
...
2023-03-06 14:05:55 +0000 UTC
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Few years ago, I've created this underwater project for the 30th anniversary of the first rave party in France.
When I posted it, a LOT of people were surprised that I created this visual entirely inside Touchdesigner.
The fishes are driven by the mouse (originaly by a kinect sensor).
They will follow the mouse movements and position and go around when the mouse doesn't move.
Feel free to play with them :)
2023-02-27 12:33:06 +0000 UTC
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This is a project I made two years ago for a mapping event in France.
You can put your own images, and manipulate the points positions with your mouse, like an interactive "drawing" system.
Feel free to ask me anything if you have some questions...
2023-02-27 10:02:34 +0000 UTC
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WARNING : This component seems to be broken with recent (2022?) TD Builds, where the Python version changed. I'm working on a fix, and will update the file when ready.
This little network allows you to give orders to your printer, to get in few seconds your TOPs on paper.
For this, you'll need to install python libraries (included in the zip file), and a short text help file will help you getting started.
I've used this component in some projects in the past, it w...
2023-02-22 11:20:37 +0000 UTC
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You want to start creating audioreactive visuals? You need a simple tool to generate channels from an audio file?
As a huge user of Adobe After Effects, I spend years using a nice plugin from Trapcode, called SoundKeys. I've just recreated it inside TD.
You can define 3 zones (colored rectangles) over the music equalizer. The more the zones are filled, the more the channels are high.
It's quite simple, but VERY effective !
2023-02-22 09:27:19 +0000 UTC
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This is the associate Tox file for the Stereoscopy Tutorial.
Inside, You will find a very simple network, with the stereo cam rig (based on the "CameraViewport" from the palette), and the different types of final outputs (Stereograms, Top/Bottom, SBS, Colored Anaglyphs..)
2023-02-19 20:36:45 +0000 UTC
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Yo
Here is the new tutorial about Stereoscopy and this one is Patreon Exclusive, for now.
It's Touchdesigner related, but not only.
The theory can be applied in every software, and even in photography or video .
Put your glasses on, and let's go...
2023-02-19 01:13:26 +0000 UTC
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In the next fews days...
Exclusive for Patreons.
2023-02-16 23:04:49 +0000 UTC
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As promised, here is the tutorial my puppet recorded about pointclouds manipulation in Touchdesigner.
It's a big task to talk about this huge subject in few minutes.
He's a little fast, so maybe not for beginners !?
2023-02-14 20:08:37 +0000 UTC
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Huge thanks and a warm welcome to my firsts patreons! I'm so glad to have you here.
Lot of new stuff will be uploaded very soon.
I just need a little bit of time to put everything right.
I've already planned to reupload some projects files with more comments and annotations.
Don't hesitate to contact me, if you have some questions, advices, or.. literally anything 😊
Thanks again.
2023-02-09 13:49:55 +0000 UTC
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Coming soon...
2023-02-08 13:58:57 +0000 UTC
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Nice 2020 experimentation about transforming flat images into morphing pointclouds.
2023-02-07 23:46:08 +0000 UTC
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Realtime Smoke Equalizer in Touchdesigner with a homemade particle system (in TOPs)
Choose your music file and let the magic happen.
2023-02-07 23:21:19 +0000 UTC
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2023-02-07 22:52:21 +0000 UTC
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Without my permission, my puppet recorded a Touchdesigner tutorial about creating pointclouds from WorldSpacePosition render buffer. So many people asked me about this...
He is not so friendly, but seems to be a good teacher
2023-02-07 22:45:03 +0000 UTC
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In 2021, I gave a workshop @ STEREOLUX (Nantes - 44 - France) about 3D rendering in Touchdesigner, with advanced buffer techniques.
This knowledge was learned in my past experience, about 10 years in Animation Movies Industry ; we use a lot these render passes to tweak the 3d renders and get the final result.
Here is the Toe file.
NOTES:
On the left : Geometry import / scene setup and 3D render to get buffers
On the center : B2BK custom tools (Fas...
2023-02-07 22:04:16 +0000 UTC
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In May 2022, I gave a workshop about photogrammetry @ Stereolux (France - 44)
The ZIP archive is now available, with 3D scans (xyz text format - made with Reality Capture) and an associated Toe file (the one used to make the teaser image).
2023-02-07 21:45:58 +0000 UTC
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