[TOE] HolySmoke - Webcam + OpticalFlow
Added 2023-03-16 10:44:21 +0000 UTCVote is over. Here is the project file you're waiting for.
This system takes the movement of every video input (webcam or video footage) and generates moving particles.
I'm not sure if your webcam will be used as soon as you open it. You will probably need to reset the VideoDeviceInTOP (my webcam isn't the default device on my computer).
As usual, reach out to me if you have a problem, or questions..
Comments
Hi. You have the problem on Geo1 or geo2? Can you spot which Top doesn't have the proper number of pixels? Each top referenced in the instancing process should have the same resolution
B2BK
2023-06-06 22:05:00 +0000 UTCHey! I have the same problem, any solution?
Vale Aguzzi
2023-06-06 21:53:12 +0000 UTCOh thank you ๐
B2BK
2023-04-29 20:42:04 +0000 UTCYour Patreon is absolutely incredible! Thank u
Jimmy Simmons
2023-04-29 19:55:03 +0000 UTCAre you on my discord server? Don't worry, I will help you to fix that!
B2BK
2023-03-16 15:23:41 +0000 UTCOK, this is the problem! Really weird, I don't know how it can be possible (maybe different versions of TD!?). So, if you dive inside the particle system container, you will find an annotateComp named "remap from UVs". The remapTops are set on "size from uv map" and should be 1225x1225
B2BK
2023-03-16 15:17:31 +0000 UTCCurrently the "col" located in the particle system is 256 pixels
david capuano
2023-03-16 14:42:35 +0000 UTCThanks for the reply. Both Geo1 and Geo2 report the same problem. Even if I press 0 on the keyboard it doesn't change. I tried to switch between video and webcam but it doesn't change the situation
david capuano
2023-03-16 14:35:10 +0000 UTCI asked 1,5million particles on the main sprinkleSOP. So all your operators should have a resolution of 1225x1225 (I've chose this for people who doesn't own a TD license). Can you spot on which operator doesn't have this number of pixels? The webcam is remapped from the uvs, so it can be any resolution at first, it will fit this resolution automatically.
B2BK
2023-03-16 12:14:13 +0000 UTCCan you go inside "Geometries". The problem is on geo1, geo2 or both? You can also press the 0 key on your numpad to reset the feedback, just to be sure..
B2BK
2023-03-16 12:03:38 +0000 UTCOh really? Let me have a look. Sorry for that..
B2BK
2023-03-16 11:58:47 +0000 UTCHI! I get an "all ops must generate the same number of instances" error inside the geometries. Could you help me? Thank you!
david capuano
2023-03-16 11:54:20 +0000 UTC