Hey there! November has come to a close and with it another chunk of work. Yet again I kept myself busy mostly with Cxbx-Reloaded and, although not as much commit-wise, I contributed some really exciting improvements.
Cxbx-Reloaded
On the surface, it might seem like I didn't contribute as mu...
2020-12-01 18:53:33 +0000 UTC
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Hey there! This progress report is going to be rather short, but it doesn't mean I was lazying all month. Quite the opposite - I was mostly contributing to Cxbx-Reloaded and managed to do so much it would not be possible to list everything in this report!
So, let's get to it.
Cxbx-Reloaded
Honestly, until last month I didn't care much about Xbox emulation. I knew that it's there, it's progressively getting better, and the team has been making rather good p...
2020-11-01 11:26:54 +0000 UTC
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2020-10-20 21:09:20 +0000 UTC
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September was again a month full of emulation and experimentation with console games modding!
DuckStation (and PlayStation in general)
This month, I submitted too many little pull requests to DuckStation to mention them all (the link takes to a list of all my PRs from September), so I'll only mention the most im...
2020-10-02 22:20:28 +0000 UTC
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2020-09-27 17:32:53 +0000 UTC
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August has been pretty unfruitful, but that was to be expected due to my planned holiday I mentioned in the last Status Update. Therefore I am pausing my Patreon for September. I feel like I have not done "enough" to warrant billing patrons for, so we're skipping this month.
This month, there has been no new releases - however, I again contributed a bit to emulators, however only DuckStation received "serious" code contributions.
DuckStation
First of all, ...
2020-09-01 08:50:01 +0000 UTC
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Hi everyone,
I wanted to share some good news. Everyone in the UK, EU and U.S. can now pledge my Patreon in their local currency of Euros (€), British Pounds (£) or U.S. Dollars ($). This will help prevent you paying extra conversion fees from your bank or card when pledging in a currency that’s not your own.
Any new visitors to my page will see my tiers priced in their local currency of €, £, or $. For those of you who would like to switch your preferre...
2020-08-10 09:38:51 +0000 UTC
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As July comes to a close, Patreon has been unpaused. This month still hasn't been very active, but this time I got a few things done:
SilentPatch for Mass Effect
A highlight of this month - together with Rafael Rivera we've released SilentPatch for Mass Effect fixing graphical artifacts on AMD CPUs. It was an amazingly interesting issue and the blog post has g...
2020-08-01 11:58:09 +0000 UTC
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Hey! This status update will be very brief.
As you may have noticed, June has been very quiet. I feel like it doesn't make sense to charge Patrons during such periods of inactivity, so I paused my Patreon for this month, which means you will not be charged for July at all. Whether I unpause Patreon for August or keep it paused depends on what happens this month.
Nevertheless, I did something so let's recap:
Dark mode on Silent's Blog
2020-07-01 08:42:49 +0000 UTC
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A word of warning - turns out, Patreon's post formatting options are severely limited. Because of this, things like code snippets will look very awkward. Check back on Saturday for a post on my blog for properly formatted code.
Today, I am looking into a niche Polish game – Kao: Mystery of Volcano, a third installment in the Kao series. Since Kao the Kangaroo: Round 2 is currently 2020-06-10 18:52:34 +0000 UTC
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Hey there! It's time for a recap of all the things I've done in May. The initial goal outlined in the last status update was to tidy up the remaining issues in recently released SilentPatches, and well... it didn't work out due to unexpected "events" throughout the month =)
This month saw improvements to DXHRDC-GFX as well as two new, totally unplanned SilentPatches.
Deus Ex: Human Revolution - Director's Cut
Last month, I promised to hotfix
2020-05-31 15:24:03 +0000 UTC
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Hey there!
As we're in mid-May, it's time for a new SilentPatch! What's unique about this release is that this is the first SilentPatch to be released before the game launches!
As usual, I published a blog post detailing my research and the thought process. You can read it on my blog:
https://cookieplmonster.github.io/2020/05/16/sil...
2020-05-16 14:05:18 +0000 UTC
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Hey, Silent there! May has begun, and so it's time for the very first monthly status update from me. I initially hadn't planned on writing those but decided to give it a shot since sometimes I get a lot of work done and having an easily accessible summary of it might be a good idea. Since this is the first status update, feedback is very much appreciated!
Here's a list of things I've done during the last month. It might not cover absolutely everything, but I am certain I included anythi...
2020-05-01 18:48:32 +0000 UTC
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A blog post detailing the process of researching, and later implementing DXHR style post-processing in the Director's Cut. If you liked the gold filter, now it's back!
The full article as well as the mod have been posted on my blog, so check the full story there:
https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/
Cheers! April is c...
2020-04-26 17:05:29 +0000 UTC
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Hey there! Welcome on my newly created Patreon page.
What can I say? I've just released SilentPatch for Scarface (which you've probably seen if you landed on this page):
https://cookieplmonster.github.io/2020/03/29/silentpatch-scarface/
What will the future bring? I have a few things planned already, so it won't take long before you see something new from me!
For now...
2020-03-29 17:36:51 +0000 UTC
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