XaiJu
CookiePLMonster
CookiePLMonster

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Status Update - November 2020

Hey there! November has come to a close and with it another chunk of work. Yet again I kept myself busy mostly with Cxbx-Reloaded and, although not as much commit-wise, I contributed some really exciting improvements. 

Cxbx-Reloaded

On the surface, it might seem like I didn't contribute as much this month as I did last month. However, those changes are quite major. Additionally, since there's less of them I can briefly sum up each one of those 🙂

DuckStation

SilentPatch for Mass Effect

At last, modding! SP for Mass Effect had a rather puzzling bug reported, so for N7 Day we went back to it and troubleshot that. The fix is now out, so no more broken AI.

A side note - funnily enough, Abstraction is providing engineering support for Mass Effect: Legendary Edition! I'm not involved in this project personally, but I made sure that the team is aware of this AMD-exclusive issue 😁

Other

I'm going to violate my own rules a bit and mention something I did not work on personally, but I think the project is worth any extra publicity - after over 1.5 years in development, Soapy released REDRIVER2 - a reverse-engineered Driver 2! It's amazing to see this game run natively on PC without the need for an emulator, especially since it's always been the odd one never released outside PlayStation.

What's next?

I feel rather motivated recently so you can expect me to continue contributing to various projects. I have an outstanding pull request for PCSX2 (which I will list in Status Updates once it's merged), and I also started looking into MAME. Can't promise anything because it's a different challenge compared to what I've been doing lately, but I'm optimistic!



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