Sorry for the delay, as I was rather hoping I'd have this ready by the end of last week. But there was just too much audio wonk that needed fixing. Hope you're all doing well.
I've finished a work in progress render for the first 30 minutes of The Forest video essay. There's a link here for those interested - https://youtu.be/VNk5Xa5nzJQ
It might feel a tad...
2022-10-20 14:06:36 +0000 UTC
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Good morning everyone. Sorry I was meant to send out the update on Friday. But I ended up working over the weekend anyway just for the fun of it. Things are going well, I think.
So it's week 5 on this video-essay about The Forest (2014). And here's an update on progress:
- Week 1 - Assembling the broad structure of points
- Week
2022-10-04 08:07:05 +0000 UTC
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Good evening folks. Hope you're all having a lovely Friday. Welcome once again to the weekend. Over here it's the end of the 3rd week of work on a video-essay thing:
- Week 1 - Assembling the broad structure of points
- Week 2 - Filling out the first half of the script.
- Week 3 - Filling out the second half of the script.
For those not familiar, I really wanted to do a post-playthrough analysis/digest/brea...
2022-09-23 18:33:45 +0000 UTC
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Good evening everyone. Hope you're having a good one.
A quick check in on the video-essay project. I'm finding myself pretty enthused and things are going pretty well, I think.
I'm currently in the process of constructing a structure for the script. Planning where all the points need to be setup. And this week I'll be completing that process and starting to flesh out the script properly.
As an extreme overview of the video structure:
- An int...
2022-09-12 19:00:19 +0000 UTC
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Thank you very much for voting in the polls everyone. The combined results are below:
- The Forest - 687 - WINNER
- Untitled Goose Game - 597
- Half Life Alyx - 446
- Holdfast - 384
- Minecraft - 349
- 7 Days to Die - 264
- Halo - 253
- Rust - 243
- PULSAR: Lost Colony - 167
An unexpected result for sure. I'm rather thrilled that you'd like to see more on the video essays. Thank you very much. Shall...
2022-09-05 18:56:45 +0000 UTC
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Hey there folks. So as a follow up on the previous post, I need to determine which direction I'm going to move in after Dungeons and Dragons.
Therefore I'm going to put up a poll and shall do my best to accommodate. What would you prefer I prioritise?
Once again, I plan to do two polls. One here that the Patrons can access. And another on the Discord for the Twitch subscribers. And then combine the results. Strawpolls last time were something of a faff.
What are you...
2022-09-02 18:42:28 +0000 UTC
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So it's the end of the 3rd week of work on Dungeons and Dragons bullshittery and I feel I've made some good progress.
What I'm currently doing is animating character 8 of 9 of the Dungeons and Dragons cartoon. Which predictably is one of the most difficult characters. As it's Lump Beefbroth - my personal one. Hence there's a lot of chatter. Lots of dialogue. And he's in most of the scenes.
Same problem is going to be present with character 9/9 - Cyanide.
But...
2022-09-02 18:33:46 +0000 UTC
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Good afternoon folks. So it's the second week of work on this side project of mine, Dungeons and Dragons. In which I'm trying to animate character 8 of 9 - Lump Beefbroth.
This picture should provide an approximate overview for those unfamiliar with the project. Though the values are a bit out of date, I'm afraid:

It's actually pretty difficult to quantify how far through...
2022-08-23 18:30:37 +0000 UTC
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Good morning folks. Hope you're all having a groovy start to your week.
I'm back having taken a week off. And I'm feeling very much refreshed and relaxed. I went fishing a couple of times, played around with Blender for the funsies. And generally did very little of any real consequence whilst drinking beer.
It was great :D
Before I c...
2022-08-16 09:59:59 +0000 UTC
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Good evening everybody. Welcome to the weekend :)
So I think I've managed to finish the latest bullshittery. There's a few errors some eagle-eyed viewers have spotted. So tomorrow I'll do a slight revision render with some tweaks. But for the most part it's complete and the unlisted link can be found here for those interested:
Random Arma Bullshittery (part 10) - https://youtu.be/9SU...
2022-08-05 22:21:36 +0000 UTC
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Good evening folks. Welcome to the weekend. Corr this editing week has been properly challenging. Pretty fun. But very challenging. Here's an update on progress.
My current focus is to try and get the conclusion edited. With less effort on keyframing and more on the assembly. As the final sequence is a bit...bombastic.
Here's a shot of the final minute of the edit:

The joke in this ...
2022-07-22 19:02:16 +0000 UTC
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Good morning folks. Another progress update for you all. This project is quite far through and is entering the final stages of the keyframing.
Random Arma bullshittery (part 10) has about 37 sequences. And 36 are now complete. The final sequence remains. The runtime is about 18:39 and 16:46 has been keyframed and is awaiting QA.
Two tasks remain:
- 1.) Complete the closing sequence.
...
2022-07-18 09:40:16 +0000 UTC
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The new Patreon password is - Chance
It's been a little while since I've done a new password post. So I figured I'd roll out some new ones for those interested :)
For those not familiar, during some of the single player livestreams of games like Rimworld, XCOM, etc, I like to name the various squad members after my backers for the fun of it. Adding much more character to the gameplay.
The Twitch subscribers have a little icon showing how long they've been su...
2022-07-04 18:53:05 +0000 UTC
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Good afternoon everybody. Hope you're having a great Monday.
An update on progress for Random Arma bullshittery (part 10).
I'm at the start of week 5. And the video is about 18 minutes and 49 seconds long, consisting of 37 gag sequences.
I have completed about 7 minutes and 37 seconds. A total of 16 sequences. I'm a bit further behind than I'd like, I'm afraid. Owing to some pretty complex keyframing work th...
2022-07-04 18:23:20 +0000 UTC
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Good afternoon everyone. I hope you're having a lovely week.
On the health front here, I'm afraid things have been a bit frustrating. My doctor told me that I had a throat infection, which triggered a "hyper overstimulation" of my existing asthma. But the medicine I was given to bring it under control didn't seem to do anything. Leading me to suspect a chest infection.
Whatever it turned out to be, the recovery has been slow.
Not enough to stop work. But enough to damage ove...
2022-06-21 15:24:02 +0000 UTC
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Quickie update folks.
Some sort of mysterious cough (though not covid) karate-chopped me in the throat these last 4 days. But it hasn't stop pre-production work for Arma 3.
The master file has been completed. Meaning I've created clean project within which I can edit efficiently.
Two drawbacks:
- Loading any older Arma 3 bullshitteries if going to produce a hundred "file not found" errors, because of all the filename standardisation. Streams going ...
2022-06-13 14:09:18 +0000 UTC
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Thank you very much for taking part in that poll everybody. With the final votes from both Patreon and Twitch subscribers the results are:
- Arma 3 - 708
- Half Life Alyx - 646
- Human Fall Flat - 637
- Halo Master Chief - 490
- Holdfast - 425
- DayZ- 415
- Blade and Sorcery - 294
- Rec Room - 168
2022-06-09 18:24:13 +0000 UTC
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Apologies. It appears that prior Strawpoll link is malfunctioning. A lot of confused responses insofar as the votes not tracking.
Instead I'll make a poll on Discord and a poll here. And then tally up the combined results in a few days.
Sorry for the mess around all. I'll remove the link to the previous poll.
2022-06-06 16:58:24 +0000 UTC
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Good afternoon everyone.
I'm looking to start allocating hard drive space for the next project. And need to have a think about what it should be. This time though, it's your choice from a poll. Would you like to vote on what you'd like me to try? (please remember that you can vote for multiple options)
Link to the poll - POLL BROKEN SORRY, please see the next post.
VR Blade and Sorcery:
Blade and Sorcery is a sword fighting ...
2022-06-06 16:22:11 +0000 UTC
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Good afternoon everybody. I hope you're all having a lovely week.
I'm pleased to report that after about 11 weeks (bugger me), I was able to finish the latest bullshittery. I present to you Divinity II: Original Sin Bullshittery (part 3)
Let me know what you think. Once again, thank you for being...
2022-06-01 19:52:08 +0000 UTC
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Good evening all. Welcome once again to the weekend. Another progress update on the latest bullshittery. Now in the gruelling 9th week, I'm afraid. Sorry that it's taking so long.
Last week I said I was working on the final "segment" that required keyframing. And that process has been completed successfully.
As of Monday, the fully-edited video entered quality assurance - the process of polishing the video as a coherent whole. Fixing problems that may arise with each test render a...
2022-05-13 18:27:23 +0000 UTC
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Good evening everybody. I hope you've all had a nice weekend. Once again, another update on progress for the latest bullshittery.
Pasting the same weekly breakdown, as it seems to be a fairly neat way of summarising things:
- Week 1 - Pre-production work. Trying to plan a decent comedic structure by watching the vods and taking notes.
- Week 2 - Principle cutting. Producing a 25 minute rough cut from th...
2022-05-02 19:44:06 +0000 UTC
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Hello everybody. Welcome to your fast-approaching weekend. It's week number 6 on Divinity Bullshittery part 3. And here's another breakdown on progress.
- Week 1 - Pre-production work. Trying to plan a decent comedic structure by watching the vods and taking notes.
- Week 2 - Principle cutting. Producing a 25 minute rough cut from those notes...
2022-04-22 18:31:22 +0000 UTC
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Good evening everybody. Hope you're all doing great. The weather in the UK is beautiful at the moment.
Here's another update on editing progress. So it's week number 5 (more like week 4, insofar as editing is concerned) on Divinity Bullshittery part 3.
Here's a breakdown of the time:
- Week 1 - Pre-production work. Trying to plan a decent comedic structure.
- Week 2 - Principle cu...
2022-04-13 18:37:53 +0000 UTC
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Good evening folks. Welcome to your Friday. Here's another update on progress :)
So it's the end of week 3 on Random Divinity Bullshittery (part 3). And here's a breakdown:
- Week 1 - Pre-production work. Trying to plan a decent comedic structure.
- Week 2 - Principle cutting. Producing a 25 minute rough cut.
- Week 3 - The first week of animation work. Which averages about 5 minutes a week.
...
2022-04-01 18:51:59 +0000 UTC
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Good evening folks. Another week, another update on editing. To bring the unfamiliar up to speed:
I'm currently hoping to make Divinity Bullshittery part 3, but have been somewhat dissatisfied with the structure of prior chapters. This is because Divinity is a story game, with lots of narrative and it's difficult to keep comedy flowing when so much needs to be explained.
The proposed solution? More pre-production. Going through the livestreams in ...
2022-03-23 19:42:44 +0000 UTC
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Good evening folks. Hope you're all doing alright.
So I'm currently making a start on the next project, having moved some footage over to the main PC on the weekend. And in the spirit of the usual routine, the choice of this one gets to be mine. And I'm rather keen to continue with Divinity 2: Original Sin.
I've got a couple of reasons there:
- This series could potentially be quite lengthy. And since I'm hoping it'll be something watche...
2022-03-16 19:11:23 +0000 UTC
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Good evening everybody. I hope you're all staying well.
I've managed to get another video project complete in the form of Random Rising Storm 2: Vietnam Bullshittery (part 3). A link can be found right here for those interested.
Alas, it took a tad longer than I'd predicted I'm afraid. About 32 days of the scheduled 25. It's my own darn fault, as I told myself I wouldn't ma...
2022-03-06 18:18:00 +0000 UTC
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Good morning folks. Another update on progress.
It's about editing day 16 of 20 to 25 on Random Rising Storm 2: Vietnam bullshittery (part 3). And everything is coming together.
I've complete a sort of editing "phase 1" in which the overall structure has been finalised. All the jokes are in place. And all of the After Effects sequences are keyframed. One could watch the video from start to finish and see a bullshittery. Though it would be rough o...
2022-02-17 10:43:21 +0000 UTC
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Good evening everybody. I hope you're all having a smooth week. An update on progress for Rising Storm Vietnam Bullshittery.
Thus far progress is going smoothly, if a little difficult to quantify. It's about editing day 9 of a probably 20 to 25 days. And I'm certainly in the middle-ish of the project. Moving between clips a little inconsistently. Here's a shot of the timeline:
<...
2022-02-08 19:58:54 +0000 UTC
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