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SovietWomble

SovietWomble

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Rust - The Battle for Honeypot Hill - Update #13

Good morning all. And a huge welcome to all of the new Patrons coming in from the latest video. Thank you for your kindness for however long you deem to give it. I appreciate it hugely.

For those not keeping track, the public version of The Battle for Honeypot Hill went live on Sunday after a 5 hour early morning rendering session with the Adobe Media Encoder - https://youtu.be/eF80xlM1Wsg

For th...

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Rust - The Battle for Honeypot Hill - Update #12

Good evening folks. Extremely quick post to let you know that the polishing/QA of the final version of the Rust video is nearly finished.

If you've been holding off on the drafts for the sake of the final, feel free to view this link. - https://youtu.be/ERaICqwMMQg

Really it's missing one scene in the 40th minute, some little audio tweaks all over. And some trivial or optional issues. It's all that's hol...

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Rust - The Battle for Honeypot Hill - Update #11

Good afternoon everybody. I hope you've had a lovely Christmas. I went to see family for a big meal, and probably ended up eating enough calories to survive the rest of the winter in hibernation.

Post meal I ended up flopped on the sofa with the family socialising. Pulling the drawstrings of my fishing hoodie to achieve my final form, which Lamram snapped a picture of.

Behold:

<...

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Rust - The Battle for Honeypot Hill - Update #10

Good afternoon everybody. It's been two weeks since part 4 of 5. And I can report that I've nearly finished part 5. It's soon to enter quality assurance for expected delivery next week.

At which point, all 5 pieces will be finished in draft form. And I'll begin the process of stitching them together. And attempting to replace the missing/temporary scenes for the final version.

Here's a total overview of the timeline for the near complete video. The total runtime has gone from 1 ho...

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Rust - The Battle for Honeypot Hill - Update #9

Good morning everyone. I've finished the 4th piece out of 5. It's available here for those interested - https://youtu.be/4KNqNp3x_h4

Apologies for the delay. I was walloped by some sort of bug this week. I'm not sure what it was. But it knocked me down for 2-3 days.

With that segment complete, the total run time is now 1 hour and 6 minutes. With 21 minutes remaining. And then we'...

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Rust - The Battle for Honeypot Hill - Update #8

Good evening all.

A super short update to touch bases on what I'm doing.

I've been working on part 4/5 of the latest video. It's about 17 minutes long. And between last Monday and Friday I was mostly able to complete it. There's a few bits missing.

But a draft render was ready by Friday evening and the whole thing has entered quality assurance.

If you're curious...

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Rust - The Battle for Honeypot Hill - Update #7

Good evening everyone. I've managed to finish that third segment of the Rust video.

This is segment three of five. Concerning the planning for our operation.

As you can tell, there's quite a few temporary elements and things that need to be refilmed with better props. But it should at least illustrate what I'm going for in the final version, as I set out to order what I need and wait on postage, etc.

Let me know what you think and thank you kindly.

47 minutes down. 35...

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Rust - The Battle for Honeypot Hill - Update #6

Good morning everyone. It's been two weeks since the last segment. And here's an update on progress.

Rust - The Battle for Honeypot Hill - Update #5.1

Good evening all. I'm back from the family doo this afternoon. Now I have the time for a proper update post. Thanks for your patience.

The next 15 minutes is ready for you all and can be found here, bringing the total up to about 30 minutes complete and 52 minutes to go.

On the full timeline, this section is represented by the orange batch here. Containing segments 6 to 14, out of 39, on the timeline.

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Rust - The Battle for Honeypot Hill - Update #5

Good afternoon everyone. Super quick post, as I'm just about to race out of the door for a family Sunday doo.

I've been able to finish the next 15 minute segment of the Rust video and it's fresh off the render. You can find it right here if you're interested - https://www.youtube.com/watch?v=qT7YVyUe2nU

I was hoping to have it ready by Friday but it ran over a bit in the quality assurance.

I'...

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PUBG Community game on Tuesday

Not Youtube related or anything. But for the last 4 Tuesday I've been organising some nostalgic games of PUBG among ZF and mostly my Twitch community. The same offer is open to the Patrons for any who might fancy playing? The gimmick this time being squads:

https://docs.google.com/spreadsheets/d/1YujnbQQFlfT1Pv-cApgRAdPGjvfb2ppP6ReK2CqY_kU/edit?usp=sha...

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Rust - The Battle for Honeypot Hill - Update #4

Good afternoon all. Sorry for the late update. I was hoping to come back with something more substantial than "editing continues" and it took a bit longer.

TL;DR on this post:

Rust - The Battle for Honeypot Hill - Update #3

Good afternoon folks. Another update on the Rust video. Here is the TLDR:

  • The video is roughly 1 hour and 15 minutes in duration.

  • 1 hour has been completed in draft form. With quite a few gaps.

  • I'm trying to put off refinement/quality assurance. I fear it might be a bit of a trap.

  • The battle sequence editing is starting.

So the timeline looks a little something like this:

2025-09-27 13:30:20 +0000 UTC View Post

Rust - The Battle for Honeypot Hill - Update #2

Good afternoon all. Hope you're doing smashing. It's the end of the next week on this Rust video and here's an update on progress.

  • The whole thing has about 10,000 words. And I've successfully recorded, cut and trimmed more than 8,300 of them. Stopping deliberately at the pink bit in the timeline, for reasons I'll explain.

  • Recording went just fine. I did however "cotton mouth" a few of the segments. Or flubbed some lines here or there. So I'll probably do some re-...

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Rust - The Battle for Honeypot Hill - Update #1

Thank you very much for your responses to the poll earlier this week all. I'm happy to do the Rust video first, followed by the Peak bullshittery. All seems nice and sensible. I've been cracking on this week, and here is my summary:

  • The Rust script (mostly penned last week) is roughly 10,000 words. About 8000 words are done, but I'm expecting the remainder in the final fifth, after I cut a compilation of the battle moments together. Makes more sense to do it there, I feel.

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August 2025 - Rust pre-production work and further poll

So then, the week is over, time for my progress report. Things have gone very well.

TL;DR on the previous Patreon post: PEAK Bullshittery won the poll for the next edit. But the bank holiday Monday Rust game was so much fun that I wanted to do a write up of it, whilst it's all still fresh on the brain.

Potentially creating a sort of 'story time' video, editing all the footage together...

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August 2025 - Post poll for next project result

Good evening folks. Thank you for taking part in the poll over the weekend and once again sorry for the delay with Dungeons and Dragons bullshittery.

It appears that the winner of the poll is PEAK at more than 662 votes. Thank you very much. I shall endeavour to go through the footage and see if I can delivery a bullshittery.

Before I do though, something has come up this week. May I present you with a different pitch? Before getting on with PEAK. Bear wi...

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August 2025 - What would you like me to try to edit next?

Good afternoon everyone. Thank you for all your response to the previous post. I promise that I've read every single one. I appreciate the understanding. I'll take some time to try to relax, but in the mean time, I've prepared some polls for your consideration, to make best use of time.

Going through all the comments here and on Discord, Valheim was mentioned a couple of times. As was PEAK. I've added them to the poll below. Along with some other options you might find interesting.

...

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Random Dungeons & Dragons bullshittery - Update #11

Good afternoon, 'likely the most patient Patrons in the world'. It's been about three weeks since the last update post, during which quality assurance work on the latest bullshitery has progressed steadily. Glacially, being honest. Despite earnest attempts. It's gone from 83.87% to 90.71% on the worksheet of remaining tasks.

The folder that contai...

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Random Dungeons & Dragons bullshittery - Update #10

Good evening my exceedingly patient Patrons. Hope you're doing well. And once again thank you for letting me do this. This particular project, it has been a uniquely complicated one. The likes of which I probably won't go for again.

Cartoons are very hard.

It's been 16 weeks of effort and the spreadsheet says 83.87% complete View Post

Random Dungeons & Dragons bullshittery - Update #9

Good evening Patrons. Sorry for the delays between the updates. This particular project is one hell of a grindstone. Good lord. Remind me never to do anything this complicated again. Before I inevitably end up doing something like this again...

TL;DR It's about 13 weeks in and it's 75% complete. I was able to reached 74.74% before starting...

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Random Dungeons & Dragons bullshittery - Update #8

Good evening Patrons. Thank you always for your patience, for it's now the 10th week of work on this video and it's currently 62% complete. Now I'm entering the tricky bit.

Here's a link to the tracking checklist:

https://docs.google.com/spreadsheets/d/19tOipWj8X3P8nNhxRY9jWX5xB8hi-gK450FbOfdButo/edit?usp=sharing

What y...

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Random Dungeons & Dragons bullshittery - Update #7

Good evening dear patrons. It's pretty much exactly 8 weeks since I've returned to this project in the form of Dungeons and Dragons bullshittery. And here's a progress update.

Summarised in one paragraph:

I'm about 50% of the way through officially. A vibe check feels more like 75%. But then due to some heavy-duty tasks on the back-end, it's probably more like 60%.

Either way, quite a large amount of the video is reaching its near final look...

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Random Dungeons & Dragons bullshittery - Update #6

Good morning all. Another update on Dungeons and Dragons bullshittery.

Thank you very much for your trust, as shown in the last poll. The final count came to about 95% continue and 5% stop. I'll keep cracking on with the animation work and providing updates. I'll try to keep an honest accounting of progress. And we can always do another poll if things take a turn. As always, I edit to your pleasure.

On that front, the sheet looks like this. We're now about 30% of the way through:...

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Random Dungeons & Dragons bullshittery - Update #5 (post 2 of 2)

A second post. This one concerning the current status of the project.

At time of typing it's the 12th of May. That's about 1 month and 1 day after I properly started. And in these 4 weeks, I've been able to sink my teeth back into this. What was once a stuck project is now unstuck and well into production.

But I am also acutely aware that 1 month is the approximate time I would normally devote to a bullshittery. Therefore any further time spent on this is time View Post

Random Dungeons & Dragons bullshittery - Update #5 (post 1 of 2)

Good morning folks. Another week, another progress update.

Over the last week of editing, things have inexorably moved forward. Slowly but surely. One composition after another.

You can see my progress right here -

https://docs.google.com/spreadsheets/d/19tOipWj8X3P8nNhxRY9jWX5xB8hi-gK450FbOfdButo/edit?usp=sharing

I think the bes...

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Random Dungeons & Dragons bullshittery - Update #4

Another week of effort on this previously stuck project, and here's another update folks. There's been an important deliverable.

For those not following...I've had a Dungeons and Dragons bullshittery stuck in development hell for years. And after the RoN bullshittery I decided to take a stab at trying to get it unstuck.

This time with help. Four (soon five) people are working on this with me. Mostly as artists.

2025-05-05 18:36:09 +0000 UTC View Post

Random Dungeons & Dragons bullshittery - Update #3

Update number 3 everyone. And on this project - what a behemoth. WHAT an absolute behemoth.

The following link is a spreadsheet I've made over the last week to better help me understand what "finished" looks like. And DOOOOOM - well also, it's good - but also 2025-04-28 09:52:38 +0000 UTC View Post

Random Dungeons & Dragons bullshittery - Update #2

It's been a week since I've jumped back into this project and here's a summary:

In other words, eager to save this project, I've gone in swinging.

The new plan to get his done is to bring more hands in to work on it. Outsourcing the relatively simple bits of editing, commissioning whatever assets I need, and generally dividing up the remaining effort to identify what needs my personal attention...

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Random Dungeons & Dragons bullshittery - Update #1

Good evening all.

It's been a week of partial downtime I'm afraid. For as mentioned in the last post, I was rather hoping to upgrade my editing/streaming PC this week. The parts for which were researched during last week and started arriving on Tuesday.

This PC build turned into something of a headache. Mostly due to the windows boot USB freezing without a clear indication as to why. But...

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