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SovietWomble

SovietWomble

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Placing D&D back to one side & choice of next project?

Good afternoon folks. And happy Friday!

Having spent just over two weeks on Random Dungeons & Dragons bullshittery, I'm quite pleased with how things have gone. I've built up plenty of work for the commissioned artist, but I have probably reached the limits of what I can do effectively in one sitting.

What I plan to do now is place the project back to one side. Yet keep it in mind and seek to return to it fairly soon. It would be really nice to get it...

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Dungeons & Dragons Bullshittery - Update #7

Good afternoon everyone.

So it's almost the end of the 7th week of re-work effort for Random Dungeons and Dragons bullshittery. And things are going nice and smoothly.

I'm currently in the process of animating character 7 of 9, having completed the bulk of 5 and 6. With those puppets either on their way to the artist or soon to be. By the end of this week I'm hoping to have 7 off to the artist. Leaving just 8 and 9 for next time.<...

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Dungeons & Dragons Bullshittery - Update #6

Good afternoon everyone.

I hope you're all having a smooth week thus far. And if you're in Europe at the moment I hope you've stayed safe through all the stormy weather. Quite a number of trees were bought down where I live.

So, last week, having completed the last Random Antistasi Bullshittery, I decided to sneak away to work on one of my big side projects - the Dungeons & Dragons cartoon.

For those not familiar, this is a much bigger b...

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EARLY ACCESS - Random Antistasi Bullshittery (part 4/5)

Good morning folks. The latest bullshittery video is complete and can be found right here for those interested. 

Sorry for taking longer than expected. I was hoping to have it ready by last Friday. But there simply proved to be too much left to edit, with some rework done in places where I felt the keyframing was a bit slapdash. Of a planned 20 days of editing, it took 24.

So as you'll note,...

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Random Antistasi Bullshittery (part 4/5) - Update #3

Good evening everybody. I hope you're having a smooth week thus far. So we're approaching the end of January and hopefully the completion of the first video for 2020. 

Another update for those interested:

It's editing day 16 out a planned 20 for this project, and last week I was able to get the bulk of the keyframing complete. With only a couple of scenes missing. And I'm dipping into the quality assurance process. Having started today.

For those not fa...

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Random Antistasi Bullshittery (part 4/5) - Update #2

An update for you all. And good afternoon everybody. I hope you're all having a nice, smooth week.

I'm currently about halfway through the second week of work on the latest Youtube project: Random Antistasi Bullshittery part 4/5. And I've had approximately 8 editing days of an expected 20.

Progress wise I'm about 4 minutes and 45 seconds complete out of 10 minutes. With the text and animations roughly complete for most of the first half. Though so...

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Happy New Year and next project - Arma Antistasi (part 4)

Good afternoon dear Patrons. I hope you're all well and have had a spiffing Christmas and New Year period. And welcome indeed to 2020. Let's hope it's a good one.

On this end, after completing Random Space Engineers Bullshittery (part 3) I was able to take a few days off and got some good rest in. I'm feeling thoroughly refreshed and ready to roll.

So on the first project of the year, I figured it would be prudent to return to the Arma 3 Antistasi series, with the...

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EARLY ACCESS - Random Space Engineers bullshittery (part 3)

Good evening everyone. I hope you've had a smashing Christmas with lots of good food. Over on this end I took Lulu to my nans on Christmas Day. And there she was thoroughly spoilt with attention and treats, to the point that she was completely exhausted by the day's end. She slept like a log the entire night.

And what good is Christmas if you can't humiliate your pets by having them wear ugly festive jumpers, am I right?

2019-12-28 02:27:27 +0000 UTC View Post

Random Space Engineers Bullshittery - Update #3

Greetings and salutations from the editing trenches, my dear patrons.

Alas, I always feel like a bit of a duffer when it comes to updates. Because there's only so many different ways you can say "editing continues". But nevertheless, editing continues on Random Space Engineers bullshittery (part 3) as it enters the 4th (and hopefully final) week.

The video is very much cut end-to-end and exists in a complete state now. Albeit one that's a bit rough around the edge...

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Random Space Engineers Bullshittery - Update #2

Hey there Patrons. I hope you're having a lovely December.

So it's the end of the second week of editing on Random Space Engineers Bullshittery (part 3) and thus far everything is going just fine. 

I was able to build up the "master" project file for Space Engineers by the end of the first week, resulting in roughly 100 highlights from the various Moon base streams for this and later bullshitteries.

Then at the start of this View Post

Random Space Engineers Bullshittery - Update #1

Thanks very much for all the feedback on the last piece of the video-essay folks.

I've gone and made a 'to-do' list of all the points and will likely try to sneak away to make an updated version at some point soon. Should be fairly straight-forward since it'll be mostly small tweaks.

In the mean time, onto the next video Random Space Engineers Bullshittery (part 3), which is on the third day of e...

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EARLY ACCESS - Reworked section 1/13 of the DayZ critique series.

Sorry this took a bit longer than anticipated. I've finished the rework to the first chapter of the DayZ critique video-essay series: 01 - Introduction & Early Access. And it can be found here for those interested. 

Structure wise things should be greatly improved. As now there's much less of a reliance on list-making, owing to the experience I've now accrued creating video-essays. An...

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Video-essay update - Not quite ready yet, I'm afraid

Good evening everyone. I hope you've had a nice smooth week.

Thank you to those who messaged/emailed with their thoughts after the last update. I received a small mountain of replies, containing a wide range of opinions. It's all very helpful. I wonder if perhaps other Youtubers of my size are able to do the same with their audiences? Or whether they only have amorphous blob of analytics?

Generally the sentiment was that Space Engineers sounds like a good plan, though it's probabl...

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Next video and a quick cheeky video-essay? (2/2)

So this week, in addition to admin work, usually whilst waiting for emails to come through, I spent some time re-working a section of my long-running video-essay. Specifically the first video: 01 - Introduction and Early Access.

For those not familiar, in addition to the bullshitteries I have a number of other videos in the pipeline - a video-essay series critiquing the various elements of the DayZ Standalone. Mainly done out of dissatisfaction with the...

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Next video and a quick cheeky video-essay? (1/2)

Good afternoon folks. Thank you for taking part in the poll(s) earlier on in the week.

I do agree with some feedback I received though. In that perhaps there were too many options on said polls and I should scale it back a bit. Perhaps removing a few of the choices until it looks more likely ZF will dabble with those again. Maybe launch semi-random nesting sessions to see what's there and re-add if I'm fully confident in the quality?

So the top five from the polls were: View Post

Next video after Rocket League? (poll and opinions)

Good afternoon folks. I hope you're having a smooth Monday.

So with Random Rocket League Bullshittery finished it's time to look towards the next project. So I figured I'd gather opinions to see what people think. This week I need to do some non-bullshittery related admin tasks. Notably tax stuff. But I was thinking of dabbling with some video-essay scripting work whilst you all give me your feedback.

For those not familiar, I've created a menu of sorts, <...

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EARLY ACCESS - Random Rocket League Bullshittery

Greetings folks. I hope you're all well. So I've managed to finish the latest edit and it's available here for those interested.

Random Rocket League Bullshittery -  https://youtu.be/bBfCnQCOISg

So the DNA on this one is quite a bit different, owing to the differences brought to the table with the nature of Rocket League gameplay. You'll notice that it's very fast-paced. With complicated sce...

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Random Rocket League Bullshittery - Update #4

Good evening dear Patrons. So it's been a week since the last progress report, so I figured I'd let you know how things are getting on.

It's been 5 editing days. And in that time I've gone from 3 minutes edited to about 5 minutes. It would be about 7 minutes at the typical rate, but I wanted to spend Thursday and Friday working on structure and overall flow. Since I found the second half wasn't quite punchy enough.

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Random Rocket League Bullshittery - Update #3

Good evening folks. And welcome to the weekend. Another update on progress:

It's the end of the third week on Random Rocket League bullshittery (part 1) and thus far things are progressing steadily, but perhaps not as quickly as I'd like. The current timeline looks at bit like this:

A summary:

  • The video is about 10 minutes long with the beginn...

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Random Rocket League Bullshittery - Update #2

Good evening dear Patrons. I hope you've all had a nice weekend.

So I've had about a week on the recent edit of Random Rocket League Bullshittery (part 1) and things have been quite productive.

In the last updated I mentioned having to go through and "scrub" the 27 archived streams for Rocket League in order to find the highlights. This is because my notes were so slap-dash back in the day that i'm not entirely sure where everything is. And have t...

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Next bullshittery plan - Rocket League

Good evening folks, I hope you're having a lovely week.

So since the weekend I've been going through the available footage that I have in order to determine what I should make as the next bullshittery. And since the last Antistasi bullshittery was the result of a poll, I'd rather like to pick something personally in order to select something further down the list.

I've decided to try and take a stab at making Random Rocket League Bullshittery.

For those not ...

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EARLY ACCESS - Random Arma 3 Antistasi Bullshittery part (part 3)

Good evening everyone. I hope you're having a lovely week. The latest bullshittery is finished and can be viewed here if you're interested.

Random Arma 3 Antistasi Bullshittery - part 3/5 - https://youtu.be/jLXs2GFGKiU 

Apologies for the delay in getting this to you. I was hoping to have it finished at the end of last week. But it's been one of those weeks where every day I thought I'd h...

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Random Arma Bullshittery - Update #2

Good morning everyone. Alas, I'm afraid it's a bit a boring update I'm afraid. As currently everything is proceeding as expecting with the current project, Random Antistasi bullshittery (part 3).

So far I've had about 3 weeks of editing out of the planned 4, and I've managed to do the text and animations up to the 8th minutes, out of roughly 11 in total. So I should be on time to complete the project this week, so long as the quality assurance goes okay...

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Random Arma Bullshittery - Update #1

Good evening dear Patrons. As requested from the latest poll, I've already made a start with the next bullshittery -  Random Arma 3 Antistasi Bullshittery - part 3/5.  Continuing on from a couple of days last week. And also the previous cutting and nesting work right from the very start of the Antistasi project.

Following on from the previous sneaky sabotage actions from the swamp, part 3 sees the resistance move around the mountains to the west of Altis. A pl...

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Next video after Dungeons & Dragons.

Thank you for taking part in the poll. So it appears that the next part of Antistasi is the most popular choice at 10%. But immediately following that there's DayZ, Space Engineers and CSGO at 7%. And Pavlov and Rising Storm: Vietnam at 6%. Thank you very much for things like this folks. It all helps me gauge where ge...

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Next video after Dungeons & Dragons? (poll and opinions)

So with the Dungeons and Dragons cartoon placed to one side for a moment, I need to ponder what to focus on as the next project.

Here is a list of all of the footage I currently have. Along with a poll. You can vote as many options as you wish. Let me know what you think I should do.

So personally I'm leaning more in the direc...

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Dungeons & Dragons Bullshittery - Update #5

So it's the end of the five week detour on Random Dungeons and Dragons bullshittery and I think things have gone pretty well.

The video, which once consisted of some very simple Sony Vegas layers sketched in Photoshop, is now looking much more like a true cartoon. With each scene now made up of numerous After Effects compositions, forming a composite of characters. With their own detaile...

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Dungeons & Dragons Bullshittery - Update #4

Good afternoon folks. I hope you're all having a nice weekend. So it's the end of week four on the latest Dungeons and Dragons bullshittery. Not the most thrilling update I'm afraid, as work has continued smoothly with no major pitfalls.

I'm currently animating puppet 4 of 9. The nobleman "Eandor of Corlin" but this time played by Digby. Since Waffle wasn't able to make the second game on the following weekend. And this week ha...

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Dungeons & Dragons Bullshittery - Update #3

Sorry I was meant to do this update earlier in the week. But then my stomach went a bit wobbly after eating a bad takeaway and I ended up being laid low for a day and a half. I'm feeling time-lost this week. Like I'm trying to play catch up.

So it's the end of the third week of work on the latest project, which is Random Dungeons and Dragons bullshittery (part 1). An at...

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Dungeons & Dragons Bullshittery - Update #2

So I've had almost a week on the latest project and things are going pretty well.

My current objective is to use the time that you've given me to get as much of the pre-visualisation for D&D (made mostly made in Sony Vegas) into a true cartoon using Adobe After Effects. And to that end, what I've been doing is gradually replacing all of the nine characters with custom made After Effe...

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