View the image here!
Sorry for not posting the image here; Patreon was giving me a warning about not publicly posting anything with "partial nudity". I didn't want to put up a public drawing as a patron-only post since that would probably cause a lot of confusion, and I'd rather play it safe than risk getting banned by a robot w...
2021-03-07 04:54:08 +0000 UTC
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I've been drawing for the last several hours and can't see straight! Here's what I got done this week:
- Continued work on the end cinematic; currently trying to tackle the trickiest part of it.
- Finished the line art and the base coloring for the non-game drawing, as well as most of the shading.
This drawing will come out soon OR SO HELP ME! I did my best to finish it up today but I bit off more than I could chew with the shading. I should have it finished and r...
2021-03-06 01:44:23 +0000 UTC
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It's a bird! It's a plane! It's... Friday! Here's what I got done this week:
- Continued work on the ending cinematic; about 75% of it is done at this point!
- Finished planning and got most of the line art done for the non-game drawing.
While I made some significant progress on the animation, a lot of my time this week went into the drawing. I'm a bit rusty and I forgot just how much work goes into these standalone drawings. It's fun, but man... the line art in p...
2021-02-26 23:13:06 +0000 UTC
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Knock knock! "Who's there?" Fry! "Fry who?" Dude, that's messed up. I was just talking about Friday. Here's what I got done this week:
- Continued work on the ending cinematic; added in individual facial features so that faces could be dynamically animated.
- Finished a drawing for Gas Leak 1.
- Started work on a non-game drawing.
Don't look into the facial animations too much -- they're not a significant part of the animation. They just make it look a thou...
2021-02-20 03:21:35 +0000 UTC
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It's Friday, but with how cold it is I should call it Freezeday! Here's what I got done this week:
- Continued work on the ending cinematic; focused on the transition from the grape vat to the cinematic itself, and it seems to be working well enough. Also made lots of little sprites to go into the end cinematic.
This is going to be a short post for the same reason there wasn't a lot of progress this week -- there's a snow storm heading my way, and I still need to wrap up...
2021-02-12 23:39:34 +0000 UTC
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Reminder: Do NOT move your save file into the newer version, as this will break certain features. Until this is resolved (or until full release) first-time startups of Grape Escape will give you 3,000 wine to start off with.
Changelog:
- Changed requirements for the final CG from 1000 grape meters to 500.
- Fixed a bug in which the CG didn't always work in the WebGL version.
- Added drawings for the Polish upgrades.
- In ambidextrous ...
2021-02-05 23:10:35 +0000 UTC
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"Friday" and "Frisbee" both start with "Fri". Coincidence? I think not! Here's what I got done this week:
- Continued work on the ending cinematic; began piecing the finished bits together in the game.
- Began scrounging around for good sound effects to use for the cinematic.
- Fixed two design issues; more on that in the 1.3.10 changelog.
No pictures this time, but I've got something even better: the next update! :D The end cinematic isn't ready just...
2021-02-05 22:47:10 +0000 UTC
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Does anyone hear that sparkling? It must be because it's a shiny new Friday! Here's what I got done this week:
- Continued work on the ending cinematic; got a large piece of it done this week.
- Finished the drawing for Polish 2.
Behold: the missing link between Polish 1 and Polish 3! Think of this like the charmeleon of this evolution chain, right between cute little charmander and demon lord charizard. Except in this case it's demon lord Fabio. And Polish 2's gr...
2021-01-29 20:34:48 +0000 UTC
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Not to be confused with Fro Day -- the celebration of afros everywhere -- it's Friday! Here's what I got done this week:
- Began work on the ending cinematic.
- Finished drawings for Polish 1 and Polish 3, as well as an alternate version for Polish 3.
- Changed requirements for the final CG from 1000 grape meters to 500.
- Fixed a bug in which the CG didn't always work in the WebGL version.
There comes a time in a man's life when he just... draws Fab...
2021-01-22 23:40:29 +0000 UTC
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Well, well, well. Look who decided to show up to Friday! Here's what I got done this week:
- Completed all of the remaining art assets for the Underground Update!
- Released the update FINALLY!!!
- Realized that I forgot to animate something small for the update... Maybe later.
- Fixed an issue with the WebGL version not giving 3000 wine.
- Changed the depth numbers.
- Organized a list of everything left to do.
These last two months hav...
2021-01-15 20:01:57 +0000 UTC
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Reminder: Do NOT move your save file into the newer version, as this will break certain features. Until this is resolved (or until full release) first-time startups of Grape Escape will give you 3,000 wine to start off with.
Additionally: If CG or upgrades are already unlocked and/or you're not getting the 3k starting wine, close the game and delete SaveData.dat from Grape Escape > Save Data. I was a derp and left my own save file in there from ...
2021-01-14 14:27:44 +0000 UTC
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With this latest update taking far longer than I intended, I've been putting some thought into releasing regular game updates regardless of progress made. The more frequent the updates, the sooner you guys will get to experience new content, but the less refined the new content will be (at least at first).
Another thing to keep in mind is that, for now, saves cannot be carried over between different game versions.
With that said, I'd like your honest opinion here. There's no wrong...
2021-01-08 12:48:02 +0000 UTC
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I'm so tired I could eat a horse. Also it's Friday! Here's what I got done this week:
- Completed more art assets for the underground background.
- Incorporated all of the new art assets thus far into the game.
I've been working all night and the update is so close to being in a releasable state -- maybe just a couple of hours more work. However, I'm completely out of steam and I'm 80% sure I'm about to sleep through my entire Friday, heh. (Hence why I'm writing t...
2021-01-08 12:20:37 +0000 UTC
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2020 was quite the ride, but we made it through! Looking past all the glaringly bad things that happened, I would actually chalk this up to a pretty decent year for me. I've been incredibly fortunate to be unaffected by the pandemic so far (all family and friends are healthy and doing well), I've had an amazing start on Patreon thanks to the amazing support from you guys, my very first game is nearly complete, I've made some great friends in the size community, and a meteor didn't hit the pla...
2021-01-01 23:24:24 +0000 UTC
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Happy New Year!! Man, how often am I gonna be able to say that in a progress report? Regardless, I'll be making a separate post in celebration! ^_^
Now then, time to bite the bullet:
So far, 3 visuals remain.
I didn't finish the update. m(_ _)m I'd give excuses, but really I should just be more careful with setting deadlines. HOWEVER! I am pretty darn close to finishing it! Just you wait. It's gonna be a normal day and then BOOM! Update! You'll never see it coming! >...
2021-01-01 22:50:08 +0000 UTC
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Halt! If you're reading this on Christmas day, stop that! Go enjoy your holiday, have fun! This post will still be here when you get back. :P
On the final (Fri)day of Christmas this mouse dude gave to me:
- Very dirty housing,
- Ancient green ancestor,
- Lots of metal tubing,
- Squrimy thing that's reading,
- Lurker in the darkness,
- Hat owned by a Sparrow,
- Many shiny hard things,
- FIVE RINGS OF HELL!
- Wood ...
2020-12-25 19:34:45 +0000 UTC
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On the third (Fri)day of Christmas this mouse dude gave to me:
- Squrimy thing that's reading,
- Lurker in the darkness,
- Hat owned by a Sparrow,
- Many shiny hard things,
- FIVE RINGS OF HELL!
- Wood that's filled with goodies,
- Three stupid textures,
- Something with sharp teeth,
- And a grape stomped in a grape vat!
So far, 6 out of 17 visuals are complete and 10 more have finished line art.
Textures are sti...
2020-12-18 22:22:37 +0000 UTC
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Sure, he's more pancake than grape at this point, but by golly he's a survivor!
This funny moment was brought to you by AntArmored, who happens to make some quality giantess animations! Go show them some love!
AntArmored's DA Gallery
AntArmored's Patreon
2020-12-11 19:42:02 +0000 UTC
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On the second (Fri)day of Christmas this mouse dude gave to me:
- Many shiny hard things,
- FIVE RINGS OF HELL!
- Wood that's filled with goodies,
- Three stupid textures,
- Something with sharp teeth,
- And a grape stomped in a grape vat!
Okay, so nothing rhymes and the numbering is inconsistent. I'd like to see you try to make a song based on what you're working on! :P
So far, 6 out of 11 sprites are complete and 3 more...
2020-12-11 18:20:56 +0000 UTC
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On the first (Fri)day of Christmas this mouse dude gave to me:
- Three stupid textures,
- Something with sharp teeth,
- And a grape stomped in a grape vat!
Yes, I've already made a full song. You have too much time on your hands! Shut up! Anyways, I didn't feel right just leaving you guys in the dark while I take WAY longer than expected to draw all of this out, so I figured I'd give you a song filled with hints for what to expect. I can't promise the drawi...
2020-12-04 16:21:10 +0000 UTC
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It's Black Friday! Go shop 'til you drop! Here's what I got done this week:
- Finished a sprite for the underground background.
- Sketched out three of the more complex sprites.
- So far, 2 out of 7 sprites and 0.5 out of 3 textures are complete.
It's... admittedly not a lot of progress. I vastly underestimated how much energy Thanksgiving would sap from me. I planned on getting some last minute sprites done, but then I slept for 14 hours today. @_@
N...
2020-11-28 00:33:08 +0000 UTC
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Thanksgiving is an American holiday in which we eat lots of food and give thanks. It's mostly just eating nowadays, but I'd like to keep the tradition alive and tell you guys how thankful I am to have such a friendly, supportive, and generous community. Really, you guys are the fuel to my rocket ship, and together we'll make it to the stars! Or into Black Hole-chan's belly or something. Who knows? Anything's possible!
So really, to everyone who reads this: thank you! Thank you for stick...
2020-11-27 06:18:17 +0000 UTC
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It's the last Friday before (American) Thanksgiving! Time to load up on food and nap like there's no tomorrow! The only thing that would make it better is if it was on a Friday rather than a Thursday... Anyways, here's what I got done this week:
- Began work on background sprites and textures that will appear underground as you go deeper and deeper!
- So far, 1 out of 7 sprites and 0.5 out of 3 textures are complete.
I'm leaving these as a surprise so that you guy...
2020-11-20 23:34:03 +0000 UTC
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Reminder: Do NOT move your save file into the newer version, as this will break certain features. Until this is resolved (or until full release) first-time startups of Grape Escape will give you 3,000 wine to start off with.
Changelog:
- Implemented the "Ambidextrous" upgrade! How long do you think you can last against BOTH feet?
- Added in all Girl Power upgrade drawings to the Upgrade Lab.
- Fixed a bug in which the CG doesn't always play ...
2020-11-14 00:34:36 +0000 UTC
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Another week, another Friday! Here's what I got done since the last game update:
- Implemented one new upgrade: ambidextrous! How long do you think you can last against BOTH feet?
- Added in all Girl Power upgrade drawings to the Upgrade Lab.
- Fixed a bug in which the CG doesn't always play when it should.
- Fixed a bug in which the player grape can sometimes phase through the walls under very specific circumstances.
- Fixed a bug in which the girl says ...
2020-11-14 00:33:53 +0000 UTC
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This is an unfortunate side effect of working in a winery. Sometimes you get so drunk that your legs fall off and become gravity-defying murder deities.
Just another Wednesday...
2020-11-12 02:10:38 +0000 UTC
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Hello everyone! I hope you're having a great week so far!
I'm popping in to say that I'd like to make some changes to my Patreon again, and I could really use your input. Don't worry, I'm not removing any more tiers -- I'd actually like to add more and make the rewards better! That's where you come in, soldier.
If there's anything you'd like to receive as a monthly reward for your generous contributions, post a comment down below or on Twitter. As long as you keep it within reason...
2020-11-10 19:54:13 +0000 UTC
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What starts with "Fri" and ends in "Day"? That's right! "Frightening ghosts are going on holiday!" But enough about that; it's Friday! Here's what I got done this week:
- Stole this truck full of grapes and evaded international law. The things I do for a bottle of wine...
- Caught a glimpse into one of Grape Stomp-chan's "happiness overload" moods.
- Tried to get ANY work done while Grape Stomp-chan teased me with her feet.
- Took a break with Grape Stomp-chan. ...
2020-11-07 04:13:16 +0000 UTC
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OOOoooOOOO! It's the spookiest day of all! Friiiidaaaaaay! Here's what I got done this week:
- Ate a few grapes with Grape Stomp-chan.
- A lot of grapes, actually. Like, an entire basketful of them.
Phew, I managed to finish two drawings, despite the power issues with the ice storm throughout the week. We're finally starting to wind down with Grape Stomp-chan's upgrade drawings, which is great news for me! I adore her chibi form, but drawing her in all these diffe...
2020-10-30 22:54:55 +0000 UTC
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Hey everyone, I hope you're having a good week so far!
I just wanted to let you guys know ahead of time that this week's progress report may be a bit emptier than usual. My area's been hit with an ice storm this week which has been knocking out power several times per day. It's made working on the game a bit tricky, as you can guess.
Other than that, all is well. I actually quite enjoy ice storms -- there's a sort of serene beauty about the ice covering everything, especially the ...
2020-10-28 20:55:33 +0000 UTC
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