Do you want some fries with that day? Because it's Friday! Here's what I got done this week:
- Helped Grape Stomp-chan commit international espionage.
- Gave Grape Stomp-chan some ankle weights. She just likes to admire them -- she's not doing any actual exercising with them yet...
- Tied metal ingots to Grape Stomp-chan's ankles so she'll exercise whether she wants to or not. She's still on that caffeine rush.
- Increased Grape Stomp-chan's power level...
2020-10-23 16:32:51 +0000 UTC
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Do you know what time it is? It's Friday o'clock! Here's what I got done this week:
- Gave Grape Stomp-chan a caffeine addiction.
- Helped Grape Stomp-chan find her glasses.
- Bought Grape Stomp-chan a kid's meal, which had spy goggles inside. (Don't ask me why she still orders kid's meals when she's 22 years old...)
These will be added into the game once all upgrade drawings are complete. Until then, I'll be eating Taco Bell and watching Grape Stomp-chan e...
2020-10-16 16:35:49 +0000 UTC
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Another week, another Friday! Here's what I got done this week:
- Chibi Grape Stomp-chan was born! The above two images are for Sweets 1 and Sweets 2, respectively.
To preserve everyone's sanity (including my own), I'm gonna hold off on updating the game until more drawings are done and added in. No need to reset your progress for two images, you know? :P
It's... also time I come clean about something -- something that's been on my chest that's been keeping me from...
2020-10-10 01:25:30 +0000 UTC
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Changelog:
- Adde̵͈̽d̴̫͌ ̴͙́l̷̖̎o̴̥͌t̵̠͝s̴̀ͅ ̴͇̉ó̵̡f̴̯̈́ ̵̳͑s̷̗̕p̸̱̒o̵͊͜o̵̹͒^̸̫̉y̸̺̒ ̵͕̅Ȟ̴̠ā̶͕$̶̼̓l̶͉̍o̵͔̓w̷͎͗@̷̙͗ě̴̻n̴̓͜ ̶͕͌a̵̘̓*̶͇͝t̶͙̓ ̸̹͘@̵͓̀$̷̫̎s̶̭̔(̷̮̐t̸̰͘#̷̭̇!̵̡̒
Known Bugs:
- The CG doesn't always play when it should.
- During the death CGs, the skip button sometimes doesn't work.
- Refill dialogue plays even while the u...
2020-10-03 03:10:29 +0000 UTC
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Welcome, come in! Do I have a treat,
for those who like to get smushed under feet!
It's time for October, the best month of the year!
Filled with sweet treats, and monsters to fear!
A riddle I have -- you best be prepared,
this is not for those who get easily scared.
If this is your first hunt, there's no need to fret,
I'll make this one simple, on that you can bet.
Trapped on display in perpetual distress,
should I unfreeze him, he would surely ...
2020-10-03 03:04:59 +0000 UTC
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Important: Moving your old save file into the new version causes issues with purchasing upgrades, which means it's necessary to start from scratch with each new update. To band-aid the situation, the first-time launch of each new version will automatically give you 3,000 wine to spend as you see fit (does not work in web version). I'm sorry for the inconvenience; but hopefully this will lessen the blow.
Changelog:
- Implemented the "Refill" upgrade.
- C...
2020-09-26 01:25:07 +0000 UTC
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It's... it's Friday... Does anyone have any orange slices? Here's what I go-... *huff* got done this week:
- Implemented the "Refill" upgrade, which is going to haunt my nightmares.
- Changed cost for Weights 1 from 30 to 100.
- Lowered the foreground elements and darkened them and the background elements to make the main ground and refill grapes pop a bit more.
So uh... I did a bad. I said I was gonna take a break from programming, but then my stubbornness...
2020-09-26 01:07:42 +0000 UTC
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Iiiiiiit's-... Thursday?! EWWWWW!
We're a day early this time since tomorrow I'm gonna be out for most of the day and won't have time to make posts or work on the game at all. Progress this week... Well, let's just say there's a reason there isn't a bullet list. :/
I've been working on the next upgrade, and man has it been kicking my butt. Funny thing is that I thought this would be one of those things that I could just drop in and be good to go. Nooooope! Every time I try to fix ...
2020-09-17 23:14:44 +0000 UTC
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Important: Moving your old save file into the new version causes issues with purchasing upgrades, which means it's necessary to start from scratch with each new update. To band-aid the situation, the first-time launch of each new version will automatically give you 3,000 wine to spend as you see fit (does not work in web version). I'm sorry for the inconvenience; but hopefully this will lessen the blow.
Changelog:
- Implemented three new upgrades: "Excavation"...
2020-09-11 18:45:06 +0000 UTC
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What do you get when you deep fry the first letter of the English alphabet? You get a Friday! (Get it? Fried "A"? Shut up, you love it.) Here's what I got done this week:
- Implemented three, count 'em, THREE new upgrades: "Excavation", "Sweets", and "Focus"!
- Added the ability to right-click on upgrade buttons to quickly enable/disable them.
- Fixed a bug in which your volume settings aren't applied immediately when you reopen the game. It should be consi...
2020-09-11 18:27:14 +0000 UTC
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It's Tony Stark's greatest invention: Friday! Here's what I got done this week:
- Added depth, which will take wine's role as the high score system! Wine now always shows your total amount so you'll know how close you are to that next upgrade!
- Implemented one new upgrade: "Ankle Weights". Yeah, that's right -- Grape Stomp-chan is getting some upgrades, too!
- Finished prototyping another upgrade, but I haven't added some necessary buttons in the Lab for it yet....
2020-09-04 14:25:23 +0000 UTC
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Edit: Web version should be working now. Let me know if you guys have any issues with it.
Changelog:
- Added depth, which will take wine's role as the high score system! Wine now always shows your total amount so you'll know how close you are to that next upgrade!
- Implemented one new upgrade: "Ankle Weights". Yeah, that's right -- Grape Stomp-chan is getting some upgrades, too!
- Finished prototyping another upgrade, but I haven't added some necessary ...
2020-09-04 14:18:27 +0000 UTC
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Bug-free Fridays are the best Fridays! Here's the progress for the week:
- The mighty purchase bug has been slain! Rejoice!
- Made drawings for all three of the Thorns upgrades.
That was one heck of a wrench in the gears, but everything is finally turning again! I worked on some art while we were going through the testing process, but now that I can make upgrades again, that'll be my focus. Next week, you can expect some... deeper mechanics.
Until t...
2020-08-29 01:12:20 +0000 UTC
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Ladies and gentlemen, after two long weeks, we've finally fixed the purchasing bug! To those of you that are interested in the nitty-gritty details, read on. To the rest of you, thank you so much for your patience. Now go enjoy those upgrades!
Itchio Password (copy and paste the entire thing):
DingDongTheBugIsDead!!!
...Still here? Then I see that you, too, are cursed with knowledge.
So, what could possibly cause an issue on e...
2020-08-28 01:35:34 +0000 UTC
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No real progress this week, unfortunately. This purchase button bug has been sucking up all of my time and energy. With the help of a couple of very helpful individuals, here's what we've figured out regarding the bug thus far:
- The problem lies with the button component not acknowledging that it's being clicked.
- This clicking problem is being caused by something in the purchase button script.
- With enough testing, I should be able to triangulate exactly where in t...
2020-08-21 21:46:53 +0000 UTC
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NEW ITCHIO PASSWORD: TimeForSomeDebugging!
Last updated: 8/27 @ 5:25am CST
Status: Waiting for testers
Notes so far:
(Anything with (?) at the beginning is uncertain and needs further confirmation.)
- The Gas Leak HUD (three green bars) is always visible in the Arena. Possibly unrelated to the purchasing issue.
- The purchase button does not unlock upgrades or reduce wine...
2020-08-17 05:56:34 +0000 UTC
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Changelog:
- Implemented three new upgrades: "Elasticity", "Gas Leak", and "Juiciness"! These are a little trickier to guess without playing. ;P
- Fixed the issue with high score not saving.
- Fixed the issue with wine currency not saving if you quit prematurely.
Password (copy and paste the entire thing): Beans,Beans,They'reGoodForYourHeart!TheMoreYouEat,TheMoreYouGASPROPULSION!!!
Patreon isn't letting me re-upload the file here righ...
2020-08-14 19:28:03 +0000 UTC
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In honor of the greatest fry cook of our time, SpongeBob SquarePants, let's celebrate Friday! Here's what I got done this week:
- Implemented three new upgrades: "Elasticity", "Gas Leak", and "Juiciness"! These are a little trickier to guess without playing. ;P
- Fixed the issue with high score not saving.
- Fixed the issue with wine currency not saving if you quit prematurely.
Hopefully some of the bugs that you guys have mentioned are fixed with this one....
2020-08-14 19:14:44 +0000 UTC
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You better not have sat down yet, because today's not Saturday -- it's Friday! Here's what I got done this week:
- Finished prototyping the upgrade menu (AKA The Upgrade Lab)!
- Turned wine into a currency for buying upgrades.
- Implemented two upgrades: "Thorns" and "Polish". You'll have to play to see what they do, oooor you can use the hints in this post to deduce it. ;D
Here's some important stuff you should know:
- This build is 32-bit rather...
2020-08-07 16:54:44 +0000 UTC
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*Sniff sniff* ...Do you smell that? That's the smell of Friday! Here's what I got done this week:
- Began work on the upgrade menu!
- Fixed issues with the CGs triggering at the wrong time or never triggering at all.
- Fixed an issue in which the first couple of dialogues in CGs get skipped.
- Fixed an issue with windowed mode in which the game resolution would change to a default value each time a new scene starts.
I took it pretty easy th...
2020-07-31 14:03:25 +0000 UTC
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Hello everyone!
I've been thinking about this all month, and I've come to the conclusion that I should retire the $10 tier for now. I have a very difficult time figuring out game-related polls and brainstorms every month, and the $5 tier has a far larger pool for interaction. All in all, the tier was poorly planned and I apologize to anyone who's frustrated with it or me.
Eventually, I would like to bring it back with perks that are more fitting and interesting. If you guys have s...
2020-07-29 16:26:27 +0000 UTC
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Don't mind me, just fixin' more bugs.
- Fixed an issue with CGs 1 & 2 not appearing when another, disabled CG's death dialogue plays while CGs 1 or 2 is locked. It was... a very specific bug, but prominent nonetheless.
- Fixed an issue where CG 1 appears for a brief moment when the CG should be skipped entirely.
- Now waiting for CG 3 to break, since it's the only one that hasn't yet. *Waits patiently, crosshair on CG 3*
Important Note:...
2020-07-29 15:52:34 +0000 UTC
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Some quick fixes for some big bugs!
- Fixed an issue with CGs 4 & 5 triggering at the wrong time or never triggering at all.
- Fixed an issue in which the first couple of dialogues in CGs get skipped.
- Fixed an issue with windowed mode in which the game resolution would change to a default value each time a new scene starts. The window size should stay the same upon reopening now, too.
- Updated the credits because I totally forgot like the ...
2020-07-27 12:54:21 +0000 UTC
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"Did you do it?"
"Yes."
"What did it cost?"
"My Friday..."
It finally happened, folks. I finished and published 1.3! Here's what I got done this week:
- Decided on a DAW (music-making program) called LMMS and learned it.
- Made the game over melody and added it in.
- Finished adding in all the sound effects for each CG animation.
- Also added in sound effects for the gallery.
- Added the ability to toggle "Clean Feet Mode".
- Added t...
2020-07-24 14:54:02 +0000 UTC
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Four months ago (minus exactly one day), 1.2 was released, and at long last we have 1.3: The CG Update! But don't be fooled by the title, there's a lot more to it than CG images!
- Added five CG images (not counting variants) that appear when quitting the arena, and gave each of them sound effects.
- Added a gallery to view the CG you've unlocked with the ability to zoom and pan across each image.
- Added the ability to turn off each individual CG.
- Added dialo...
2020-07-24 14:24:04 +0000 UTC
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I hate stairs. I hate helcopters. I hate elevators and train yards and lawyers. You know what I don't hate? I don't hate Fridays. (DefinitelyNotAnObscureReference) Here's what I got done this week:
- All CG animations (camerawork and whatnot) have been completed!
- Added the ability to skip CG animations. I... should have done this sooner. Testing was a sad experience before this feature.
...
2020-07-18 00:16:52 +0000 UTC
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It's the single greatest day of all time, totally undisputed! It's Friday!! Here's what I got done this week:
- All CG is now fully complete!
- The foot now gets covered in purple grape juice over time. I plan to add a "clean feet mode" to disable this, but that depends on how much trouble it gives me.
- Hints now appear on unobtained CG photos in the gallery to help players find them.
- Important variables like the high score and unlocked CGs have been modified...
2020-07-10 22:18:32 +0000 UTC
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It's July 3rd, and we all know what that means! What? Fireworks and barbecues? No, silly! It means it's FRIDAY!!! Here's what I got done this week:
- I finished incorporating the grape into yet another CG, leaving only one left!
- I added character icons to the dialogue box so you can see Grape Stomp-chan's facial expressions while she's talking!
- I made the gallery photos appear as question marks until the respective CG has been seen for the first time.
S...
2020-07-03 21:02:20 +0000 UTC
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Step aside, Thor. Your day is over, and now it's Friday! Here's what I got done this week:
- I finished incorporating the grape into two more CG, and got a head start on the remaining two!
- I made all the sprites for the gallery photo menu.
- I made triggers for the dialogue to make it play at the appropriate times.
This week started off really strong! I completed those first two tasks in the first two days!... You probably see where I'm going with this.
2020-06-26 21:16:34 +0000 UTC
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Have you eaten something fried today? Well, you better! It's Friday! Here's what I got done this week:
- I finished the coloring and shading for the final two CG! However, there's one more thing to do for each of them before they're finished:
- I finished incorporating the grape into one CG, making it fully ready to be implemented into the game!
I know it seems odd not to include the grape into the CG to begin with, but... well, let's just say you'll understand wh...
2020-06-20 00:55:40 +0000 UTC
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