Evening all, and welcome to 2022! I'm not quite going to do a whole 'year in review' thing tonight, as the accomplishments of 2021 - the completion and launch of Carnal Coup - are fairly straightforward, while the schedule for 2022 is still quite murky at this stage. Still, I do have a fair bit to discuss concerning the more immediate timeframe, and I'll see what sort of forecast I can give for the future.
December has been quite productive with setting up more of the foundation for Car...
2022-01-02 00:36:04 +0000 UTC
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Evening, all! The holiday season is coming around, but I've still been keeping busy with building the code foundations for Carnal Voyages. As before, allow me to begin with the disclaimer that IMAGES ARE EXTREMELY PRELIMINARY AND DO NOT REPRESENT FINISHED WORK. I am essentially working my way through the game's introduction sequence, creating new systems and mechanics as I go, with the goal of having most of the game's essential code working by time I finish the tutorial. Goi...
2021-12-02 01:16:35 +0000 UTC
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Evening, all, hope you had a spooky Halloween! For tonight's State of the Game I'll be talking a bit about my progress so far with some new game systems, and I'd like to start off by noting that THE ATTACHED SCREENSHOTS ARE VERY EARLY AND DO NOT REFLECT FINAL GAMEPLAY OR APPEARANCE. To be honest I was a little hesitant to post screenshots this early at all, knowing that default Unity GUI is as likely to scare folks off as anything else, but ultimately it woul...
2021-11-02 00:25:23 +0000 UTC
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Evening, all! Things are going well enough here, making good progress through the new character generator (which is quite a bit more involved than Coup's character selection), but tonight I have something else on my mind rather than a progress report.
As I mentioned earlier, my goal for Carnal Voyages is to include a mix of new and old alien species. Going off the previous poll and my own interests, I am currently aiming for the playable races in CV to be: Humans/Terrans, Figura, Harian...
2021-10-16 00:15:00 +0000 UTC
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Evening all, it seems that our official launch has gone fairly smoothly, so it's finally time to start talking a bit about the sequel to Carnal Coup - working title, 'Carnal Voyages'! I'll start off by saying that while CV will still be a text-heavy experience (I have developed some skills over the past few years, but not artistic ones), it will not simply be 'Carnal Coup but with new scenes'. Not only will the setting and cast be somewhat new, but I'm currently planning enough new game mecha...
2021-10-05 00:22:56 +0000 UTC
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Hey all - it's time! Carnal Coup Overseer's Edition is now on sale on various storefronts, with a bit of a launch discount to boot! As I've already posted the patch notes for this release I don't have much more to say about it, other than to note again that this edition also includes the full set of Stories from Watch Station chapters and a brand new pdf artbook. Additionally, any further bug fixes or QoL updates for Carnal Coup will be aimed for this edition, although of course my hope is fo...
2021-10-01 15:21:57 +0000 UTC
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Evening all, figured I'd drop in with an update now that we're less than a week away from the release of the Overseer's Edition! I'm glad to say that all of my code changes are in and all of my bonus content editing is complete, and things are looking good for an on-schedule release! Since the next release is a paid one and the major changes are locked in I thought I'd post up the patch notes early for this one, to give folks an idea of what will be in it. Perhaps an important thing to note i...
2021-09-28 00:02:06 +0000 UTC
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Evening all, here tonight to pose a question to you! I'm still in the early stages of planning for the next game, but it is time to begin considering which alien races to feature in the sequel. There will certainly be some returning options, but I'd like to add some new faces as well, and it's likely that some of the departments from Carnal Coup will need to be pushed to the background for practical reasons. I'll probably do another poll in the future regarding potential additions, but for to...
2021-09-06 23:44:43 +0000 UTC
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Evening, all! There may not be a new release to discuss this month (and honestly, it felt rather weird for me to not have one to put up this week), but there a few things I thought it'd be worth posting about tonight.
First off, just to repeat the highlights for those who missed the last post, Carnal Coup is now up on Steam! The target release date is Oct 1st, and it will a...
2021-09-01 23:23:27 +0000 UTC
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Evening, all! It's been a few weeks now since my last post, but I haven't been idle. After no small bit of effort, I am pleased to announce that Carnal Coup - Overseer's Edition is coming soon to Steam! You can check out the page here, view our wonderful new trailer, and add the game to your wishlist (the algorithm hungers for wishlists). Our target release date is October 1st, w...
2021-08-26 23:12:47 +0000 UTC
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The time that all of our followers have surely been waiting for has arrived, for the free release of v1.0.0 is now up on the blog! This will be the final free release of the game, and the patch notes have been updated to include various issues that were found in July's testing. Enjoy this content-complete release of Carnal Coup!
With that said, I'm sure the biggest question on most folks' minds is, w...
2021-08-02 23:50:51 +0000 UTC
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And now, for what will probably be the final update to the game's cheat code, this month's cheat is 'Aftercare'.
Thanks for your support!
2021-07-31 18:58:21 +0000 UTC
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And now, your game links! As a reminder, there will be no WebGL version for v1.0.1. Enjoy!
Windows 64 Bit
Windows 32 Bit
2021-07-31 18:56:04 +0000 UTC
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Hey all, the time has come - the final Patreon release of Carnal Coup is here! This has been a very intensive month of editing and play testing, and literally hundreds of typos have been fixed for this release, plus a few other bonuses. There was one new main feature added for this release, which is that the primary 'Scenes' gallery can now be unlocked by play. Granted, this will only be useful to a small number of people right now - only a handful of people will be getting this release but n...
2021-07-31 18:53:02 +0000 UTC
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Hey all! We're now a bit over a week away from August, so the time has come to start transitioning the Patreon over to its next phase. I've now updated the tier and general information, but here's an update post so that everyone can be clear on what the changes are. To note again, next week will mark the end of Patreon development on Carnal Coup. I will still be working on the project for a while to prep a commercial release, but there is unlikely to be any new Patreon-exclusive content after...
2021-07-24 17:39:00 +0000 UTC
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Evening all, figured it's time to drop by with a mid-month status update! Things are going well - I have indeed fixed a lot of typos, and the few bugs I've found have been relatively minor. I've also added in a few QoL updates, including the ability to unlock the Scenes gallery via play, which actually didn't take up as much programming time as I was worried it would. In general I'm not seeing anything that should cause issues with releasing a 'final' Patreon version at the end of the month. ...
2021-07-16 00:00:07 +0000 UTC
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Evening all, it's time for the State of the Game! And yes, the free release of v0.53.1 is now up on the blog, as usual! Generally, the state of the game is pretty good. As hoped there are no outstanding content items waiting to be completed or added, and to my knowledge there are no major gamebreaking bugs. That doesn't mean the game is perfect though, and so my plan is to spend this entire month on testin...
2021-07-01 23:26:36 +0000 UTC
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This month's cheat code is 'Climax'. Enjoy!
2021-06-30 23:20:51 +0000 UTC
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And now, your game links. Thanks for your support!
Windows 64 Bit
Windows 32 Bit
itch.io WebGL
2021-06-30 23:18:53 +0000 UTC
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Hey all - it's finally here! After over four and a half years of development, Carnal Coup v1.0.0 is now available for patrons! I don't quite want to make this sound like a big finale post, as the project isn't quite finished yet, but this still seems like a good time for a bit of reflection. I started this project for a lot of reasons - such as wanting the chance to try out a project in Unity, wanting to have the chance to do some coding that wasn't related to my day job for once, or wanting ...
2021-06-30 23:16:42 +0000 UTC
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Evening all, wanted to confirm the schedule for next week's release. I've finished up the main QoL improvements I wanted to get in for this update and will be spending the next few days on bugtesting, so things are on track for the usual update on Wednesday the 30th. The next free release will follow on the 1st. Things are getting close...see you next week!
2021-06-26 04:34:33 +0000 UTC
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Hey all, just wanted to give you a quick mid-month update! As expected, I did lose the better part of a week of dev time due to trip stuff, but even so I can now confirm that the game's final scenes have been written, coded up, and put into the game. Other than one remaining art item, the content is now complete! I'll be spending the rest of the month getting in a few QoL improvements I have on my list and bugtesting.
I'll probably make another post in a week or so to confirm the releas...
2021-06-19 00:35:51 +0000 UTC
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Hey all, it's a new month! As usual, the latest free release (v0.52.1) is now up on the blog downloads page! We've also got a fair bit to talk about for this month.
Unfortunately, it's not all good news. While the day job rarely sends me on work trips, I've gotten one for this month that's going to send me out of town for a week, and I have to assume I'm not going to get much if any game work done d...
2021-06-02 23:46:14 +0000 UTC
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And now, your game links. Thanks for your support!
Windows 64 Bit
Windows 32 Bit
itch.io WebGL
2021-06-01 00:13:39 +0000 UTC
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Evening all, it's time for our second release of the month! As promised we have another set of Specialist epilogues for you tonight, as well as quite a few new CGs as the art team wraps up their outstanding tasks. In keeping with their personal theme, Switch comes with an extra way to say their goodbyes, followed up by Double D and Hummer farewells. Artwise we have a trio of Citizen Encounter CGs, and I'm sure the Schen-lovers out there will be particularly happy.
The number of remainin...
2021-06-01 00:11:34 +0000 UTC
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As an additional preview for the coming release, here's one of the several CGs you can expect to see added. Enjoy!
2021-05-26 23:56:34 +0000 UTC
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Evening all, figured it was time for a status update for the end of the month. Switch and Double D have their final scenes done, and I'll be aiming to get Hummer in for the next release as well. We've also got quite a few art items coming your way! As for the release schedule, the next patron release is aimed for Monday the 31st, while the next free release will be on Weds the 2nd.
See you soon!
2021-05-26 23:52:27 +0000 UTC
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This month's cheat code is "CumAndGo". Enjoy!
2021-05-15 00:15:22 +0000 UTC
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And now, your game links. Thanks for your support!
Windows 64 Bit
Windows 32 Bit
itch.io WebGL
2021-05-15 00:13:39 +0000 UTC
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Evening all, time for our first release of the month! As promised we have some new epilogues tonight, finishing off the remaining departments, and special scenes for Grunt and Piledriver for those of you who like to hang with the boys.
We've also got some new art in tonight - the last endgame CG, as well as a Hellfire CG set to fill in a gap that's been sitting around for a bit (the male Overseer variants of this scene have already had art for a while). Additionally, while I was looking...
2021-05-15 00:10:22 +0000 UTC
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