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SpaghettiBastard

SpaghettiBastard

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THE ABERRANT HUNT VS WOLVES IN THE TRENCHES

-WISDOM OF THE ROYAL VIZERS IS DEMANDED FOR THE UNRAVELING OF DESTINY-

Ive been chiseling away at the two stories but I can only focus on one at a time.

the Aberrant hunt (the Alexanders hunting a rogue BONEMEN absconded by Olympus)

or

Wolves in the trenches (POW) A Hessian is inTERRORgated by the wolf presence before a GARM trench raid

both take place within BONEMEN but on different sides of reality.

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Conviction in the face of the wolf

the she-wolf can be surprisingly ambassadorial if a common threat is present

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post-alien day

sorry of the lack of posts, been some life stuff but I will be back this weekend with a new Vizer poll. Clownin around is almost finished and there will probably be a comic poll.

Also predator badlands looks... meh

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ALL THE UNIVERSE IS A STAGE

The Night Delinquent was sewn from outer dark plucked by the First Weapon's Holy Scalpels (before they were flaming swords of unmaking they were surgical tools of universe building) and was originally made to entertain the Angels as they recuperated from building reality. 'Night' and 'Day' had not yet come to exist in space and the first planets were still cooling/fermenting. Newborn suns did sleep in the...

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WULVERS

first generation GARMS who do not become Old Grey Beards take the path of the scarred mongrel. Specialized Canix subprograms that work in small packs in tangent to the frontline combat. They find paths through the forests of silver barbed wire and sneak past the infernal blockade and their machines. They are the closest thing to GARM special forces outside of the binary hounds of O.D.I.N.

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CLOWNISH PROCESSION OF PUNISHMENT

There are less than a hundred true Harlequins left in existence, they cannot breed because the Angels that first created them to entertain did not comprehend them as a race and their abrupt departure from reality left all their work in progress to fall into ruin.

The pilgrim clowns that left the sterile safety of the abandoned Angel cities absorbed the vibrations/culture of the entities they came in contact with. Many that adapted to living in Godhead courts or Demon Pulpits brought th...

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CLOWN CONFLICT 2 (expanded)

the fight continues

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No-demon's Land

remnants of a failed mechanized assault. Hessian command initially underestimated the GARM programs resilience even after concentrated bombardment.

The mongrels had been digging.

Before the Infernal steel could cut through waves of wolves decisively the battlefield was gouged and hundreds of armor were swallowed up by the ground itself. The entire trench war program had been a contained battlefield scenario the Infernal Conglomerate had used to train Demon War-strains (in these ...

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CLOWN CONFLICT

BONEMEN do not have much battle-data on harlequin slapstick combat.

Brute force rarely ends a clown conflict

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DER KRAKE

Totenkopf Hessian advanced cephalopod infernal transformation. Conglomerate intelligence has shown this form does well against multiple opponents in close quarters as well as intimidation of bestial opponents still living on animal fight or flight instinct.

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assorted TrenchWar

Totenkopf Hessians have two *loss of composure* forms at their disposal. The first is a simple beast//mode used for GARM CQC but a second KRAKEN configuration

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BATTLEBEAST

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Trench Counterattack

The initial WULFBLITZ took the Hessians by surprise with the GARM’s brutality as the Hessians were expecting a rival demonic infantry and not this invasive beast bioweapon. The wolves had gotten a taste for the Infernal and even attempted direct contact with the TEUTOBURG: Oberste Heeresleitung. The Aesir Wolf who was attempting to regain control of the GARM spill bypassed Infernal firewalls and made it far into the Hessians fortifications. This breach would not be taken light...

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CLOWNCORE 2 THE RECLOWNING (Rakshasa also)

-HARLEQUINS *updated

After SCHISM much of the archived genealogy of the proto-godlings and wild experiments started by the Original Intelligence was lost. Even the oldest of the Godheads do not have a complete picture on their species origins; the First Weapon’s isolationist decree set back the advancement of the newly formed reality by eons. The experiment was left to its own devices and its inhabitants evolved in a way outside of the original guidelines. The most relevant o...

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ITS A CLOWN-EAT-CLOWN WORLD

-THE WISDOM OF THE ROYAL VIZERS IS DEMANDED-

Which first batch clowns are most favored by Vizers? (Pick up to three)

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CLOWNING AROUND REMIX

slight updates to some established clownforms and WIPS of future Harlequins to come

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Hess Variants & Xolotl remastered

Some specialized Hessians on active duty during the Wolf War

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WOLF BLITZ ROUTED & Others

GARM must alter its tactics

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WERWULF BLITZ wip

GARM programs immediately adapted their calculations in trench war once Infernal machinery bloodied their snouts

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Hessioid Kampfer/Mensur alternate

One who has gotten too close to the the Aesir wulf twins but lived to tell the tale. He is in charge of all experimental weapons used by Hessians on the front. All new armors and GARM countermeasures are tested at his armory.

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werewolves over the top

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CLOWN CORE

Most Harlequins who venture out from the sterile abandoned Angel cities do so because they are heretics/miscreants and depending on where they settle they will be influenced by their environment. Many pilgrim clowns who came into the court of Infernals became malevolent jesters after millennia of demonic frequencies. Some fell into the courts of Godheads and Fae-types, altering their genetics further...

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sketches

inbetweens

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TOTENKOPF & Officers

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Scientific Progress & Magma sketches

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Xolotl-King Calculations

The result of multiple Xolotl acolytes devouring each other in a LYCAON confirmed protocol. This flesh merging and mind melding creates an abominable oracle that can predict future events. The original Xolotl was a crippled deformity but his mind was super computer, even these lesser being that are like his skin flakes still have a piece of that intellect.

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CLOWNS DANCE & WOLVES MELT

SORRY FOR THE LATENESS SHOULD'VE SPECIFIED THE TIMEZONE

After SCHISM much of the archived genealogy of the proto-godlings and wild experiments started by the Original Intelligence was lost. Even the oldest of the Godheads do not have a complete picture on their species origins; the First Weapon’s isolationist decree set back the advancement of the newly formed reality by eons. The experiment was left to its ...

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VIZER ALERT

will finally be magma group drawing tomorrow afternoon around 6pm sketching harlequins and melting wolves

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Officers observe the assault on MONS & Others

The MONS abomination is the culmination of the brutal combat above ground and the bloodbaths occurring deep beneath. The GARM program intruded into the Hessian WarGame Matrix out of desperation with the Aesir were hot on their tail. In the following kerfuffle the Hessians unknowingly gave them a reprieve to spread and adapt to the demonic frequencies with Aesir CANIS software. Now with several rogue elements altering the base programs of the GARM; it has begun to override all foreign elements...

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WITCH WOLF - THE KUU SHEE (Cù-sìth)

(Soft reboot of an already covered Hellhound)

Abominable product of the WOLF/WITCH wars that spawned malignants like Theiss. Within the demonic principalities inner gang warfare is constant and all kinds of beings can descend to near demonhood. When a CANIS devours prey it can take some of their essence; and if one eats too many powerful witches that magic can seep into the beast's soul.

CANIS witch magik is classified as an "unknown element" in Conglomerate Intelligence Agencies....

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