Animation sets
This is a confirmed feature now. We will allow players to draw their own characters. Because a couple of sliders and a color picker just won't cut it.
(Sorry, long time no posts. BTW, we're abandoning Unity to achieve better performance and loading times. Besides that, we're building our own custom game simulation engine with a proper deterministic prediction-rollback netcode for best combat experience).
Volumetric lighting, fog and clouds in a browser.
Why ? Because we can. It's 2020 my dudes.
https://www.disturbing.space/
https://drive.google.com/open?id=1-z-jnB4jVCwAE2TYJryPQA1rRpfH1ysL
2019-07-30 19:39:00 +0000 UTC View PostWe're happy to announce that the programmer is already working on the game full-time.
Right now core game elements like level loading are being coded. We've achieved to build a backend that allows downloading only the zone you're currently in, as well as downloading character models and other content strictly on demand, so you don't have to wait for like 100 megabytes to load in order to play.
Development builds are going to be located here https://onlinefurrygame.web.app/
(The game is still nearly empty, there's barely any content. Also it could be broken at times because this is the build I'm currently working on.)
