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Quests Of Change

Quests Of Change

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Quests Of Change posts

Races (Beta 0.1) And Spring Cleaning

Over the next few months, Quests of Change will be going through "Spring Cleaning" of a significant number of outdated posts, updating, balancing, and tweaking old and missing content to bring the game to its fully playable beta. While this will include revised and reworked monsters, spells, and items, this will also notably include revised rules for classes and the game's core mechanics, culminating in a sizable comprehensive Quests of Change Beta Rules Document.

Additionally, starting...

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Magic Items Vol. Eleven (Alpha 0.3)

Implant Sphere:

Common Magic Item

A commonplace magic item frequently found within the most populated cities of the Realm of Mortals, Implant Spheres are firm yet squeezable translucent orbs that are designed to be easily brought into a creature's anatomy in order to increase a creature's bust or ass size. Each possessing the same activation phrase of "Implant," if these Spheres are held to a creature's chest or ass while the phrase is spoken and Implant Spheres a...

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Socialite (Alpha 0.3)

Socialites are a minor form of fairy found within the Midnight Grove that can make for either enemies or allies of inexperienced adventurers. Appearing as lithe female humanoids with skin and of verdant shades and vibrant emerald eyes, Socialites are named for their unparalleled desire for conversation. These fairies are compelled to engage in as much conversation as possible traveling with those who will agree to speak with them, and potentially growing hostile to those who may refuse, espec...

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Advanced Spells Part Three (Alpha 0.3)

Many Advanced Classes within Quests of Change allow a character to gain potent spells upon leveling up. The following spells can be obtained by various Advanced Classes, providing a character with additional utility in combat.

Remote Influence:

Action: Two-Handed

MP Cost: 60

Range: Infinite

Accuracy Dice: None

Spell Damage: None

Damage Type: None

Additional Effects: Choose a creature whom you're familiar with (you must ...

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Advanced Classes Part Thirteen (Alpha 0.3)

Therapist: (Priest + Esper)

Capable of wielding purifying holy magics and mental magics, Therapists are spellcasters known for their ability to sooth and comfort their allies, reliably ailing them of nearly any ailments afflicting their minds.

Upon becoming an Therapist, distribute 3 additional points to your choice from among Awareness, Diplomacy, and Knowledge or gain the Empath personality trait

At Level One you ...

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Husks: Part Two (Alpha 0.3)

Within the Realm of Mortals, various forms of Husks can be encountered, each potentially serving a different role within a campaign ranging from a tool to be used for a given quest, an NPC, an asset of one's foes, or as a fully playable race.

Below are the rules for some of the types of Husks found within Quests of Change.


Lesser Husk:

Tier-One Husk

Movement: 5

Combat Stats:

HP: 10

Will: T...

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Husks: Part One (Alpha 0.3)

Multifarious and appearing in a wide range of forms within the Realm of Mortals, Husks are among the most common forms of constructs that adventurers can encounter in their travels.

Though they can vary significantly in appearance based on their subtype, all Husks are artificial humanoids characterized by their ability to be directly controlled by another creature in an act known as "driving." On the nape of each Husk's neck lies an arcane sigil known as a Driving Rune. As long as anoth...

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Contaminated and Contamination Fields (Alpha 0.3)

Though demons of the Realm of Corruption aim to change, alter, and corrupt morals by a wide range of means, by and large the most common forms of corruption one can encounter is known as Contamination. While the majority of corrupting effects of demons can have blatant and substantial indicators and ramifications, contamination is significantly more subtle and far more insidious.

Though contamination comes in several forms, regardless of its strain, creatures are most often afflicted wi...

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Pet Imp (Alpha 0.3)

To many, Pet Imps are viewed as among the most harmless demons of the Realm of Corruption. Unlike most other demons that were created in order to corrupt others, Pet Imps were simply created by the Perverter of Form in order to serve as entertainment for its most loyal followers.

Pet Imps are known as some of the most beautiful yet weak demons of the Realm of Corruption, possessing exaggerated proportions, and superbly beautiful faces, with their skin, hair, and eyes appearing in shades...

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Synthetic Stylist (Alpha 0.3)

One of the several types of mannequin-like constructs created by the Collector of Dolls, the role of Synthetic Stylists is to provide complimentary makeovers to those who may request them. Providing clothing, haircare, and makeup, unlike many of the other monsters within the manor that proactively seek out creatures to alter, Synthetic Stylists are are much more passive. This is largely in part due to these constructs being such a hot commodity for dolls, being constantly sought after by full...

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Doll Personality Traits: Part One (Alpha 0.3)

Within the Manor of the Collector of Dolls, nearly all dolls within the manor undergo a variety of mental alterations, whether they be from magic items and monsters within the manor or from the direct work of the Collector herself. While these mental changes can come in a wide variety of forms, they most often appear as Doll Personality traits. These traits inherently cause a creature to be compelled to perform or avoid particular actions, providing inherent weaknesses that can be exploit...

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Role Model Marionette (Alpha 0.3)

Constructs created by the Collector of Dolls, though Role Model Marionette's lack combat prowess, they have an insidious nature that can cause the mind of one of the Collector's Captives to be overwritten over time.

Unlike False Dolls created by the Collector that are intended to appear visually indistinguishable from genuine dolls, the artificial nature Role Model Marionettes is immediately apparent through their porcelain skin and painted faces. These deceptively durable constructs ar...

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Sweetie Sentinel (Alpha 0.3)

From the perspective of the Collector of Dolls, her manor is a peaceful place of fun and affection, lacking any and all forms of violence. Unfortunately, on some "rare" occasions, rowdy "new dolls" having difficulty acclimating to their new positions or adventurers and treasure-hunters seeking the wealth and magic within the Manor may cause a bit ruckus, damaging the manor or the dolls within it. If such a circumstance were to arise and the Collector were preoccupied or unable to deal with th...

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False Doll (Alpha 0.3)

Found within the Manor of the Collector of Dolls, False Dolls are constructs under the control of the Collector herself and are created to subtlety influence dolls within the Manor. Animate mannequins, False Dolls are constantly coated in an illusion that causes them to appear as though they are an overly feminine member of any humanoid race.

While the Collector of Dolls loves when her dolls interact, gossip, and participate in various activities around the manor, sometimes they don't a...

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The World Of Quests Of Change: The Collector's Manor Part 1 (Alpha 0.2)

Quests of Change is home to several settings adventurers can explore. The following is the first part of the setting guide for the Manor of the Collector of Dolls, an adventure setting and dungeon based around feminizing transformations.

Within the Realm of Mortals, the Manor of the Collector of Dolls is among the largest and most perilous centers of transformative magic adventurers can explore. Despite its title as a manor, this lavish palace is considered enormous and expansi...

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Magic Items Vol. Eleven (Alpha 0.3)

Bridle Of The Tamed Mount

Cursed Restraint (Rare)

Debilitating Threat Level

A cursed gag with an appearance comparable to a horse's bridle, this restraint features a traditional locking mechanism and the ability to transform a creature for as long as they wear this item. Upon being equipped to a creature, that creature's body from the waist down becomes that of a horse, giving a creature an appearance  akin to that of a centaur. When this gag i...

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Spell List Part Seven (Alpha 0.3)

Minor Rift

Action: Two-Handed

MP Cost: 25

Range: 1-12

Accuracy Dice: None

Spell Damage: None

Damage Type: None

Additional Effects: Choose two unoccupied spaces within this spell's range that you can see. The ground of those spaces become occupied by a rift, connecting these two spaces. If a creature enters this rift, they immediately appear on the closest unoccupied space to the other rift created when you cast this spell. The ri...

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Magic Items Vol. Ten (Alpha 0.3)

Gag of False Speech

Cursed Restraint (Rare)

Debilitating Threat Level

Appearing as a black ball-gag engraved with a faintly glowing purple rune, a Gag of False Speech is always accompanied by a matching stone which the gag is attuned to. If a creature is bound via this gag, the gag projects an illusory effect, causing the creature wearing it to appear as though they aren't gagged at all. 

If another creature speaks into the accompanying s...

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Succubestie (Alpha 0.3)

Though nearly all demons that hail from the realm of corruption are driven by the malicious desire to corrupt and transform others around them, Succubesties are a unique outlier. 

Incredibly friendly and outgoing, these demons were the result of a demonic mishap. While the perverter of form had intended to craft demons that would inherently corrupt those who befriended them, wielding a façade of friendship as a means of getting close to others, the intended false desire for compan...

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Basics Of Bondage (Alpha 0.3)

Whether it be through traditional mundane restraints or through a magically manifested means, some monsters and humanoid creatures such as Dominants utilize the use of bondage to restrain and/or humiliate others. 

All forms of bondage are classified in two factors: their type and their locking method. The type of bondage dictates the manner in which a given restraint affects a creature's capabilities, while the locking method dictates how the restraint may be removed. 

W...

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Spring Of Rebirth (Alpha 0.3)

Within the heart of Centrilia lies a verdant pool, home to a primordial elemental. While this elemental had once served as an avatar of changing seasons, capable of traversing continents, it has long since integrated with the spring it calls home, becoming one with the waters of this floral pool.

Known as the Spring of Rebirth, this sacred sentient lagoon is now watched over by the various guilds of Centrilia, as travelers and adventurers travel to its waters to access its unique transf...

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Glacial Yeti (Alpha 0.3)

Standing about eight feet tall, Glacial Yetis are ferocious beasts that can be found roaming in frigid mountain ranges and harsh tundra. Toting bulky, muscular frames  coated in a thick white hair, the outer edges of a glacial yeti's fur form sharp crystalline masses of ice.

Though incredibly territorial, these beasts will only attack travelers when they get within a range that makes the yeti uncomfortable. Unfortunately, due to the yeti's natural camouflage, more times than not th...

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Winter Arbiter (Alpha 0.3)

Though not fairies themselves, Winter Arbiter are nature spirits that inhabit the Midnight Grove during the season of winter, only appearing during snowfall. Serene and lithe Incorporeal beings, Winter Arbiters are known for the massive and intricate deer antlers that sprout from their heads, entangled with greenery and golden ornamentation. Rather than serving the Fairies of the Midnight Grove, Winter Arbiters are the result of an ancient pact made between Tarviel of the First Tree and a for...

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Snow-Form Elemental (Alpha 0.3)

Found within the coldest climates of the Realm of Mortals, Snow-Form Elementals are the result of unstable magics bonding to snow and ice of blizzards, manifesting sentient humanoid figures composed of frozen water.

Appearing as  living statues of snow, the forms of Snow-Form Elementals are quite varied and can appear comparable to any humanoid race, yet made of snow. Though they can emulate the movements of humanoids, they lack the ability to speak. 

The nature of Snow-...

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Cursed Class: Greater Doll (Alpha 0.1)

Within the manor of the Collector of Dolls, countless mortals have fallen victim to the Collector's transformative magics, being reduced to vapid dolls with no desires for anything outside of the manor. While the vast majority of the inhabitants of the manor are not dolls of their own volition and lose most (if not all) all former prowess and skill when they're transformed into dolls, their are others who seek out the magics of the Collector, viewing it as a blessing and something worth sprea...

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Bliss-Blessed Gorgon (Alpha 0.3)

Though the majority of Gorgons within the Realm of Mortals are green-skinned women with serpentine hair, known for their ability to petrify others, Bliss-Blessed Gorgon blend their petrifying abilities with talents in bimbofication. 

Bliss-Blessed Gorgons are created when another type of Gorgon is exposed to a significant amount of bimbofying magics or if a Gorgon comes in contact with a Bliss Shard. These Gorgons are immediately noticeable for the massive proportions of their ches...

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Magic Items Vol. Nine (Alpha 0.3)

Tiara of the Instant Princess:

Cursed Accessory (Rare)

Debilitating Threat Level)

A golden tiara adorned with pink gems, the Tiara of the Instant Princess is a piece of equipment that can instantly provide the wearer with unparalleled beauty and the bearings and etiquette of a noblewoman. However, if this Tiara is donned by a non-willing creature, it can cause some potentially dangerous side effects.

Upon being worn, by a willing or defeated c...

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Status-Seeker (Alpha 0.3)

Short humanoid creatures with appearances akin to short, slender elves with lavender skin, Status-Seekers are an aristocratic species that cares about nothing more than keeping up noble appearances and ruling over other Status Seekers. Often found within small, remote kingdoms located within the ruins of abandoned towns and settlements.

Status-Seekers possess notably surface-level ambitions, looking for superficial wealth and status for no reason other than for the status itself. These ...

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*Updated* Cursed Class: Damsel (Alpha 0.3)

The Following is an overhaul to the  cursed class, utilizing feedback and the current design philosophy of Quests of Change:

Damsels are a class of noblewomen known for their wealth, beauty, and tendency to be kidnapped rather than their combat prowess. Some regal foes and monsters such as the Damsel-Maker Dragon are capable of causing adventurers to gain levels in the Damsel Class.

If a character's class levels are replaced with Damsel, their stats receive the follo...

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*Updated* Cursed Class: Maid (Alpha 0.3)

Maid

The Following is an overhaul to the Maid cursed class, utilizing feedback and the current design philosophy of Quests of Change:

Of the cursed classes within Quests of Change, one of the most common are maids. Feminine servants known for their obedience, an adventurer having their class changed to that of a Maid can be the result of anything ranging from a demon or fairy to even humans or elves that are part of the Cult of Conformity. Maids ...

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