XaiJu
fault

fault

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fault posts

Just for a second, Early Sept Update

Hi everyone,

I apologize if this feels like it's coming out of nowhere, but I need to take a short break before I burn myself out completely.

To be honest, I've been essentially inactive for the past ten days or so, but the guilt of not communicating this clearly to our patrons has been eating away at me.

Some of you have probably already noticed but there are a lot of personal matters demanding my attention right now, and I really need to step away briefly to focus on them....

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浜村 Hamamura

Hey everyone...

First off, I'm really sorry for the lack of updates lately. I've been dealing with a lot of personal/family issues for the past few months which has made focusing on work impossible. I wish I could get into this a bit more... but I'm currently still going through it right now and I feel like I'm going to write things I will regret so it's probably better I refrain...

Because of this onslaught of mental drainage, the script I was suppose to finish in a month went on...

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Little Selphine

Vilserio!

We're testing out something new! Since a lot of our beloved characters stay dormant during long haul productions, we're gonna give them life behind the scenes, right here inside Patreon. This way you can meet them again without having to wait for full title releases.

Hope you enjoy!

Munisix

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Tea

There’s been a strong urge in me for a very long time to share more about the current status of MS2b. Maybe even too much. Hare-san often reins me in and reminds me to say less. And she’s right. It is for the better, really, because the deeper I get into MS2b, the more I’m convinced that you should go into this game knowing as little as possible.

So what can we show?

This is a very story-heavy game. I’m pretty sure I’ve said this before but anything we ...

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Time Passing and Growing as Humans

Vilserio everyone,

First and foremost, thank you so much for your continued support. Some of you may have noticed that we missed updates last month, something we’ve typically never failed to do over the years we’ve been on this platform. I hope we didn’t worry anyone during these times.

The past month brought some unexpected personal challenges for us behind the scenes — the kind that knock the wind out of you a bit. Out of respect for everyone involved, we won’t go into...

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Paige's Room

 A quick little update. Hare has been working hard rendering Paige's desk area in Blender, and we just imported it into Unity to see how it feels in-engine. The lighting still needs a bit of tweaking and refinement, but even at this stage, it's coming together nicely. It's always a great feeling when we see these elements finally integrated into the game space.

2025-03-21 13:33:04 +0000 UTC View Post

Merry Christmas!

Merry Christmas, everyone!

Lately, I’ve been creating a lot of illustrations with a heavier tone for the ms2b series, so I wanted to lighten things up for Christmas. This time, I went all in for a fun and cheerful vibe. I truly love drawing pieces like this!

Recently, I’ve been really into anime-style coloring ever since I found a great new brush for line art. While I still enjoy detailed illustrations, the simplicity and cleanliness of well-done line art allow me to include m...

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FAULT 2b - PATRONS EARLY ACCESS DEMO

UPDATED: 2024/11/02 2:32 PM JST

Demo link is now open to all Patreon followers.

Download links for FAULT2B DEMO:

AiD Visits LA Comic Con Video

Vilserio.

Jet lagged Munisix here, checking in with a recap video of the LA Comic Con. We headed out to the event with our trusty little camera and shot some footage to show it off to you, dear patrons, I hope you enjoy.

Now that we’re back in our proper work holes, we’re polishing up the demo we showed off at Comic Con. Give us a week or so! We’ll for sure get it out by the end of the month. Hope you're looking forward to it. It came out pretty great (asides from all the w...

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Little tid bits of LA Comic Con

I was under there impression that LA comic con was a smaller quieter version of the San Diego comic con, and a good way to ease back into public relations again after years of under-bunker-development but Saturday attendance was quite substantial and was certainly not what we were expecting.

Comic Cons have such a different vibe than the Anime Expos and Comiket market in Japan. It feels much more free and the "any goes" spirit is something i missed dearly. There is a slight feeling of ...

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fault2b Quickie update - Underwater VIP Room

Vilserio folks

A quick and dirty update today—we’ve got the underwater “VIP” room almost fully operational, complete with all the lighting effects we envisioned.

Take a look! Volumetric lighting with 2D characters in a 3D world! I know I sound like a broken record, but it’s a big deal to me that we’ve managed to create what I’d call a “beautifully lit” environment. It’s almost never straightforward for us, especially since Ritona and the rest of the characters ...

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World Building BtS

Last time, we mostly completed the Cellar Door Bar map, so we thought we'd share the creation process with you.

For "fault 2b", our key concept is "experiencing the story while walking through the world".

While it's crucial to create captivating concept art that serves as the foundation for the stage design, this process is quite a bit different from completing a single illustration.


Creating the Map

Since the players will progress through the story by wal...

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ALICE IN DISSONANCE will be at LA Comic Con 2024

We’ve been invited by our publisher, Phoenixx, to showcase the fault series at LA Comic Con.

https://www.comicconla.com

We’ll be presenting a fully playable demo of the game at the con, unlike the tech demos we’ve shown in the past. If you’re in the area, be sure to stop by! Both the director, Munisix (that’s me), and our programmer, Dei, will be there. Unfortunately, Hare-san won’t be abl...

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Cellar Door Bar. Out of alpha, now in beta.

The bar in the Vita Domain, “Cellar Door,” has been under development for some time, but today we’re moving it from alpha to beta state. In map terms, this means the area is A) playable without game-breaking bugs (as far as we know) and B) dressed up and built out enough to be shown to the public.

This distinction is important because in the past, we’ve shown concept art or test models...

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Cool things #1, Seamless Ritona Menu

Big post.

Mechanically, MS2b is pretty simple game. You collect a few items here and there and carry a battery that you can recharge to unlock things. There’s also a health meter that acts as a progress bar and a leg charm system that grants access to certain areas of the bar and map.

Even though the gameplay is fairly simple, that’s still a good number of data the player needs to reference at any given time. Rather than just cutting to a different screen with numbers and stat...

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June, chipping away at cool things


Off the shelf? or fully custom?

That’s always the big question. It turns out, furing out which game engine to use wasn't really a problem. It's about “how much custom shit are we planning to make?” Which tool will make this custom shit easier to do and how much extra knowledge do we have to acquire to do so?

In a game like MS2b, the story is the center of everything. If the story isn...

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Random Thoughts and Untitled Sketches

I would like to share some sketches that didn't quite make it to the finished stage, as well as some rough drafts that I might still complete. My process typically involves jotting down ideas whenever inspiration strikes and finishing them later. However, sometimes the passion wanes, or I come up with other projects I'd rather work on, or the piece ends up being less satisfying than I hoped, and so on and so forth...

There are various reasons these drafts remain unfinished. Generally, f...

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Spine upgrade, Real-time physics on a 2D model

So this is pretty neat. The newest version of Spine now supports physics calculations. We knew this was coming as a function but I assumed it would be a tool that worked only within the Spine environment as an aid for animation, as in, you’d use the physics tool to animate within Spine and output a static model for runtime. I was wrong. It actually runs in real time during game-play, meaning you get unique outputs depending on the momentum of the character and environment. It's actually... ...

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Work hard to work less...? \(^o^)/

April was another crazy month filled with new experiences and learnings.

===

The environment around the bar that I've been steadily working on since last month is finally starting to take shape! While there are still some decorations to add and it's a work in progress, I feel like I'm getting closer to capturing the atmosphere of "Deep Sea × Bar".

▼ Here's what I rendered with Eevee in Blender.

2024-05-02 06:19:51 +0000 UTC View Post

The Big Swampy Center of the Universe

 I've been locked away at our office for the past couple of months, trying to finalize the writing for MS2b. Every three or four days, I go back home to tackle laundry and restock food supplies since options are surprisingly sparse near our workspace. This area might even qualify as a semi-food desert. There's just one small supermarket nearby with a somewhat limited selection and exorbitant prices--a 10-40% markup on the same mass-produced items available elsewhere. What? If they were d...

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fault Manga #2

One afternoon in Rughzenhaide.

---

This year, I think I finally have hay fever. 🌼 I wonder if Rughzenhaide has hay fever...?

Hare Konatsu

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Duality - Canvas Art Lightkravte Shoot

Quick update today, as the canvas art came in! We made good use our lightkravting equipment before we sent it out.

it's always so hard to capture the scale and liveliness of these things, pictures never seem to do it justice.

-Munisix

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RITONA 2.0, first showcase

After like, some 7 years on Patreon, we present our first voice-over video! Ritona 2.0 has reached a point where we can showcase her to patrons. You saw it here folks.

There are still a few rough edges, but she's looking quite excellent. So good in fact, balancing her quality with the rest of the cast will be an interesting juggling act. Although when put next to Detri, they both look fantastic and right in place now, so we’re pretty sure this was the right call.

Anyways, more u...

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Duality - (Canvas Commision

In the past, when we discontinued the commission tier, it was brought to our attention that a dedicated Patron had a long-planned idea for a request. This individual, a longstanding supporter and active Discord community member, prompted us to reconsider reopening the canvas tier one last time for the foreseeable future before we further get busy with MS2B and subsequent titles in the fault line.

Through a series of fortunate events, we managed to accommodate their commission over the p...

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AiD SHOP Re-opening

The time has finally come.

In celebration of the new Patreon Art Book vol. 4, we're reopening our shop for a limited time. Thank you all for your patience!

[  AiD SHOP  ]
https://aidshop.wixsite.com/projectwritten 

This is the fourth installment of the "Patreon Art Book" series, which includes exclusive illustrations from Patreon. Because it’s been a while ...

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fault Animooshuns 002 - Octo. 16 legs.

I know what you're thinking. “That Ritona quantum field collapse sure does show a lot of skin”.  Don’t worry, I thought the same thing and yes -- on paper, the art direction may look kinda nuts and complicated. That’s because it is. 


Ritona 1.0 was a quad-directional model, allowing movements in four primary directions: north, south, west, and east (or WASD for those who prefer keyboard commands). 2.0 has been upgraded to an octo-directional mo...

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fault Animooshuns 001

Ritona 2.0 art material is done (took a full 3 weeks!!), and is now in rigging and animation stage.



According to Edward Elric, humans are made of 35 liters of water, 20 kilograms of carbon, 4 liters of ammonia, 1.5 kilograms of lime, 800 grams of phosphorus, 250 grams of salt, 100 grams of niter, 80 grams of sulfur, 7.5 grams of fluorine, 5 grams of iron, 3 grams of silico...

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Observation of Nurse Detri (JP Final + EN + CH)

日本語版(最終稿):https://youtu.be/2_falZCMXfs

Chinese Version:https://youtu.be/tLf2XtL4e4s

Quick post today, as we’ve finalized the Comiket video of Nurse Detri. (And yes, her name is now oficially “Detri” in English.) Sound effects and extra music has been made in Logic Pro in house.  ...

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Comiket 103 - Introducing Nurse Detori

She has arrived! Whether we like it or not! Lady comiket has graced us with her presence yet again for the hundred’n third time and AiD is attending with little to no sleep! Time keeps passing and there’s nothing anyone one can do about it! Yay!

In fact i’m at the booth as I write this post! Brain is dead yay!

The demo we are working on needs a bit more finessing but we’ve managed to finish the year not-empty handed. We’ve compiled a quick (?) video showcasing a lot of ...

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Patreon Art Book vol.4 - Cover Art

We've successfully completed submissions for the fourth volume of the Patreon Art Book. Following thoughtful consideration, we've elected to utilise superior quality paper! Despite a slight increase in price, we assure you exquisite printing on premium-grade material.

The creation of the cover illustration was undertaken in somewhat of a rushed manner, but the outcome pleasantly surpassed my expectations.

Brimming with the regal aura of Rughzenhaide, and adorned with intricate det...

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