I've finally got the basics of a major new feature addition to the Archaeology Kit working that I've had in mind since the beginning. It's a mission-based career that works in a similar manner to the Batuu missions, but does not require Batuu (just works the same way).
I have a ways to go before finishing this to the standards I want for it. In fact, I have so many missions planned, I'm probably going to develop a tool to help me build them (at least 5-6 tuning files are required for ea...
2021-07-15 14:29:12 +0000 UTC
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I took a week of staycation after July 4th and used the opportunity to work on some smaller 'proof of concept' mods that I may finish up into releases. I plan to post them here first when they're ready. Here they are in order of most-finished to not-working-yet.
Urban Dumpster
It's not really 'urban', but that's what I've been calling it since I like to put them in San Myshuno. Name subject to change.
When the normal Dumpster object is in Evergreen Harbor o...
2021-07-15 14:24:40 +0000 UTC
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I've been working on a few different mods in addition to the Archaeology Kit. Here's a preview:
Alien enhancements, working title: "Sixam Attacks!"
It's always bothered me how Aliens in Sims 4 don't seem to know how to get home when you're playing them. Then you go play a scientist or astronaut sim, go to Sixam, and there's Nancy Landgraab, who previously had no way to return to Sixam when I played them.
If I had access to a UFO, I'd use it all the tim...
2021-06-21 02:03:42 +0000 UTC
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I'm pretty psyched about getting this update completed. The archeology grind (dig, extract, authenticate) just got easier, since you can now queue up Archaeology Kit artifact interactions. NOTE: I'm still leaving the Jungle Adventure stuff alone, so if you dig up a Jungle Adventure artifact in Selvadorada, it will work the same as they always did.
In addition, I fixed some issues with few of the relics to get them to act in accordance with their item descriptions. :) I also did a bit mo...
2021-06-21 01:07:57 +0000 UTC
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