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sketchyvisuals

sketchyvisuals

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sketchyvisuals posts

Particle Swirl Scenes Now Live

Will be uploading the rest of my project files from the Xmas Calender along with these shortly!

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Particle Swirl Scenes

Project Files from my Particle Swirl tutorial (Only works in C4D 2025)

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Tutorials Next Week

Next Week:

Complex Watch Renders: We'll look at taking a watch model and creating some stunning styleframes then seeing how we can impliment it into more complex scenes as well as doing different variations.

Slicing Render Times with AI Upscaling: I will then be realising another tutorial on how I have cut all my render times in half utilising AI upscaling. Have you noticed? Exactly... I've been rendering all animations in 72...

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More Dynamic Cloth / Windows 11?

Let me know if any of you want to see more of these. I'm always making them because they're so much fun and generally quite easy to get a good creative flow going.

Happy to make many more tutorial variations on these but I don't want to re do the same thing over and over, if you guys are happy to see more of it I'll make more!

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Stop Feeling Guilty About Buying 3D Models

Buying 3D Models is a huge part of my workflow. Especially when it comes to Dailies or Instagram Renders.

Re using old models I have bought and leveraging them for different ideas is something I do frequently too.

Andrey Lebrov made a brilliant video about it years ago. These assets are made for us to buy, make our own and make awesome renders with! They're always worth the investment.

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Octane Render Settings

I have touched on this before but I just want to go over my Render Settings for Octane.

My Redshift settings aren't too different when comparing but that's for another post.

Render Settings are so simple. Don't over complicate it. I am nearly always using 2048 samples for 80% of my renders except really tricky ones. I might push them to 3000-4000. 

Never any higher. It will not actually eliminate the noise in your ...

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Workflow Tips: Folder Structures

When I was new to 3D I spent years working in messy folders and not setting up folder structures appropriately.

Most of this was due to not being taught any different, and my process would become more messy the further I progressed into a project.

--> Why do we want a folder structure? (If that isn't obvious)

Most of it comes down to not just a neat working pattern. But making your workflow as autona...

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Nature Scatter Octane Project Files

Nature Scatter Octane Project Files Tutorials

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All Assets Now On Patreon

Hello! Hope you all are well.

I just took all my assets from my store and put them on here on the shop, they are all included in the membership!

Also I am going to take the project files from the tutorials and put them on there too so they're easier to find.

Many thanks! More tutorials on the way.

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Cloth Ring Advanced Techniques

As an extension from my YouTube Tutorial I wanted to go over art directing the shapes of the cloth more in different ways as well as incorporating objects into the scene and how we can light them effectively.

Also take a look at retaining color attributes throug alembics.

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H1 x SKETCHY VISUALS Sound Pack Vol 2

H1 Sound x SKETCHY VISUALS SFX & Music Pack Vol 2

The first sound pack was very well recieved so we decided to do another one!

Having proper sound design on your animations takes them to an entirely new level. A lot of the time I find my renders don't even come to life until H1 puts sound on it. 

Just like last time there is a sample pack attached!

If you use the code "2SKETCHYVISUALS25" You will get 25% off as a Patreon Subscriber.

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Sauvage Part 2 - Stunning Log Scenes

For Part 2 of this tutorial we're making a scene similar to the Log Scene I made, I tried to not copy my exact render and instead create a variation to entise a more authentic workflow. Hope this one is easy to follow as it's a long one!

PROJECT FILES

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Suavage Part 1 - Glass Materials

Following on from my tutorial on YouTube for the first part here on Pateron I am breaking down the creation of the bottle materials!

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Logitech Renders Scene Breakdown

This week breaking down my most recent Logitech Renders. Utilising various parts of tutorials that are already on my Patreon such as my Black Rock materials!

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Lesson 3 - Texturing

Before we dive into Lookdev we are setting up the textures for the assets.

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Lesson 11 - Setting Up Takes and Rendering

This lesson is about rendering the images and setting up the render settings as well as takes so we can render out multiple iterations of our image.

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Lesson 10 - Incorporating Other Assets

Now we'll mix some of the other assets and start to build our final look.

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Lesson 5 - Finished Scene Overview

Just a quick overview of the finished scene we will be making.

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Lesson 6 - Megascans Overview

Quick overview of the megascans we will be using, although the ones I used are in the assets folder.

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Lesson 2 - Asset Overview

Here I am discussing the assets we will be using and informing you of how they work and how to use them.

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Lesson 8 - Creating Scene Setup

Now we're building the scene which we will incorporate the Coca Cola Assets into and then we can prepare our lighting.

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Lesson 4 - Scene Lookdev

In this part we start doing initial lookdev on the model. 

This means we're focused on making all the textures primarily and doing some lighting to do some initial test renders before we take the model into larger scale scenes.

Having Lookdev scenes also means if we come back to use the model again in other scenes we have the lookdev version ready to go.

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Lesson 7 - Asset Scene

Going over the asset scene provided.

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Lesson 1 - Preparing Folder Structure

In the first lesson we are preparing the Folder Structure that will allow us to build a coherent render that's easy to access and navigate.

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Lesson 9 - Lighting The Scene

Adding Lighting to the scene as well as incoprorating the Lookdev cans.

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Product Render Masterclass in Octane

COURSE ASSETS - https://drive.google.com/drive/folders/1RVLGJOEthQxDsgBJiY2eB5YIaVlISwpB?usp=sharing

I have decided to bring this course which I initially made for Skillshare last year to Patreon as I want all of my courses and tutorials to be on my own platform.

The course consists of 11 Lessons.

We focus on not just making a render b...

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PATREON

Hello,

First of all thanks for subscribing!

A few tips for finding what you need here, its highly likely you've subscribed with one skillset in particular you want to dive deep on and improve.

Be sure to navigate to the Collections as that's where everything is bundled for you to filter through correctly.

Also if you are on Rendering Mastery&nb...

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Coca Cola Scene Breakdown

Been meaning to do a breakdown of this one for a while! Some interesting yet simple workflow tricks in this scene.

Here are the LUT's I mentioned  - https://t.co/0E6z8dqjV3

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Nature Scatter Series Scene Files (Parts 1-4)

All the scene files from the first 4 part of my Nature Series.

Much more to come with this series soon..

The rest of the tutorials I will be making slightly different scenes built on the foundations of what I taught in these parts so not sure if I will call it something different or not yet. Most likely.


2023-11-20 17:14:37 +0000 UTC View Post

Echo Dot Scene Breakdown (Octane)

Initially wanted this to be a process video but I have been so keen to start making scene breakdowns as I feel they are almost as valuable as tutorials.

Really hope you enjoy this. Unfortunately no project file for this but hopefully this is just as useful.

Here are a few resources I mention in the video:

Rock Material Tutorial: 2023-11-17 23:00:49 +0000 UTC View Post