Hey guys!
Just because I've been out for a moment, it doesn't mean I'm leaving you without content. I'm excited to introduce a new character to the story. This character brings new elements we haven't explored before, adding diversity to our cast. We love having something for all tastes, desires, and imaginations.
As for the identity of this new campus member, you'll have to wait a bit. It's not that simple to reveal just yet. But I encourage you to start speculating about this my...
2023-10-09 08:00:02 +0000 UTC
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Hey everyone!
I hope you're all doing well. Just a quick update from me - I'm currently taking a little summer break and exploring new places outside my city. Sometimes, a change of scenery is just what the soul needs, right?
Now, onto some exciting news! Hudson & Hudson has given us a fantastic opportunity. You have the chance to be a part of choosing our new secretary, and I can't wait to see who you'll pick. We have some incredibly capable ...
2023-08-25 12:35:23 +0000 UTC
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Hey Guys!
Another week has zipped by, and Chapter 4 is steadily progressing. Exciting times are ahead!
Remember how I teased about Charles' scene expansion a while back? Well, the excitement continues to build as Fausto's masterful hands meticulously craft every detail. Oh, I'm bursting with anticipation to share more, but for now, let's just say it's going to ...
2023-08-18 08:00:06 +0000 UTC
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Hey guys!
You know, there are times when we might feel like our progress isn't racing ahead as swiftly as we'd wish. Creating a video game is like crafting a masterpiece, and every brushstroke matters, even the hidden ones. And hey, speaking of a canvas, Barcelona's summer vibe is totally stealing my attention β soaking in that awesome atmosphere!
But amidst all this creative whirlwind ...
2023-08-11 08:00:06 +0000 UTC
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Hey Guys!
Just a quick update to keep you in the loop. You may have noticed that Patreon is not at its best and more than one person is having problems with payment. Patreon is having a little hiccup processing some pledges, and if your payment got declined, don't worry, you're not alone! π

Patreon suggests a couple of steps to fix it:
- Reach out to your card issuer to...
2023-08-06 08:01:00 +0000 UTC
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Hey guys!

Wow, this month has been a rollercoaster ride! But I'm thrilled to announce that I've made a faithful decision to kick things back into high gear on Patreon and be more active with all of you. And guess what? Chapter 4 is coming along splendidly, just as you can see! π
Being a data lover, I'm all about those numbers! Let's take a look - in May, I must admit, life got the best...
2023-08-04 13:00:11 +0000 UTC
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Hey guys!
You know we had a feedback questionnaire (I mention it a lot, haha), you can still do it! and I'm excited to share some answers with you! Let's dive in and discuss this together. π£οΈ
One question I was eager to ask was about your favorite character, and we all agree - Shopie's the best! I'm in love with her innocent, curious ways. We'll definitely focus more on her in the future! π«
<...
2023-08-02 09:00:04 +0000 UTC
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Hi guys!
You already have C3_FINAL available on Itch.io for people who prefer that medium: LINK
In addition, we have updated the Android link, which had an error: LINK
As in each chapter, you already have our feedback questionnaire available. It will only take you a couple of minutes to do...
2023-07-05 18:48:24 +0000 UTC
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Hey guys!
The C3_Beta is now available here: https://www.patreon.com/posts/c3-beta-download-84818062
First of all, we want to say that we are very happy that our efforts to make alphas with fewer bugs are paying off and in this version we have not been reported a single one of them. Although it is possible that now that you play the beta you will find some in the way...
2023-06-19 20:28:35 +0000 UTC
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Hi guys!
C3_Alpha is now available: https://www.patreon.com/posts/84468367?pr=true
This new chapter is loaded with many new scenes, more point and clicks and the first animations in LC scenes.
I could number the sprites, backgrounds, number of illustrations... But the truth is that you will get a better idea by playing it yourself. We have put a lot of effort into it and even though it'...
2023-06-12 19:23:30 +0000 UTC
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Hi guys,
I'm sorry I've been more absent than I should be around here. When my head is at work, it is very difficult for me to find the moment or the way to write around here. But hey, I'll make a post talking about it, now let's talk about what matters to you: the release of C3.
C3 will be released tomorrow, Monday the 12th. The cause of the delay is that once our proofreader bugtested the chapter (thanks Tom!) we realized that the chapter had points that...
2023-06-11 13:15:38 +0000 UTC
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Hi guys!
May is here and we bring you C3 news. The chapter is almost finished, as you can see: the content part is ready and now we are dealing with polishing, posing and reviewing everything, both the script and bugs.
We had planned to launch this new chapter around these dates, but we're afraid it will be delayed for approximately two more weeks. This is because we have decided to try to implement some simple animations to the hot scene of this chapter, and that...
2023-05-01 19:53:19 +0000 UTC
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Hi guys!
I hope you enjoyed Easter. At this side of the screen we continue working on chapter 3 of LC and we can share its approximate release window: the end of this month!
At this point, the script is almost over. On the art side of things, even though you may notice it hasn't progressed that much, it has in fact, because we've added 6 illustrations that we did not account for at the beginning, but that we believe will give a lot of dynamism and depth of play (a...
2023-04-10 19:45:22 +0000 UTC
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Hi guys!
New update on the state of C3. On the art side of things, we're working on the first explicit scene since the rework. Working with Fausto is being a pleasure: he understands perfectly my vision of erotica and that makes it much easier to work and understand one another. In fact, more and more the task of doing storyboards/mood boards and searching for the necessary references is becoming something closer and closer to a team thing and not a hierarchical thing. This means that s...
2023-03-20 17:35:52 +0000 UTC
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Hi guys!
Apologies for not having been so active around here lately. We are fine, barring the occasional seasonal flu.
We have been working hard on the chapter and it it sometimes a very absorbing job: it is hard to pull our heads out of the script/art from time to time. The good thing about this is that the chapter is well on course. Between this week and the next one you'll see a sneak peek to shorten your wait (would you like to see Alice in her tennis uniform?).
This week we'...
2023-03-04 10:42:23 +0000 UTC
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Hi guys!
This week there is little that we can share with you. We continue working on the illustrations and the script, making progress on both. And little by little the ingame Lollygram app is taking shape. What we can tell you without spoilers is that C3R looks like it's going to be the longest chapter and with the most illustrations we've done so far.
This week we have also shared with you the process of creating the end of the hallway in Marco's apar...
2023-01-30 20:33:47 +0000 UTC
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Hey guys!
This days we've kept working on designing more storyboards, finishing some illustrations and on writing. We are almost done revamping Tom's expresions for his sprites.
On the coding side of things, we are working on Lollygram to make it more interactive ingame.
About the poll we did about the updates frequencies, the results have been really clear:

So we will keep...
2023-01-24 22:19:11 +0000 UTC
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Hey guys!
During these weeks since the launch of the C2R_Final we have been working on setting everything about the new C3R. The reworked version has been adding characters and paths and every new chapter has even more new added content to have in mind.
And, at the same time, some of the original scenes of C2 are being changed. Do you remember the shower scene? We've been working on expanding the number of illustrations of it and tomorrow you will see a bit on a new Art process post.
2023-01-16 21:38:20 +0000 UTC
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Hi guys!
You already have the C2R_Final available, both here on patreon (link) and on Itchio for those who prefer it (link).
In this version we have worked a lot on the adaptation of expressions and gestures of the sprites to the text. In any case, for C3R there will be important changes in th...
2023-01-08 23:36:18 +0000 UTC
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Hi guys!
(Quick) Weekly update here.
First of all, happy holidays! Here is the link to our annual celebration with an exclusive image for patrons: https://www.patreon.com/posts/happy-holidays-76325542
Then, we want to announce that the C2R_Beta version for android is already available. You have the link here: 2022-12-24 16:38:17 +0000 UTC
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Hi guys!
The Beta is out and you can find it here: [LINK]
First of all, we are happy to report that C2R_Alpha was released without any game-breaking bugs that prevented players from playing scenes. This has improved our launch quality. This is something we have worked hard on, so it is nice to see the result.
Second of all, but no less important, between C1R and C2R ...
2022-12-19 00:30:10 +0000 UTC
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Hi guys!
C2R Alpha is available! You download it via this link: https://www.patreon.com/posts/c2r-alpha-links-75843325
We want to remind you that this is an Alpha version, so expect some bugs that will be removed for the Beta release.
With the beta, there will also be a whole new scene, the gallery and the questionaire so that you may send us your feedback. We will...
2022-12-12 23:30:52 +0000 UTC
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Hi guys!
The Alpha is almost here! These pre-launch weeks are always a lot of work and revisions, but we can already tell you that both the script and the art are completely finished, as well as the programming of the scenes. These days we will focus on animating the sprites and fully testing the Alpha to be able to launch it in the next few days (depending on bug fixes). Although as always you already know that Alphas can contain errors, we are trying to minimize them as much as possib...
2022-12-09 22:44:38 +0000 UTC
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Hi guys!
Quick update this week:
Both Art and Script are almost complete, though some last minute ideas will make us add a few more things in both departments.
Other than that, we're speding these days on improving the code and programming scenes, plus we have a clear idea of how we want to "animate" our characters during the Posing phase (which will happen between the Alpha and the Beta alongside a part of the Music and the Debugging, that doesn't have to be finished...
2022-11-28 23:34:36 +0000 UTC
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Hi guys!
New week, new weekly update. We are already in the final stretch of CR2, which is always a month full of stress and things to do.
This week we have focused a lot on the code, programming the new sprites (mysterious new character, Sophie, improved Alice and her changes of looks and a change of clothes for an existing character), preparing the point and clicks of this chapter and improving things of the interface that did not finish convincing us. They are also weeks full of mee...
2022-11-18 00:12:43 +0000 UTC
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Hi guys!
Sorry about not posting a weekly update last week. We're short on time due to the final crunch but we will post one this Sunday. In any case, we wanted to update you on these days' progress.
We've been working on exporting all new art into the correct format, as well as with all small color and design nitpicks of CR1's art (most backgrounds have been retouched, you'll see the improvement in CR2).
Designing a new way to structure sprites has been another thing we've wor...
2022-11-09 22:31:49 +0000 UTC
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Hi guys!
New weekly post today with some quick updates.
First of all, we continue with the sprite updates. You might have gotten a glimpse of it in the post where we revealed Alice's outfit change and also in Halloween's post π earlier today. It is taking us quite some time to finish th...
2022-10-31 23:02:09 +0000 UTC
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Hi guys!
We're gonna switch some things around in this weekly post and leave the art part for the end.
As usual, we have to be a bit hush-hush with our work on the script, for obvious reasons. However, we keep chugging along on that department.
We have started optimizing certain things with the code and things start to work like we want them to.
Let's now talk about the art. We have been working hard on improving our sprites. This is a slow and cumbersome process, but ...
2022-10-24 22:40:54 +0000 UTC
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Hey, guys!
This weekly post comes a bit later than usual. We apologize for that. Let's get started.
On the art side of things, we've finished 3 new illustrations for two different scenes. We're working on another four illustrations plus on making some sprite variations, since people in the questionaire wrote that some were a bit static. We hear you and try to improve based on your suggestions. Updating sprites takes quite some time, as expected, but work is coming along nicely.
2022-10-18 23:13:16 +0000 UTC
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Hi guys!
Let's get this weekly update going!
First of all: art. We're working on some point and click stuff, so Fausto is working on some sprites and illustrations for it. Plus, a scene with 1 illustration.
As usual, there's not a lot we can reveal without spoiling things, but you can check out the sneak peek post we made here. Hopefully it helps with the waiting, which we k...
2022-10-10 22:42:01 +0000 UTC
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