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Redlolly

Redlolly

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Redlolly posts

Weekly update October 2nd

Hi guys!

It's incredible how our planning has helped us work on the art and script this week. It has made our workflow very smooth. It has been a week with a lot of work for everyone but things are going as expected.

In terms of art, we've been working on one of Sophie's scenes that already existed in the old C2, but we're going for 9 illustrations (some in comic-book style) instead of the 2 that the old version had. The more Fausto and I work together, the more confident we are i...

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Weekly update September 25th

Hi guys!

New week, and with it, a new update post. As usual, we start with the art. This week, we've been working on a new scene (6 illustrations) and we realized that we would require a new background. This is the second new background this chapter and both have been entirely made by Fausto. The background is now done and the scene is being polished as I write this post.

In terms of the script, the whole chapter is taking shape, but a long way is still ahead. Fortunately, some of...

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Weekly update September 18th

Hi guys!

As usual, let's give the art updates first: Fausto has been working on completing a scene (7 illustrations approx.) and it is almost done.
We are really liking the result. Although at first we were a bit apprehensive about the comic-book-style aesthetic, the more we work with it the more we like it. We believe it fits the project wonderfully.

In terms of the script, we've been introducing a scene that used to belong to chapter 3 into chapter 2's structure. We think t...

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Weekly update September 11th

Hi guys!

First of all, we want to answer the questions you shared with us in the last weekly update post, which was about the progress bars.

Q: Why do you separate between code and programming?
A: We refer to "programming" what we do to transform the text and images into a barebones chapter. This includes things like flags, scene transitions and point-and-click mechanics. On the other side, we use the term "code" to do anything outside the chapter. These are ...

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Weekly update September 4th

Hi guys!

We can finally show you what we've been preparing in order to be more direct and transparent when it comes to sharing how this project is going: the new progress bar system!

Weekly updates used to be somewhat vague: "This week we've been drawing", "This week we've been writing" and so on. This was due to the fact that it wasn't very easy to show progress without spoiling things. Thus, we've decided to create this system where we divide work among the main categories we wo...

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Weeckly update CR2 (21/8)

Hey guys!

Work this week has been slower, since we’ve been busy solving some issues:

The first of them was bothering us since C1R’s launch but we couldn’t quite put our finger on it. Eventually, we noticed that all ingame art seemed less saturated than when we were working on the image files. We couldn’t understand why at first, but after some tests, we discovered that it was due to an option during the image export into .webp files. It seems this option distorted the fina...

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Weekly update CR2

Hi guys!

Here's a quick update on what we've been working on these last few days:

We are still in the process of brainstorming and organizing and structuring the second chapter, but some progress has been made since last week. Enough so that we are already writing some scenes. One of them is a change from the old version that we hope you'll like better, since we think it fits best with the current narrative lines.

Fausto, our artist, continues working on Sophie. She has a to...

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Quick update (07/08)

Hi guys!
Here's a quick update on what we've been working on these last few days:

Like with every chapter, we first have to organize and structure all the different scenes we want there to be. This is partially done already since we are just remaking the chapter, but we also need to decide what scenes to change, what to add and what to remove, so not that much work saved after all.

Our artist, Fausto, is working on redesigning Sophie, with new dynamic poses and cute outfits tha...

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CR1_FINAL is now out!

Hi guys!
C1R is finally out! Check it here: https://www.patreon.com/posts/cr1-final-links-69843783 


Changelog:
- Fixed a bug in the gallery.
- Fixed some typos.
- Added some sounds in Alice's hot scene.
- Revamped the point and click mechanic in the first scene.

I leav...

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C1R_BETA

Hey guys! 

C1R_Beta is out! Check it here:  https://www.patreon.com/posts/69509899 

Changelog

  • Fixed the bugs you told us about. Thanks so much for your help! 
  • Fixed Alice's phone holding sprite. 
  • Added two new illustration in Alice's training scene to support the narrative. 
  • Added a new illustration in Tom's sce...

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Reworked C1_ALPHA

Hi guys!

WE FINALLY HAVE THE REWORKED C1_ALPHA OUT!!
Dowload it here: https://www.patreon.com/posts/69222766 

You have no idea what this last year of changes and work has been for us.
This chapter is the result of multiple choices that I've been making about the game's new focus, some of which quite risky. Making so many decisive changes is always scary, but I hope you like t...

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Quick update!

Hi guys! 

This past week we've been working full to finish the art. Remember how in a few posts ago we talked about how we had increased the amount of illustrations of Alice's solo scene from two to eleven? We played it out and thought it would be better with some more illustrations: it has fifteen now. Yeah, you read that right. We made this change because we think it's going to fit the script and our quality standards better. 

Speaking of the script. It's all done now!...

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New art background and new location

Hi guys!
Now that you've met the redesigned cast of Chapter 1 (patrons have already seen the mystery character revealed) and one of the illustrations (here), we want to continue showing you the new art with a background debut.  Here we show an entirely new location: the library. 

The old art...

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Mystery character C1'redesign

Hi guys!

Lately we have shown you many of the changes on the story and characters you are already familiar with. This time, we want to introduce one of the additions we want to include in the redesign: a new character joins the cast of LC students!

Who will it be? How will they influence Alice's life and the rest if the characters'? What new plots can we discover with them?


You can leave your speculations in the comments!❤️

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Marco's redesign

Are you lacking hugs and cuddles?
Were you separated from your teddy bear too early as a child?
Do you have a  craving for macchiato hunks?
Do you experience massive dong deficiency?

If you experience some or all of these symptoms, then a prescription for Marco® might be right for you.
Consult your doctor.

Side effects might include: extreme awkward feeling for days, a slight pain when walking the next morning, and experiencing the moral dilemma about power dynam...

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Bonnie's redesign

Hey guys!  

Only one of these is true about this character in LC:
A - Has an modern notion of virginity.
B - Values and respect herself enough.
C - Is a cinnamon bun. 

If your answer was C then congrats! You're thinking about Bonnie!  

Bonnie has been one of the characters I was sure I wanted to redesign, since I consider that the old design didn't do her justice. The basic features are still the same: a religious girl with curves for days, who ded...

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Quick update!

Hi guys!

April is almost over and May comes with a metric ton of work for us.

We are still working on the remake of Chapter 1, updating all the art, adding more illustrations, new scenes, a whole new character, improving our internal programming, adding an OST, etc.

That, however, does not prevent us to hear you guys. So by popular demand we're also working on improving our project's transparency. As you may have noticed, we're trying to publish at least one post eac...

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Meet the team: Fausto

Hey guys!

You've been seeing his art... and now the man behind, Fausto.  
We have been working together for six months now and, to tell the truth, it is very easy to work with him (something greatly appreciated when you work together on a small project for so many hours).
Little by little we are showing you the new art and we are very happy with the reception it is having. We have sometimes made risky decisions regarding the style and your reaction to it is very reassuring. ...

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Moore redesign

Let's start roll call:

Mature? Present!
Intelligent? Present!
A bit dorky? Present!
Married? Present!
Totally fuckable? Present!
Updated? Present!

Professor Moore is here young students of Lust Campus.

For Moore, we've pretty much decided to stick to the original character design. What we have added is the wedding ring. This was something that I had in mind from the conception of this character, but it was a point of contention with the previous artist. So wi...

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Darren redesign

You guys seem to like Darren best, so here's your favourite nerdy boy in all his new glory! 

For Darren we have decided to keep the essence of his character design, but we've added some details that enhance his personality. These are, for example, bitten nails and a slightly more insecure expression, among other things. We have also opted for a slightly more tacky color palette for his outfit.

Hope you like the new redesign.❤️

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Lei redesign

Hey guys!

As you have asked in the poll, here is another redesign of a female character, in this case Lei Hudson.
Although the character is made from scratch, together with the new artist we decided to keep Lei's most characteristic features. Still, after looking at all the proto-Lei (I'm sure the post on Lei's art process will be one of the longest, along with Sophie's) we decided to represent her with more Korean-like features than the typical Chinese.

Lei is one of the most ...

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Tom redesign

Hi guys!
As a result of the latest poll, today I reveal another one of the redesigned characters: Tom.

As you will see, some of the characters have remained quite the same as they were, and some others we have decided to give them a makeover so that they can be more adjusted to their personality. In this case we wanted to give Tom a slightly more modern look, -which in the previous design stylistically fits a more classic James Dean type-, but without losing his iconic "badass-asshol...

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Merry (and naughty) Christmas ! 🎄

Hi guys!

One more year is almost over... I think I speak on behalf of everyone if I say that it has been a year, at least, complicated.
So I wish happy holidays to everyone, and that you can enjoy them a little more than Rilke, who does not seem to be very happy in this sketch with his Christmas outfit .🤭

I'm still working to get the C5 out as soon as possible, although I still can't tell you a specific date. I have my head thinking about all the things that I want to change...

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Alice redesign

Hi guys!

I present you the new art applied in Alice. As you can see, it is a slightly more pictorial style than the previous one, but also with great quality.

We have taken advantage of the redesign to make some changes to the main character of LC: we have added the phone in the sprite, since it is very important in the video game, and tried to give Alice even more personality and naturalness.

What do you think? The truth is that I am very happy with the appearance that Alic...

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Let's talk about some changes.

Hey guys, too long without writing here and I have many things to tell you, so I already warn you that this is going to be a long post.

First of all, I want to apologize for being so missing and not meeting the delivery deadline for the C5. It is not a subject that I want to give many details about, but at the end of October the doctors detected a cyst in my mother's mouth and had to operate on her urgently, so all my energy has been dedicated to that. The operation was delicate, but fo...

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Meet the characters: Sophie Baudin

Sophie, the immature, messy, totally un-put-together best friend who can't seem to grow up.

Sophie is one of those characters who allow a humorous touch to the plot with her own chaos. She is an intense, melodramatic girl, who spreads her emotions everywhere. Hard to miss, Sophie always wants to be the center of attention and she does it with ease.

From a rich family with French roots, Sophie is a girl who places importance on her appearance and femininity. She is studying art, an...

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Supporting other devs: Team Monolith

Today we launch a new post category on Patreon: Supporting other devs.

In it we will share with you other erotic projects, so that you can discover new games that may interest you and it is also a good way to help small developers.
We won't do it very often, don't worry!



Monolith Bay
by Team Monolith

Their tale is centered around a young man, who moves to Monolith Bay, a small coastal town with an unusual past...

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Quick update!

Hello guys!
I hope this message finds you well.


First of all, I wanted to apologize for the bugs that this chapter has had. We are trying to do a quality project and if it comes out like this is unacceptable.

I suppose that trying to carry out all the programming by myself, that not a year ago I started learning to program, has been a mistake. . Right now you have the C3_final links functional (without the teacher's bug and the android file can be opened), but even s...

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Quick update C3!

C3_alpha is almost ready! And from what I've been reading, the hype is very high. Yay!

In my opinion and the proofreaders as well (thanks to the lovely Cassie, Simon and Lara, who are always making the best corrections so that it seems that my English is better than it really is 😅) this chapter is the most complet and complex of the three. Which makes sense, as it is the last introductory story.

The truth is that it has one of the scenes that I feel most proud of as a ...

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Quick update C3!

Hi guys!
I hope this message finds you well. I come to give you a little update on how Chapter C3 is going!

Yes, I know you are impatient, but it only takes one last effort because, if all goes well, the C3_Alpha will be ready next SUNDAY 21st. Yay!
And to make the wait even more bearable, next week you will have two new Sneak Peeks to feed the hype.

Remember that the C3_Alpha will always have some other bug, and in the C3_Beta, whi...

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