Hey all,
Thought I should give everyone an update. So...I had a computer issue last week, and was forced to take a week off, while waiting for a replacement water cooler to arrive, but the part came in, and since installation, my computer has been running quite smoothly. Since then, I've finished the refactoring and Dev tools I was working on, and have began working on the new Patrol engine for SP2. I've also started rendering for it. You can see some of the renders, and some of the WIP...
2023-03-18 03:44:09 +0000 UTC
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Hey all...wanted to give everyone an update on my progress with this Dev cycle so far. I am finishing up the big refactoring project probably today. As the attached images show, I've made a few tools in the process that will dramatcally speed up the content creation process for SP2. Which is quite welcome, since previously, adding content took a lot of time just due to the large amount of manual configuration that needed to be done. I've cut a lot of that out, and made tools to automate even ...
2023-03-03 20:31:57 +0000 UTC
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Hey everybody.
Time for an update! So This weekend I did a Bug hunt for Loser v0.09 and have since uploaded 0.09.02 to the download folder. You can find the folder on the original post here.
I've also spent the last week, Gutting the old code out of my game, and have been implimenting the new code. As you can see in the screenshot, I'm using the new code to build tools that wi...
2023-02-14 22:37:31 +0000 UTC
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I finally got Loser Released (2 weeks late)...So SP2 will be getting 2 extra weeks...Le Sigh...Someday...I'll get my timing right.
On the plus side...I have a fairly decent refactoring I need to do to with SP2 so the added time will be needed. For about a year now, I've been using a set of utility code snippets to make working in the Unity SDK easier, and they've treated me well, but...I've out grown the code snippets and have since purchased a Unity Inspector Customizer Suite. Wh...
2023-02-01 03:43:46 +0000 UTC
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It's taken me a touch longer than planned, but I finally got this update out. I'm sure you'll see why it took so long below in the Changelog!
Changelog
What's New?
- New Becky AT
- New Diane AT
- Diane Sex Minigame
- New System: Scaleable Actions
- New System: Passive Income
- New System: Social Media Profile
- New System: Room Upgrades
- New System: Spy Cams
- New Scaleable Actio...
2023-02-01 03:00:53 +0000 UTC
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Hey everyone.
I know this is late...I kept putting this update off til after I got a Test Build of the new Becky content finished, but I underestimated just how much content I had made for her this update. Underestimated badly.
I'm gonna try to finish the test build today. But this has put me behind a bit. I'm most likely gonna have to cut Gina from this update unfortunately, but she'll get two AT's next update to make up for it. I know many of you don't want to hear this, b...
2023-01-09 19:40:34 +0000 UTC
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Hey all...Time for an update!
So I've Been working hard on finishing up Becky's Renders, and I'm almost done with her basic schedule, though I also have to make a very large amount of renders specific to the Party, So I still have a lot of renders to do. Though I knew this AT was going to be a lot of work. Which is why I've been hesitant to list what else will be added this update. I can say that Diane and Gina will be getting AT's as well, though Jesse...hopefully but not certain. This...
2022-12-01 01:04:52 +0000 UTC
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Hey All,
Time for an update. I've finished the refactoring, and have been working to add in a lot of new content, that isn't quite character specific...That is...it won't be specific to just one character. Currently there's only one character that some of these new systems affect since I'll be using Becky as the example to duplicate on other characters. Here's what I've done so far.
Added in a few research options, and educational videos for Tech and Moral. Added in a passive inco...
2022-11-14 22:39:36 +0000 UTC
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Hey all,
Now that I'm finished with the End of the Month Stream, I wanted to hop in and give a quick update. I've spent the first week of Loser Dev doing some refactoring. The character scheduler was in dire need of some cleanup, and I finally dedicated some time to do that and remake all the character schedules with the new code. I'll be spending the rest of this week working out bugs, and adding in some Skill specific content. The skills I plan to focus on are Moral/Immoral Money and ...
2022-11-02 20:40:39 +0000 UTC
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What's new?
- Maggie Normal Events: Many New Events
- Character State: Impulsive
- Maggie Impulsive Events: Many New Events
- Location: Maggies Bedroom
- Location: Stephanies Bedroom
- Location: Coffeeshop
- Job: Barista
- Implimentation: New Flaw
- Mechanic: Dice Explosions
- Power Ability: Psychosism - Dreamscaping
- XP Progression  ...
2022-10-23 04:02:58 +0000 UTC
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Hey all...Time for an update.
So after a visit to see my dad this weekend, I'm back and working on the last bits of the SP2 Release. I had to cut Stephs content unfortunately. I ended up rendering over 400+ images for Maggie and it's taking a lot of work to get all of her new content and mechanics into the game. So...It is what it is.
I'm using Maggie as a template for future characters, so it's better for me to spend the time now to get her right...That being said, There's ...
2022-10-20 06:12:33 +0000 UTC
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Hey everybody!
I returned from my week off last week and have been tinkering with xp systems and have now started working on content. I've started with a building Maggies first alternative state. Her first one will be Impulsive. Currently it'll only trigger if she hits Impulse 10, and will last until her impulse drops below 8. That's the working plan. Though that design may change.
Anywho...I have a lot of render planned for the next few weeks. Once I finish Maggies second s...
2022-09-21 20:56:55 +0000 UTC
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Hey all,
I thought it was time to give a quick update since it's the beginning of week 3 for SP2 Development. I've finished the refactoring and am now onto building new systems. Currently, I'm working on the Job system as you can see from the attached renders. My goal is to try and have it done by tomorrow.
Speaking of. I'll also be doing my end of the month stream this Thursday and Friday, so for all you $30 Patrons out there, I'll bew doing that at the end of the wee...
2022-08-30 19:19:11 +0000 UTC
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Hey all.
Just a quick update. I've Spent the last week, refactoring SP2 and bugfixing Loser. I am officially done with Loser now, and can focus 100% on SP2.
I'm starting out by rebuilding the primary systems to be easier for me to work with. The Tech Demo was more or less a polished turd. It looked nice and shiny, but took a lot of work on my part to create content. So I've started rebuilding the problematic systems. I've already reworked the scene script code as well as the...
2022-08-12 18:29:15 +0000 UTC
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I fixed many many bugs, and did a major update to the UI. I've changed the primary font. No more confusion between 1 and 7.
Mega download here
Dropbox download here <-- Only use if you can't download from mega. Also still uploading at the time ...
2022-08-12 18:08:06 +0000 UTC
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What's new?
New AT's for:
- Gina
- Becky
- Diane
- Jesse
- Tilley
Additional scenes for Becky at the friday night party.
New Scrounging Action in Parents Bathroom
New Save Engine
New Inventory Function
What's it mean?
New AT's: Self Explanitory
Additional scenes for Becky at the friday night party: If you've gotten your hands on different drugs, you can now give them to Becky direc...
2022-08-04 03:55:43 +0000 UTC
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More like Bi-weekly...God I suck. I was so busy getting the final test build of Loser finished I totally forgot to post last week. This has made me come to a conclusion of sorts. I'm gonna need to reduce the amount of characters I focus on in Loser updates. As the AT's stack up, each one becomes longer and longer to make...which makes sense . The start of the game has a limited history of the main character, so the scenes tend to be foundational, and therefore end up being pretty short. But a...
2022-08-01 19:46:57 +0000 UTC
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Hey all,
So as we begin the third week of Loser Dev. I thought it'd be a good idea to give an update.
First off. The new Becky AT is complete! Hooray! I'm also workingon Dianes new AT currently. That being said, I added a lot of party content to Becky, that I'd originally planned to procrastinate on, and I think it's cost me the ability to add in a second Becky AT this update. It was never officially gonna happened, but was high in the "If I have time" category, and ho...
2022-06-29 00:26:17 +0000 UTC
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Hiya everyone,
It's about that time again. Thought I'd give you a quick update on where were we are at the beginning of week 5 of Loser Dev.
I'll be finishing the rendering for Becky's first AT probably today, and should have it written and being tested by the end of the week. I would be further along, but I decided to add in some of the Embraced unhealthy actions to her, which meant a lot fo extra rendering. But...It needed to get it done, and sooner is always better than l...
2022-06-14 21:12:54 +0000 UTC
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Hey all,
I thought I'd give you an update now that I've had a full week of development on Loser after SP2. I've done some major refactoring in order to impliment a new save engine. Don't worry your old saves will work just fine, but they will be replaced with new saves from here on out. I'm also working on developing Tilleys first transformable AT, and I should have it completed by the end of the day :D
So what else is planned?
New Becky AT <-must have
New Dia...
2022-05-27 19:57:46 +0000 UTC
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Hey all!
I'm finally done with the initial build of SuperPowered2. Keep in mind that this really only has enough content to show the gameplay, UI, and give an idea of the potential. It's a very thin slice of what I have planned, and now that I have a large part of the underlying systems working, The next few builds will expand dramatically. Here's a few things to look forward to in the next few builds: Unstable States, Patrol Actions, Investigations, Professional Skills, Skill & Pow...
2022-05-18 18:55:42 +0000 UTC
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Hey everybody!
Time for an Update.
I've finished the SP2 Tech Demo as of yesterday and am now cleaning up bugs. There's a good chance that said Tech Demo will be released tomorrow. Which is pretty rad. It currently has the default schedule of Maggie, and one default event for Stephanie, though that Event will be expanded on greatly in future releases.
One thing the Tech Demo does not have is progression. You can build Billy with the new character creation system,...
2022-05-17 23:23:12 +0000 UTC
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Hey All, just giving an update before the end of the month stream.
I've finished all the system work, and am now making content for the Tech Demo. It's been a little slow , because 3 major systems work so closely with each other, that working out the bugs takes a lot of sleuthing, and because as I'm making content, I'm coding new functions into the system, but the game is finally operating as I intended (for the most part) and I have a week of making content left, though I may push it a...
2022-04-29 19:32:45 +0000 UTC
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Hey everybody, Sorry I didn't post last week. I had to put my dog to sleep two Fridays ago, and after taking a few days to sort myself out, I just jumped back into work.
So where are we with SP2?
I have all the core systems for the first tech demo finished and working, and am now creating some auxillary systems (saving & loading, settings, ect...) before moving on to content creation. As this is the beginning of the 6th week I should have a decent amount of content for a...
2022-04-18 19:34:49 +0000 UTC
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Hey everybody!
Time for an update. So this is the beginning of week 3 of SP2 Development, and things are going well. I've got a lot base functionality made, and only a few core systems left to build, before I can focus primarily on content. That being said...I'm currenly working on content, to test new systems. Here's a quick update of what's been made so far.
- Dialogue System (custom built for SP2)
- Audio Manager (there will be sound O_O )
- Character Sc...
2022-03-28 15:07:47 +0000 UTC
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You can find them in the Download Folder.
2022-03-21 22:17:16 +0000 UTC
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Hey all,
I've been working on SP2 for the last 4 days and wanted to give everyone an update. Currently I've gotten the basics of the dialogue system working, and as of yesterday I've finished 90% of the character screen. I plan to work on the character creation screen today. Ideally by the end of the weekend, I'll be finished with all the intro stuff, and will be ready to start working on gameplay systems (such as time progression, event schedules, and locations). That's all I hav...
2022-03-18 20:53:39 +0000 UTC
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This will be the last content update for SuperPowered. There is a bugfix that needs to be applied as well. NEW NEW BUGFIX
What' New?
- Updated Coffeeshop
- Danni Contact Interactions
- Danni Negative Interactions
- Danni Invite Over scene
- Danni Poly Content
- Danni Unstable States
- Danni Fetish Content
- Danni Date Night
- Danni and Stephanie Dressup competition (additional Content)
- Sister Massage Scene Exte...
2022-03-18 20:30:33 +0000 UTC
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There've been a few bugs that have interfered with saving, as well as a few other ods and ends. These issues should be resolved now.
Downloads:
Mega
Dropbox <--Only use if you can't access mega (traffic is capped here)
2022-03-06 09:20:20 +0000 UTC
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Hey all,
This version of Loser is finally done.
What's new?
- 2 New ATs for Diane
- New AT for Becky
- New AT for Gina
- New AT for Jesse
- New Location: Boutique
- New Location: Stripclub
- New Job: Cashier
- New Function: Temporary Reputation
- New Function: Mood Modifiers
- New Feature: Outfits
- New Topics, Items, and Clothing
- The intro scene at the beginning of the game...
2022-03-04 02:49:13 +0000 UTC
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