This is the 8th episode of the tutorial series based on the game Portal, where I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. In this episode, I am going to work on how to shoot projectiles through the portals. So when you shoot a projectile into one of the portals, it will exit with the same speed from other portal.<...
2023-09-22 09:01:01 +0000 UTC
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Here is a demonstration of reactive grass system implemented in unreal engine 5.3. The grass can react to any number of characters and simulated physics objects by following this method. Also, the characters or other objects can leave a trail on the grass field by making grass trampled along the path. For this I will be using runtime virtual textures.
password=CLM_Reactive
2023-09-20 09:01:01 +0000 UTC
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Here is a demonstration of fire propagation system updated into unreal 5.3
This fire propagation system allows you to use a Flamethrower fire and burn grasses and trees. Fire can spread realistically across grasses and trees. Trees can also catch fire from burning grasses and adjacent trees in contact with them. Fire can spread only to the grass areas and trees, not to soil areas on the landscape. Burnt surfaces will be visible throughout the gameplay once grasses or trees are burnt. Th...
2023-09-19 09:02:00 +0000 UTC
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This is the 7th episode of the tutorial series based on the game Portal, where I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. In this episode, I am going to work on a method to prevent overlapping portals. If player shoot portals, one over other, in the current implementation, it will spawn 2 overlapping portals, whic...
2023-09-18 09:02:00 +0000 UTC
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In this unreal engine 5 tutorial, we are going to implement a procedural centipede. This will be based on the procedural snake/dragon character we implemented in the following playlist. https://youtube.com/playlist?list=PLNTm9yU0zou7Z2qFOYjpFQlWajcEqie0-&si=zbpCPp4ZQzb3Jh6p Here we will implement a method to simulate animated legs of the centiped...
2023-09-17 04:00:57 +0000 UTC
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In this unreal engine 5 tutorial, we are going to implement a tilt shift like effect that is suitable for a top down game. Here, the tilt shift effect will be achieved using a post process material effect. In this effect, the center of the screen will remain sharp and closer to the edges of the screen, the rendered image will be blurred. We will implement material parameters to control the intensity of the blur effect and how far it spreads from the edges towards the center.
password=CL...
2023-09-15 09:01:59 +0000 UTC
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This is the 5th episode of the tutorial series based on the game Portal, where I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. In this episode, we will look into how to place the portals within the bounds of the surfaces that are designed to place portals. So, portals will not be placed partially on supported surfaces ...
2023-09-14 09:01:59 +0000 UTC
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This is the 4th episode of the tutorial series based on the game Portal, where I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. In this episode, we will look into how to distinguish the surfaces that support placing portals and doesn't support placing surfaces. In portal game, we can place portals only on white concrete...
2023-09-13 09:01:23 +0000 UTC
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Here is the updated version of the dynamic procedural nature system I have developed in unreal engine 4.25. Here the whole world changes its appearance according to the season of the year. We have implemented seasonal color changes, tree leaves reduction in fall and snow cover in the winter, snow melting and growing leaves back in the spring. This works seamlessly in the run time of the game.
password= CLM_Seasons
2023-09-12 09:01:01 +0000 UTC
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This is the 3rd episode of the tutorial series based on the game Portal, where I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. In the previous episode, we implemented jumping through portals. Today, we will look into how to shoot the portal gun and place portals in the runtime on walls.
password=CLM_ShoortPortals...
2023-09-11 09:01:01 +0000 UTC
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This is the 2nd episode of the tutorial series based on the game Portal, where I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. In the previous episode, we implemented the visual part of the portals. Today we are going to implement actual jumping or teleporting through the portals.
password=CLM_Portal2
2023-09-10 09:02:00 +0000 UTC
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In this tutorial series based on the game Portal, I am going to implement the portal system in you have seen in that game. Basically, you can place portal doors on the walls by shooting the portal gun. From one portal, you can see as you are seeing through the other portal. Here we will define a dynamic system which simulate the same portal effect as in portal game in unreal engine 5.
password=CodeLikeMePortals
2023-09-09 09:02:00 +0000 UTC
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In this episode of the elevator/lift tutorial series, we are going to add a gate or a door to the top and bottom entrance of the elevator/lift. Here, when the elevator is at bottom, the bottom gate will open and when player enter the lift, the gate will close and it will start moving up. Then once it reach the other end, the gate of that end will open. Everything will be replicated.
2023-09-08 09:02:00 +0000 UTC
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In this episode of the unreal engine 5 car race series, I am going to show you how to create a material that can render a number that can be changed dynamically. The car will have a number on the sides and the number is rendered with a material, its not a widget in 3D space so that we can render it consistently with the car paint.
password=CodeLikeMe_Garage
2023-09-07 09:02:00 +0000 UTC
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In this episode of unreal engine 5 shooter series, I am going to improve the grenade throwing mechanism. In this game not just grenade, we can throw rocks, flashbangs and smoke grenades too. Here, we are going to fix some issues related to mismatches between prediction arc that helps player to aim the grenades and the actual location where the grenade lands. Also, reducing the bounciness of the grenade to prevent moving too much away from the landing location.
2023-09-06 09:01:02 +0000 UTC
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In this episode of unreal engine hand to hand combat system, I am going to address an issue with input spamming or button mashing. For example, if player keep smashing punch button, player character will start the punch and then it will be interrupted and restarted again and again as player spam inputs. Also, when character is performing a linger finisher move, if another input button is pressed, that can be interrupted too. So, we are going to fix that issue in this episode.
2023-09-05 09:01:01 +0000 UTC
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Here is a demonstration of Hand to Hand Combat Finishers System updated to unreal engine 5.2. This system includes regular attacks such as punches and kicks and special finisher moves. In a finisher move, characters perform complex animations that needs to properly synchronize between both attacker and victim.
password=FinisherSpammingFix
2023-09-04 09:01:01 +0000 UTC
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In this episode of the elevator/lift tutorial series, we are going to work on replication of the elevator system so that you will be able to use this system in a multiplayer game. When one player use the elevator, other players will see the elevator moves up.
Project files
password=CodeLikeMe_LaddersGlidesZipli...
2023-09-03 09:01:01 +0000 UTC
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In this episode of the elevator/lift tutorial series, we are going to add switches to call elevator. If player reach the top position of the elevator, but the elevator is at the bottom, player can reach the call elevator switch and press E, so that the elevator will come to player's level and player can enter it.
Project...
2023-09-02 09:02:00 +0000 UTC
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In this episode of unreal engine 5 shooter series, I am going to show you how to migrate the shooter project we have worked on into your project so that you will be able to use features implemented in this project in your own projects. This involves few extra steps rather than just migrating the blueprints you want from content browser as it involves some C++ components.
Shooter Project Files
2023-09-01 09:02:00 +0000 UTC
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Today we are going to implement a simple elevator or lift in unreal engine 5. Here we will implement a lift or elevator system when the character walk to the elevator platform, if the platform is at the bottom location, it will move to the top level of the elevator. If it is in the top, it will move down to the bottom point of the elevator.
2023-08-31 09:01:01 +0000 UTC
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This is the 4th part of the unreal engine 5 prone system tutorial. In this episode, we are going to work on how to replicate the prone system implemented in unreal engine 5. So you would be able to use this system in multiplayer games.
password=CodeLikeMe_Prone
Project Files
2023-08-30 09:01:01 +0000 UTC
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This is the 2nd part of ladder, gliding and zipline system replication tutorial. Here we are going to work on replication of ladder climbing mechanism we have implemented in this project. So, you will be able to use this procedural ladder climbing system in a multiplayer project.
Project files
password=CodeLike...
2023-08-29 09:01:02 +0000 UTC
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In this tutorial, I am going to show you how to replicate the gliding system and the zipline system we have implemented. So we would be able to use these systems in a multiplayer game. You can watch the implementation of each system in following videos.
Project files
password=CodeLikeMe_LaddersGlidesZiplines
2023-08-28 09:01:01 +0000 UTC
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Here is the unreal 5.2 update of ladders, glides and ziplines. These are the original tutorials I worked on each of these systems.
Project files
password=CodeLikeMe_LaddersGlidesZiplines
2023-08-27 09:02:00 +0000 UTC
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This is the 2nd part of the tutorial I am doing on how to re-skin the menu system we have developed into a new design. I hope these tutorials will be able to help you with how to change the design of the menu system we have developed into the design you want to match your game.
password=CLM_MenuSnow
Project Files...
2023-08-26 09:01:01 +0000 UTC
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In this tutorial, I am going to show you how to add a new language to the complete menu system we worked on. Here, after adding a new language, it will show up on display options under menu languages and player can switch to the selected language. So, all the menu items will be shown in selected language.
password=CLM_MenuSnow
2023-08-25 09:01:01 +0000 UTC
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Here is a demonstration of updated unreal engine 5 Niagara fire arrow rain effect.
Tutorial: https://youtu.be/salbjIh8lyU
Password=CLM_FireArrows
2023-08-24 09:01:02 +0000 UTC
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Here is a demonstration of updated unreal engine 5 Niagara arrow rain effect.
Password=CodeLikeMe_ArrowRain
2023-08-23 05:17:05 +0000 UTC
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This is the 2nd part of the Unreal Display Library Plugin tutorial we are working on. Here we will look into how to set the display the game is using. When we have multiple displays available, We will be able to select the monitor we need to use in display options and apply the changes to move the game window to selected monitor.
2023-08-21 09:01:01 +0000 UTC
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