project Files : https://www.patreon.com/posts/35152293 This is a special request tutorial from one of the patrons. The objective is to implement an item inspection system. as the first part, highlighting an object when hovering the mouse over it. So that the player would know that this object is interact-able. support my work : 2020-03-23 18:34:14 +0000 UTC
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Here is the project file of object inspection system
password : codelikeme_inspect
2020-03-22 19:28:08 +0000 UTC
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Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is this weeks lecture on shaders and materials. In this lecture, we are going to talk about shaders and materials and do some exercise on to get familiar with shader writing using https://www.shadertoy.com/
2020-03-22 19:23:00 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create an NPC civilian character who would just sit in some benches in the game world. if they notice a danger, they will run away from that place. otherwise, they will just sit there. This behaviors will be driven through a behavior tree based AI sys...
2020-03-21 19:45:59 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to show you about the auto exposure settings in unreal engine and how it works. in my night sky scene, when the moon is present in the view, stars fade out and become invisible due to the auto exposure/ eye adaptation settings. I am going to fix that pro...
2020-03-21 19:45:25 +0000 UTC
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This is to cover a request I got from one of the patrons. Last time we worked on restoring handgun equip part and there were some issues in holding the gun and the left hands position. I am going to address those issues and properly place the left hand using IKs. support my work : https://www.patreon.com/CodeLikeMe Like my facebook page for more content : 2020-03-21 19:44:44 +0000 UTC
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This is to cover a request I got from one of the patrons. Last time we worked on handIK issues for the handgun and today I am going to work on changing the camera when the player try to aim. when player try to aim with right mouse button, the corridor camera will switched to a over the shoulder camera and when stop aiming, it will return to the corridor camera. support my work : https://www.patreon.com/CodeLike...
2020-03-21 19:44:04 +0000 UTC
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In this episode, I am going fix some of the issue I have when the NPC character aim towards the player. Specially when the enemy and player is not in the same height level of the ground, the enemy aiming is off from the target. Download Project :
2020-03-19 09:47:49 +0000 UTC
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Here is the project of the doors and auto doors video I have done
2020-03-15 19:03:39 +0000 UTC
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Project Files : https://www.patreon.com/posts/34825247 In this episode of unreal engine open world series, I am going to add phases for the moon I added for night sky. There will be a parameter exposed from the material trough the dynamic atmosphere blueprint and we can change the phase of the moon using that parameter. support my work : 2020-03-15 18:43:38 +0000 UTC
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Project Files : https://www.patreon.com/posts/34825247 In this episode of unreal engine open world series, I am going to continue on the dynamic time of day system using the new skyAtmosphere component in unreal engine. Today, I am going to add a moon to the system. In the night, the moon will rise as the sun goes down along with the stars and the moon will set in the morning as the sun rise in the morning. &...
2020-03-14 19:28:26 +0000 UTC
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Project Files : https://www.patreon.com/posts/34825247 In this episode of unreal engine open world series, I am going to continue on the dynamic time of day system using the new skyatmosphere component in unreal engine. Today, i am going to make the stars appear smoothly when the sunset and then disappear smoothly when sun rise. support my work : 2020-03-14 19:27:44 +0000 UTC
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This is to cover a request I got from one of the patrons. Last time we created a character with a modular approach where the character head, lower body and upper body are different skeletal mesh components as for customization purposes. Now we are going to restore handgun pickup part which comes from the character interaction template. support my work : https://www.patreon.com/codelikeme
2020-03-14 19:26:05 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to continue on the dynamic time of day system using the new skyatmosphere component in unreal engine. This system will also have stars in nighttime, which we don't have in default sky atmosphere. Today,I am going to add a time variable to the bp_atmosphe...
2020-03-14 19:25:07 +0000 UTC
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Here is the project files of day and night cycle with moon I developed in episode 380 in open world series.
password : codelikeme_moon
2020-03-14 18:00:31 +0000 UTC
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Thanks for helping me to reach this level. Please accept my sincere gratitude for your tremendous help and support on this journey. And stay safe in this troubled times.
- Thilina
2020-03-13 10:18:32 +0000 UTC
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This project contains the day and night cycle I developed as of episode 379 using skyAtmosphere component in unreal engine
password : codelikeme_stars
2020-03-12 17:40:45 +0000 UTC
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project files: https://www.patreon.com/posts/34738323 In this episode, I am going to implement a lightsaber combat system in unrealengine 4. FOr this I am going to use my open world RPG melee combat system I have developed in my open world tutorial series. I am going to create a lightsaber as a new weapon and add it to the character. support my work :
2020-03-10 18:46:04 +0000 UTC
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Working on restoring handgun functions after integrating with the horror engine and new modular character
2020-03-10 18:45:13 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create a dynamic time of day system using the new skyatmosphere component in unreal engine. This system will also have stars in nighttime, which we don't have in default sky atmosphere. support my work : 2020-03-10 18:43:58 +0000 UTC
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Here is the project files of lightsaber combat system I have developed
password : codelikeme_lightsabers
2020-03-09 19:13:38 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am trying to restore my day and night system with the new unreal skyatmosphere system. But as It doesn't have stars, I started to modify the system. Here is the progress I made. It may take a couple more episodes to finish this part. nigh sky texture from :...
2020-03-08 18:35:34 +0000 UTC
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Project Files : https://www.patreon.com/posts/34555446 I implemented a grass collision system where the grass will react and move away when player walk on them and another system when something explode, grass reacts to the explosion by bending outwards from the explosion. But those features were broken after reworking on grass materials and I am going to restore them today. support my work : 2020-03-08 18:34:49 +0000 UTC
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Project Files : https://www.patreon.com/posts/34555446 Today, I am going to upgrade my unreal engine open world RPG project to unreal engine 4.24 version and see if i get any new problems after that. I will share the updated project files in the link above. support my work : https://www.patreon.com/CodeLikeMe Like my facebook pag...
2020-03-06 18:38:11 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue with character randomization mechanics. This time I am going to randomize cloth of the NPC character in the world. support my work : https://www.patreon.com...
2020-03-06 18:37:42 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue with character randomization mechanics. This time I am going to randomize the facial hair color and the amount. Either we can have a character with no facial hair, or thick beard, or mustache, or both. we can change the density of th...
2020-03-06 18:37:06 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue with character randomization mechanics. This time I am going to randomize the skin color of NPC characters. The reason to develop this randomization/customization is so that I can make the characters look different upto some ex...
2020-03-06 18:36:33 +0000 UTC
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In this episode, I am going fix some of the bugs I have in shooting mechanics of the third person character I have created for the third person shooter game in unreal engine 4. This particular bug happens when there is no collider when shooting to get hit by the bullet Download Project : https://www.patreon.com/posts/31567533
Full Third person shooter series : 2020-03-06 14:30:01 +0000 UTC
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In this episode, I am going fix some of the issue I have when the NPC character aim towards the player. Specially when the enemy and player is not in the same height level of the ground, the enemy aiming is off from the target. Download Project : https://www.patreon.com/posts/31567533 Full Third person shooter series : 2020-03-05 14:32:11 +0000 UTC
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updated project files of my open world project into unreal engine 4.24
password : codelikeme_4.24
put all the files downloaded to same folder and extract with src.zip with winrar
[If you get a null reference error, just delete it to get rid of this error. Load all the sublevels and search "advanced foliage" and delete the first advanced foliage spawner as you can see in the following screenshot
2020-03-04 01:24:25 +0000 UTC
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