Project Files - Randomizing NPC Characters
Here is the NPC randomization system update as of episode 373 in open world series.
2020-03-01 15:47:54 +0000 UTC View Post
Here is the NPC randomization system update as of episode 373 in open world series.
2020-03-01 15:47:54 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to randomize/customize the character so that I can make the characters look different upto some extent even though I am using the same character models repetitively for NPC characters. First part of randomization is customizing hair colors. &nbs...
2020-02-29 18:06:15 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create 2 more variations of civilians with the newly imported and retargeted character models. Those characters will be spawned along the road randomly. support my work : 2020-02-28 16:47:24 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have another civilian character that I already setup an animation blueprint and animations. So, I am going to retarget that animation blueprint along with all...
2020-02-28 16:46:54 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have another civilian character that I already setup an animation blueprint and animations. So, I am going to retarget that animation blueprint along with all the a...
2020-02-26 19:44:26 +0000 UTC View Post
Here is the road blueprint and pedestrians AI as of episode 368 in open world series.
password : codelikeme_pedestrians
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code This is another request I got from one of the patrons. The request was to show how to make a central point where the settings for multiple procedural objects to can be changed. This feature would be handy if you have a huge world with many procedural objects and when you wanted to do modifications to similar type pr...
2020-02-25 17:48:08 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to fix some of the issues I have in the dynamic pedestrian spawning system. sometimes, I get an infinite loop error and breaks the game. I am going to debug and see how to fix that problem. support my work : 2020-02-25 17:46:34 +0000 UTC View Post
This is to cover a request I got from one of the patrons. Here I am going to show you how to retarget animations with the animation blueprint to another character. The reason to do that is, I wanted to replace the character in the character interaction template with another female character. The female character has a different skeleton, therefore, i can't directly replace that character mesh without re targeting. support my work : 2020-02-23 18:03:48 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going dynamically spawn pedestrians along the road. after spawning them, they will start walking on the road back and forth along the road continuously. #CodeLikeMe #unrealengine #ue4 #indiegamedev
2020-02-23 18:02:32 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I wanted to do something different. I saw this art from this great artist avant choy and I wanted to build that fantasy city in unreal engine. So, I started sketching that level with unreal bsp geometry tools. Unfortunately my 3D modeling knowledge is limited so I can't build the required 3D models properly. ...
2020-02-20 19:11:19 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to implement an AI NPC character who can follow roads. *In my level, there is a village near the beach area and there is a temple in the top of the island. The road connects these 2 points and pedestrians follow the road and go back and forth be...
2020-02-20 19:10:29 +0000 UTC View Post
In this episode of unreal engine third person shooter series, I am going to fix some issues i have in the NPC enemy character when turning towards the player while aiming. at some point, he turn to the opposite direction and disengage from aiming at the player or the enemy character. Download Project : https://www.patreon.com/posts/31567533 Full Third person shooter series : 2020-02-20 07:20:44 +0000 UTC View Post
In this episode of unreal engine third person shooter series, I am going to fix some of the aiming issues I have when my NPA AI character aiming at player. The main problem is, it doesn't align to the player's direction. Download Project : https://www.patreon.com/posts/31567533 Full Third person shooter series : htt...
2020-02-20 07:16:58 +0000 UTC View Post
password : shootlikeme_aiming
Here is the project files as of episode 43 in third person shooter game
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create a public park area in my island village near the temple. Later on I am planning to add some villagers, civilian NPC characters hang around this area sitting on benches, go from the houses to the temple, to the park back and forth to gi...
2020-02-17 18:37:53 +0000 UTC View Post
This project contains the demo map and material I created to look like a hologram
2020-02-15 19:21:34 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to edit the collisions of static meshes. How to apply complex collisions or simple collisions, discuss the difference and how to manually edit and setup collisions. The reason I am doing this is, I ran into some collision issues ...
2020-02-15 19:09:32 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create design the temple entrance area at the bottom of the procedurally generated staircase in the previous episode. For this, I am going to use free infinity blade 3d models. support my work here : 2020-02-15 19:08:37 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create a staircase in the island level to access the shrine in the top of the island. I am going to utilize the procedural tools we developed in previous episodes to create the staircase so that we don;t have to place staircase meshes by hand...
2020-02-12 18:43:58 +0000 UTC View Post
This project contains the hyperspace effect and the infinite subway effect I developed as in star wars jedi - fallen order game
2020-02-12 04:50:33 +0000 UTC View Post
I was playing star wars Jedi - fallen order and wanted to see how they have developed the hyperdrive in hyperspace effect. So, it seems it is just a moving material applied to a capsule around the ship. So, I recreated that effect in unrealengine.
Project Files : https://www.patreon.com/posts/33957179
support my work : 2020-02-11 19:10:33 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to merge multiple static meshes into a single object inside unreal engine. I had to do this because I was trying to place the megascan cliff object in aprocedural manner. But they were open objects and because of that, when...
2020-02-11 19:09:12 +0000 UTC View Post
This update contains all the updated character blueprints as of episode 361.
password : codelikeme_civilian
This update contains the island level I have developed as of episode 361 in unreal engine open world series.
This contains
- updated landscape material
- procedural cliff placement tool
- water material
- and the island level
pasword : codelikeme_island
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am continuing to work on blending the rock textures with the landscape textures. This time, i am trying to match the landscape rock layer texture color with the rock meshes' color. support my work here : 2020-02-09 18:48:09 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I was trying to blend the rock texture with the landscape textures by modifying the rock material to render grass on the top side. But it I couldn't make it work upto the required quality. SO, this is a failed attempt and feel free to skip this video. &nbs...
2020-02-09 18:44:16 +0000 UTC View Post
In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. In last episode we added an AI perception sight component. When the npc character start seen the player, it will equip the weapon and start aiming, if the player walk away from the sight radius, it will stop aiming. Today, we are going to see how to keep the NPC AI character keep targeting towards the player once he see the player character and when player is movi...
2020-02-08 05:40:14 +0000 UTC View Post
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. This time, I am going to import some of the megascan cliff assets and place them in the island level. support my work here : https:...
2020-02-08 05:05:36 +0000 UTC View Post
Update AI system for the third person shooter project as of episode 41 in TPS series. Now NPC AI system can identify enemies and allies
password : codelikeme_enemyDetect
2020-02-07 17:20:34 +0000 UTC View Post