Today, I am going to implement turn in place animations for the third person shooter character. When the character is in aiming mode, i need a way to rotate or turn the character when the player try to move the aim to left or right. If the character is on the move, this is not a problem as this will be automatically taken cared by the movement blendspace. But if the character is in place, this would be a problem. Therefore, i am going to add turn in place animations.
you can downl...
2019-09-16 15:00:07 +0000 UTC
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This update contains the latest character blueprint with the climbing system update as of episode 269
2019-09-15 14:03:05 +0000 UTC
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Here is a preview of the game we were working on some time now. This is a Third person shooter game. The story is based on a character who served the Sri Lankan Army during the war period from 1983 to 2009.
#CodeLikeMe #Arimac 2019-09-11 14:16:29 +0000 UTC
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Thank you everyone for the support. If its not for you guys, I would have given up on this already. You are the real supporters who kept me afloat through this. I will continue to do what i even better in future.
2019-09-10 18:44:40 +0000 UTC
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Today, I am going to add create a way to rotate the body towards the aiming direction. Usually this is done with aim offsets, but today, i am going to try it without using an aim offset asset. I am going to modify the bones through the animation blueprint of the character to look at the aiming direction.
#CodeLikeMe #unrealengine #ue4 #TPS
2019-09-10 14:27:11 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to get started with aiming with the weapon. first part is to blend the aiming pose on top of the characters normal locomotion animation blendspace using a layered blend per bone technique in unreal engine animation system.
#CodeLikeMe #unrealengine #ue4 #TPS
2019-09-08 10:41:53 +0000 UTC
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Texture & Material Code : https://www.patreon.com/posts/code-snippets-28294601
In this tutorial, I am going to create an ice material. I am going to use this material when i atack enemies with frost arrows, they will be frozen for a moment. when they are in frozen mode, I will use this material later to give them a frozen look.
2019-09-07 16:51:59 +0000 UTC
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This archive contains the complete character blueprint updated to the date
2019-09-04 17:55:12 +0000 UTC
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Today, I am going to show you how to set fire to enemy characters and kill them with fire arrows in unreal engine 4. WE have already implemented shooting and emitting fire particles from the skeletal mesh of the enemy character, today, let;s see how to put burn marks throughout the enemies body and kill with fire.
2019-09-04 06:28:31 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe.
In this tutorial, I am going to show you how to emit particles from a skeletal mesh of a character in unreal engine 4. I am going to use this effect to show a burning effect on character bodies when I shoot them with fire arrows.
#unrealengine
2019-09-04 06:25:02 +0000 UTC
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Required animations : https://www.patreon.com/posts/29540904
In this episode of my unreal engine third person shooter series, I am going to add a crosshair or a to my game. when player press right mouse button, a crosshair will appear on the middle of the screen and when release it, the crosshair will be gone.
#CodeLikeMe #unrealengine #ue4 #TPS
2019-09-03 13:04:50 +0000 UTC
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Today, I am going to show you how to add an increasing counter that starts from 0 and shows the number rise upto the given amount. This will be used to show the current amount of the resource type available in my inventory.
#unrealengine, #inventory and #crafting system
2019-09-01 17:24:44 +0000 UTC
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I am going to show you how to craft arrows using resources in unreal engine 4. According to the design of my game, I need 1 wood and 1 feather to craft an arrow. These required raw materials can be collected in the game world and using those materials, I can craft arrows.
2019-09-01 17:23:52 +0000 UTC
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Today, I am going to implement a crafting window. When I press on some craftable resource type like arrows or magic potions in my inventory, a crafting window will appear. There it will show details about the raw materials required to craft that particular element and option to craft that item.
2019-09-01 17:22:51 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to add an IK function to the left hand of the soldier character to keep the left hand on the rifle. At the moment, due to mismatches in animations, the left hand of the character is slightly away from the rifle's position where the hand should be. I am going to move the left hand to correct position using IK.
2019-09-01 05:10:03 +0000 UTC
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This update contains the upto date character blueprints with climbing system and some bug fixes in bow and arrow
2019-08-31 18:33:23 +0000 UTC
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2019-08-31 07:17:56 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to implement toggle crouching function for my third person shooter character. When the character go into crouching mode, movement animations will be smoothly faded intro a different 2d blendspace with crouching animations and also the character movement speed will be smoothly changed.
Download the required animations below
2019-08-29 15:59:29 +0000 UTC
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Here is a screenshot of toggle weapon macro. Uploading this as per the request from
TeemArt
2019-08-25 15:39:14 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to implement a way to smoothly change the speed of the character when it changes the movement mode. For example, my character can have different movement modes like walking, running, crouching, sprinting and when i change this mode, the transition will be smooth not just from the animations, but also in real character speed.
#CodeLikeMe #unrealengine #ue4 #TPS
2019-08-22 13:29:00 +0000 UTC
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this update contains updates of ledge climbing system as of episode 248
2019-08-20 17:27:23 +0000 UTC
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In this episode, I am going to change the characters movement speed modes between walking and running in my unreal third person shooter game. Also, I will lay the basic architecture to setup other movement modes like crouch, prone and sprinting.
#CodeLikeMe #unrealengine #ue4 #TPS
2019-08-19 16:18:41 +0000 UTC
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This is the 4th episode of our ongoing unity tutorial series on kimaki. Today, we are going to import the character model to the project and setup the character in our game. you can download the character model from the link below.
you can download kimaki here:
Android : https://play.google.com/store/apps/details?id=com.arimac.kimaki&hl=en ...
2019-08-17 14:36:07 +0000 UTC
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To support advanced movement features like strafing to sides while maintaining the gaze at enemies direction, we need to have a 2D blendspace to play movement animations accordingly. Today, I am going to improve the movement animation blendsapce I already have with strafing and walk back animations.
Download required animations below
#CodeLikeMe #unrealengine #ue4 #TPS
2019-08-16 17:26:19 +0000 UTC
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In this episode, I am going to attach the gun to my third person shooter character developed in unreal engine 4. The gun will be attached to the hand of the character using a socket. The skeletal mesh of the gun I am using this tutorial can be downloaded below.
Support my work : https://www.patreon.com/CodeLikeMe
#CodeLikeMe #unrealengine #ue4 #TPS
2019-08-15 18:18:03 +0000 UTC
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I got couple of complains regarding the horse and I have missed the part where i add a camera and toggle input events. so here are some screenshots to help you out.
horse camera input

toggle input is implemented through BPI_player_input interface
Horse toggle input

toggle input player
2019-08-14 18:36:18 +0000 UTC
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In this episode, I am going to add an animation blendspace for the movements of the third person shooter character in my game developing with unreal engine 4. Here, I will be using a 2D blendspace and calculate the side component and forward component of the velocity to apply to the 2d blendspace axis values Required animations
2019-08-14 17:33:33 +0000 UTC
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2019-08-13 10:06:48 +0000 UTC
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2019-08-13 10:03:55 +0000 UTC
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In this episode, I am going to add setup movement inputs for the third person shooter character in my game developing with unreal engine 4.
#CodeLikeMe #unrealengine #ue4 #TPS
2019-08-12 18:30:08 +0000 UTC
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