In this episode, I am going to add an animation blendspace for the movements of the third person shooter character in my game developing with unreal engine 4. Here, I will be using a 2D blendspace and calculate the side component and forward component of the velocity to apply to the 2d blendspace axis values Required animations
Thilina Premasiri
2019-12-01 09:24:46 +0000 UTC