XaiJu
CodeLikeMe

CodeLikeMe

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Unreal Melee Combat - Dodge and Evade - UE4 Tutorials #106

In this video, I am going to implement an evading system where when there is a nearby enemy, with the spacebar, player can evade the attacks. If the player use this together with movement keys, player can decide the evade direction as well.

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Unreal Melee Combat - Slow down and Blocking attacks - UE4 Tutorials #105

I have already implemented a system to block enemy attacks. But, in any good combat system, player must have some time to read the intention of the enemies and react. When enemy is going to attack, player should be able to understand that by reading the enemy actions and react to it by either blocking or dodging. In my current system, this time is not sufficient and therefore I am going to fix it by slowing down the enemy animations for a short period of time before launching the attack.

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Melee Combat AI Handling Multiple Enemies- UE4 Tutorials #104

In our current melee combat system, when an NPC perceive an enemy character via AI perception system, they lock into them and keep fighting the locked enemies. But what should happen if another enemy attack the before mentioned NPC from behind while locked into another enemy. Today I am going to find a way to handle such scenarios in NPC melee combat system

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Unreal Melee Combat - Break block with kick (spartan kick) - UE4 Tutorials #102

Today, I am going to fix some issues and add a new component to our melee combat system, That is, kicking. When the enemy character is blocking the attacks, we can kick him to break the block and then, the enemy will be vulnerable to the attacks again.

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Unreal Melee Combat - Different weapons with different hit sounds- UE4 Tutorials #103


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Unreal Advanced AI - Fighting and Normal Routines - UE4 Tutorials #101

We have already implemented team based melee combat system with NPC characters. Today, I am going to add a normal routine for NPC characters where they will be performing their normal routine as long as there are no enemy characters and once they see an enemy character, they will equip weapons and start fighting. When the fighting is done,they will return to the normal routine.

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Unreal Melee Combat System - NPC Fighting as teams II - UE4 Tutorials #100

Today I am going to improve couple of things in the team based combat system. First, my fighting blendspace is broken for some reason, i'll fix that here. Then, for now, these guys are fighting without any consistency. they do not focus on a single enemy while they fight, and that looks messy. I am going to fix it and make them fight each other properly so that it would look like a proper fight.

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Unreal Melee Combat System - NPC Fighting as teams - UE4 Tutorials #99

In this episode, I will show you how to define teams and make NPC characters fight as teams. with this system we can define any number of teams as we need and characters with same team numbers will be allies and fight other characters with different teams. Same will work for the player character as well.

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Unreal Melee Combat System - Different Weapons with different Damage levels - UE4 Tutorials #98

In this video, I will show you how to give different damage levels to different melee weapons. So far, we have implemented 2 types of melee weapons, sword and axe for our melee combat system with unreal engine 4. Even though they already have different attack animations, damage level per hit is same. At the end of this video, they would have different damage levels.

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Unreal Melee Combat System - Different Weapons with different animations - UE4 Tutorials #97

Last time we added 2 types of melee weapons to out combat system we have developed with unreal engine so far. Today, I am going to add different attack animations to different weapons.

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Updated Project Files - Different weapons with different damage levels

In this update, I have added 2 weapons, axe and sword with different damage levels

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Unreal Melee Combat System with Multiple Weapon Switching - UE4 Open World Tutorials #96

We have now completed the weapon switching part with animations in unreal engine 4. But after adding weapon switching, previous combat system has some new issues.Today,  I am going to fix all those issues and restore combat system with multiple weapon support including the AI character attacks.

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Unreal Melee Combat - Change Weapons with Animations - UE4 Open World Tutorials #95

Last time we added a function to switch between multiple weapons in our character. But the switching took place without any animation. This time I am going to add animations to complete the weapon switching process.

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1000 Subscribers

1000 Subscribers to my humble youtube channel. 😍😍
Thanks everyone for the support.
youtube : 2019-02-14 14:07:24 +0000 UTC View Post

Unreal Melee Combat - Change Weapons - UE4 Open World Tutorials #94

Now that we have encapsulated all the weapon related data inside the weapon blueprint, we can have multiple weapons without increasing the complexity of the character blueprint. In this episode, I am going to create another weapon and attach it to a secondary weapon strap in the back of the character and character can equip any weapon at the run-time.

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Unreal Melee Combat - Encapsulating Weapon Data - UE4 Open World Tutorials #93

Until now we have defined the attack montages for the weapon we are using inside the character blurprint of the melee combat system. With this approach, we can't have multiple weapons as the weapon itself do not contain the weapon related data. This time, I am going to change that and put everything related to the weapon inside the weapon blueprint. By doig this, we can have runtime weapon changes like pickup new weapons with different attack animations.

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Updated Project Files - Weapon switching part 2

In this update, I have added the weapon switching part where with 0, 1 and 2 buttons you can switch weapons. 0 is to sheath any equipped weapon. 

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Unreal Melee Combat - Charged attacks and weapon glow - UE4 Open World Tutorials #92

Last time we implemented the weapon charging mechanism for our melee combat system in uneral engine 4. This time I am going to make the weapon glow when it is fully charged. This will give the impression of that charged attack would be very powerful.

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Unreal Melee Combat - Charged attacks - UE4 Open World Tutorials #91

This time, I am going to implement a charged attack system for our melee combat system developed in unreal engine 4. With this system, player can press and hold the attack button and after holding about 2 seconds and releasing the attack button, player can launch a powerful attack which does more damage to the enemies than the normal attacks.

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UE4 Stealth Takedown III - UE4 Open World Tutorials #90

Now we have implemented the notification part and killing part of the takedown system in unreal engine 4. THis time, I am going to extend the system in such a way, when the enemy character is on alert mode, player would not be able to takedown the enemy. I am going to do this by checking the alert state of the enemy AI controller.

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UE4 Stealth Takedown II - UE4 Open World Tutorials #89

In the last episode, we implemented the UI component of the stealth takedown system in unreal engine 4. This time, I am going to add the actual taking down part, which means, playing the takedown animation and killing the enemy character.

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UE4 Stealth Takedown - UE4 Open World Tutorials #88

This time I am going to add a new feature to our melee combat system in unreal engine 4, stealth takedown, or stealth kill. Player can sneak up to the enemy silently from behind and when the enemy is near, takedown with F notification will appear and if the player press F,  player can perform a silent take-down.  For the first part, I am going to work on enemy detection and showing the notification to takedown.

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Unreal Fixing Ragdoll Issues - UE4 Open World Tutorials #87

In our melee combat system we have developed with unreal engine 4, when the character dies, it plays some death animation and goes to ragdoll mode. But, the ragdoll setup was not perfect. we have some weird twisting issues of our character limbs and it doesn't look realistic enough. In this episode, I am going to fix those ragdoll issues using ragdoll constraints and other features available in unreal engine ragdoll or physics assets system for skeletal meshes.

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Unreal Overhead Healthbar 2 - UE4 Open World Tutorials #86

Last time, we implemented an overhead healthbar with just a text to represent the health level of the character, This time, i am going to develop that into an actual overhead healthbar similar to healthbars we can see in games like assasins creed. For this, i will use a progress bar in a widget in unreal engine 4.

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Unreal Overhead Healthbar - UE4 Open World Tutorials #85

We can often see health details, level and other information over the head of the characters in games. Today, I am going to add a component to show the health level of the character over the head using a widget attached to the character but rendered in screen space.

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Unreal Melee Combat - Detach Weapon Upon Death - UE4 Open World Tutorials #84

This time in our melee combat system in unreal engine 4, I am going to make the weapon of the character detach and drop to the ground when the character die. Basically what I am doing is, make the sword or the melee weapon simulate physics as the character dies. By setting it to simulate physics, it will be automatically detached from character.

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Unreal Ragdoll Death - UE4 Open World Tutorials #83

We have already implemented a death system for our melee combat system in unreal engine 4. Today, I am going to activate ragdoll effect when the character is dead, on the halfway through the falling down animation.

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Unreal Melee Combat - Handling Character Death - UE4 Open World Tutorials #82

Today, I am going to fix some problems related to the enemy character death in melee combat system developed with unreal engine 4. The issues I am going to address are,

1. unpossessing the character AI controller

2. prevent death characters registering as enemies and getting hit by other characters

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Unreal Melee Combat - Character Death - UE4 Open World Tutorials #81

This time, I am going to add death animations to the melee combat system we have been developing on unreal engine 4. I will add a health variable to the character blueprint and as it get hit by enemies, the health will reduce. when the health reaches 0, the character will die.

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Unreal Melee Combat - NPC Blocking Player Attacks - UE4 Open World Tutorials #80

In the melee combat system we are working on unreal engine 4, Last time, we gave the ability for AI characters to strafe around player before attacking. This time, I am going to implement attack blocking for AI characters. So that sometimes, they will block player's attacks.

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