Basic porting is done so far, I had to spend quite a while to clean up the hair. Luckily the hair bones aren't that complicated. I am also still need to tweak the textures to get the balance right between smooth and detailed. Take example the wrinkles under her eyes, I keep the original normal map for that area but it ended up being too harsh. But I don't want to completely remove said details too so I have keep the balance. Anyway, still few steps to go but it's going smoothly.
<...
2024-09-16 15:48:29 +0000 UTC
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(This is public preview, to download the mod check the other post)
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Most of Zafina's promo pictures for Tekken 8 has her with the hood up obscuring the hair. But since I only do head mod (and sometimes accessory) this is how she looks underneath that hood. I ported the hair accessory as well, although not the earrings. In WIP post I said the eyeshadow situation is like Lidia but apparentl...
2024-09-10 11:29:29 +0000 UTC
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Includes hair accessory. The eyeshadow use cheek makeup slot for the outer part. You can recolor the purple part of the hair.
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
-2024-09-10 11:19:56 +0000 UTC
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For this project I tried to complete most of the works before doing the expressions because that's the most tedious part. The eyeshadow is a complex two-colored affair just like Lidia so I will use the same solution here. I also ported the hair accessory as separate entry.
So yeah still few steps to do.
2024-09-08 14:47:28 +0000 UTC
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Aerith from Final Fantasy VII Remake won the poll

For other project slot, it's Zafina's turn now to complete Tekken 8 female roster (for now...unless anyone want Leo as head mod for female body?)

That's a sneak peek on how she look without the hood btw
So the order is gonna be Zafina, Aer...
2024-09-02 13:21:13 +0000 UTC
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(This is public preview, to download the mod check the other post)
This is commissioned work. The character is from Final Fantasy X but the specific model I used here is from Dissidia NT. Simply because it's the highest poly model of Yuna out there. The hair is surprisingly complex and I have to spend few days just on the hair alone. So that ruled out alternate hair I was planned as bonus. I managed to sneak in the earring as bonus though. For long time I thought that's a braid...
2024-08-29 11:18:42 +0000 UTC
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Commissioned work. Includes earring accessory
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
-2024-08-29 11:09:36 +0000 UTC
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This time I want to do an experiment. Three entries with very different situation
First is an obscure character (at least compared to other fighting game characters), Eileen from Virtua Fighter 5 Ultimate Showdowm
I want to see the demand of such character, especially since there are few characters left from VF5US
Next is Reiko Kusumoto from Lost Judgment
2024-08-24 12:32:06 +0000 UTC
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Hello all, we're almost in the last week of the month but you may noticed I've only released 2 mods so far. Well I'm working on the third one, commission slot as usual which should be ready before the month's end. But that means no time for extra content, oh well.
One reason for this month's unusual slow pace is because Lidia and Kimberly are pretty complex models to work with. And to top it off I'm kinda busier this month, a lot of distractions and downtime as well. Lastly it may not d...
2024-08-23 14:15:19 +0000 UTC
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(This is public preview, to download the mod check the other post)
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Well this took a long time. With such unique model there were quite some problems I had to solve. One of them is to make tips of her braid different color. While the tip part is easy enough, the colored part should be higher but unfortunately due to the way the UV is arranged I can't find a way to make the parts ...
2024-08-19 12:55:24 +0000 UTC
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Bandana included as separate hair accessory. The tip section of her braid is colorable; it should be higher but unfortunately I can't find a way to do that.
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-...
2024-08-19 12:43:51 +0000 UTC
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Just like A.K.I before the unique face structure of SF6 models is the biggest challenge when porting the characters. But I managed to align the face in a way that is close enough
Other challenge is the hair, with FIVE long braids they easily exceed HS2 vertices count limit so I ended up separating them. Luckily the bones and textures aren't that hard, and I learned from working on Kei how to ma...
2024-08-15 12:45:15 +0000 UTC
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(This is public preview, to download the mod check the other post)
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The lady prime minister of Poland is here. Like before I keep the scar permanently because that's part of Lidia's character (also because it's baked to the face normal map). Also the image I like for Lidia is her in the suit like from 2nd costume without the bandana so I decided not to bother with the bandana. I t...
2024-08-09 02:46:54 +0000 UTC
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Scar is not removable
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
-HeadBundleRedirect for...
2024-08-09 02:38:04 +0000 UTC
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Still more steps to do before completion but I want to show differences between the old Tekken 7 and the new version
Left is Tekken 7 version and right is the current project
Some may ask is it worth it to port new version over old one and the answer is very much yes. Poly count and texture quality is one thing but the whole design and sculpt are completely different as you can see here
2024-08-06 14:29:05 +0000 UTC
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The result of the last poll is very interesting as it is split exactly 50/50. However when taking consideration of the number of higher tier Patrons' votes, Kimberly from Street Fighter V won the tight competition

But worry not, Tekken fans. Zafina may lost but I am working on Lidia from Tekken 8 that's just recently released for my personal project slot.
2024-08-02 08:39:05 +0000 UTC
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As I wrote yesterday I don't have enough time for full head mod so here's a pair of hair for Ayane. Please check the release post to download the mod file.
Now if anyone wondering will I do the same to other existing DOA XVV mods, well I generally avoid making just hair mod only, except when I have awkward time left like now or last month. So for now I'd say not likely. Also other DOA characters I've done have long hair and they're a pain to handle, and that's why I picked Ayane .
2024-07-31 11:01:35 +0000 UTC
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Two new hair for Ayane XVV: short hair with bandana and short ponytail. Both have colorable accessories.
This hair is made for my previously released Ayane XVV head mod, not meant for vanilla HS2 head or other head mods (not even my own Ayane classic head mod I released long ago).
2024-07-31 10:47:02 +0000 UTC
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There was enough time between last release and end of the month for me to have another full release BUT unfortunately I had problem with my PC monitor. It was barely alive when I released Hitomi. The problem is sorted now, I got new monitor but dealing with that took precious days away. So unfortunately I can only do small releases like hair or items tomorrow. But I'm looking forward to next month because a character I've been waiting for is finally here :D. Well you'll see in monthly update ...
2024-07-30 04:05:18 +0000 UTC
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Continuing from last month, same rules as usual
2024-07-24 11:01:33 +0000 UTC
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(This is public preview, to download the mod check the other post)
This is (also another) commissioned project, like other ones from DOA XVV before. Also two hairs included as before, check the release post for details.
2024-07-24 10:57:03 +0000 UTC
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This is a commissioned project. Includes two hair: loose hair and ponytail, both have colorable accessories
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
-2024-07-24 10:52:29 +0000 UTC
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(This is public preview, to download the mod check the other post)
Profile
Here's Kei-san (if you get it, congrats wink wink) from Like A Dragon: Infinite Wealth. I've spent quite some time how to do the two toned hair but in the end the solution is simple. Other than that she's no different than other mods from Yakuza games series here.
I usually schedule Yakuza games characters for extra sl...
2024-07-16 10:13:42 +0000 UTC
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The purple section in her hair can be recolored as "root color". I used generic HS2 glasses as the one came with the model doesn't look that unique.
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX<...
2024-07-16 10:04:45 +0000 UTC
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I wanted to release this today (because 15 is nice round number) but I still need to do some testing and clean up
Kei from Like A Dragon: Infinite Wealth
Tomorrow release (hopefully)
2024-07-15 13:41:12 +0000 UTC
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I've updated the mod package for Helena (already free now) and Shermie (at $5 tier now) because I found some duplicated and unnecessary entry in list files of both mods. It's not gonna change the mods themselves in any way, but I don't want to potentially bloat and slow down HS2 (more than it already is) with phantom entries caused by my mistakes on list files.
So yes, the mods themselves should be fine, if they work for you just fine then you can update at your leisure. T...
2024-07-13 14:24:53 +0000 UTC
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(This is public preview, to download the mod check the other post)
Character Profile
Now this is something different. Shermie's signature look is that half of her face is permanently hidden behind her bangs. And so this model doesn't come with eyebrows or eyelashes or eyeshadow make up entry and no expressions for eye and eyebrows. If you think I'm lazy for removing that well it's not my idea, the...
2024-07-08 05:53:44 +0000 UTC
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As Shermie's hair is permanently covering her face, the head mod doesn't come with eyebrows, eyelashes, eyeshadow makeup, and eyes/brows expression. Outfit is from GDC and should already be in the repack, or you can find them in GDC's Patreon for free.
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you ne...
2024-07-08 05:45:30 +0000 UTC
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Shermie from King of Fighters XV won the poll
I found out that there's already Shermie's outfit set by GDC included in the repack, so that's nice extra bonus there.
Like usual after that is my personal project then commission slot, and if there's still time then another release. As always, thank you all for your support.
2024-07-02 03:25:46 +0000 UTC
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(This is public preview, to download the mod(s) check the other post)
At one point in the game Chitose and the gang infiltrated a casino with stunning look including this hairstyle. However my previous Chitose head mod has scalp texture designed for her complex half braided hair and is not compatible with this party hair. I was considering other ways but I ended up making it full mod since I want to change other parts like makeup to be thicker anyway. You can use most parts fro...
2024-06-30 03:37:30 +0000 UTC
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