I'm going through The Tower now and fixing some bugs, event facing, and other stuff. Namely the one where the game will lock up with high temptation levels, when Dillon is no longer in the party. (oops!) Well at least it will be fixed in the next version.
I also fixed an issue where the game would permanently black out if you have Sienna pick the Holy Bible up, right after she decides to leave it. The event should work properly now.
2017-05-17 10:49:27 +0000 UTC
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I'm in The Tower now, digging out that dirt pile mostly. I tried going to The Avalost area, but Sienna quickly started freezing to death. Not to mention the higher difficulty of the monsters there. With these factors in mind, I've decided it's best if players aren't allowed to go inside The Avalost area in Chapter 2. Both Dillon and Kendra will prevent this, and Sienna will even remark that it's just too cold if nobody else is in the party.
Let me know what you think of this decision. If...
2017-05-13 10:18:13 +0000 UTC
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https://www.dropbox.com/s/22k31k85ycoxmj8/FSA%20CB%20Abyss%200.71.zip?dl=0
If you already have version .71 then you don't need this. I'm pretty sure all the upload.io links have expired by now so I thought it would be a good idea to try out dropbox. Hopefully the link won't expire but I've never tried them before, so I have no idea.
Anyway, this is the full...
2017-05-09 11:15:20 +0000 UTC
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Hey everyone! Just thought I would post and let you know what I've been doing. Mostly spring cleaning, but I did start a playthrough of the game last night.
I realize that I put way too many monsters in the tutorial caves. Should I remove some of them? Maybe half? Maybe half of the mine-able rocks too? There's so many!
I know I usually tell players that they don't have to kill all the monsters, but I am the packrat/completionist type of player. I simply must hunt them all down! I...
2017-05-08 08:59:31 +0000 UTC
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Artwork by Mavis: http://www.mydirtydrawings.com
I wanted a tighter hug on this but I think it turned out mostly good. Sienna's toes are a bit wonky lookin' but I can live with it. xD
I started working on a walkthrough and I've completed the write up for the outside area and Sienna's house. I'm trying to include a list of all the items you can gather, for the most part. I will probably only do this for important item...
2017-05-06 09:18:34 +0000 UTC
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Art by Mavis: http://www.mydirtydrawings.com
I think I prefer the darker background of the previous image.
The text seems easier to read, but I think it's unrelated (larger font size and bold print).
At any rate, please let me know what you think!
2017-04-26 08:23:03 +0000 UTC
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Artwork by Mavis: http://www.mydirtydrawings.com
I think this will work good for the traits. Let me know what you think. :)
Most of the other traits should have less text and be focused more on one image. I just felt like Tranquility needed two images to represent Sienna's highest high and her lowest low, since there will be 4 levels to it, and varying degrees of the various traits within.
2017-04-24 11:48:36 +0000 UTC
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I am considering commissioning Mavis to do Vault Boy styled art for the various traits. I should be able to have him start on the first one on Monday, assuming all goes well of course. If it turns out well then I'll slowly get the other 30 traits done as well. :D
Also, Charlene's new sprite is currently underway. I'll keep you posted!
2017-04-23 06:57:43 +0000 UTC
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I basically changed some informatory menu stuff. The Personal selection branches to Sexuality (which will have all the sex stats) and "Outfit and X-ray" (which shows what Sienna is wearing and her current wand and lantern).
I also removed some unsightly black lines from the background and removed some old images that were from the old x-ray system.
I noticed that the traits menu has an ethereal background while the other options don't really seem to have it. I couldn't figure out w...
2017-04-22 12:19:16 +0000 UTC
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I've got the uterine content working for the most part. The chance of pregnancy bonus now uses uterine content instead of vaginal content (which means there will generally be a lower chance of pregnancy). Sienna now absorbs semen in her vagina and anus as time goes by, increasing hydration by a small amount. Every time this happens, there is a small chance the semen in her vagina will travel to her uterus instead.
When sleeping, vaginal and anal semen is all completely absorbed, excludin...
2017-04-21 07:21:33 +0000 UTC
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It seems to be working as intended. :D
The only issue is I haven't retooled the clothing system yet (aside from the wand, which will show a different one depending on what you have equipped). But I'll get to that when I start my playthrough.
I haven't implemented the uterus semen at all yet (artwork aside). That will probably be a new statistic. I don't currently have any plans on it contributing toward pregnancy chance, but do plan on it contributing toward flowback. Also, it won't ...
2017-04-19 07:05:32 +0000 UTC
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I've been working on the vaginal and anal content. Specifically, the different layers that will be applied in the menu, according to how much semen Sienna has in her orifices.
After some amount of research, I've decided to go with both what seems to be somewhat realistic, and also keeping in mind what I can possibly do. Initially I wanted to have random semen patterns. Random just doesn't work well with the menu system though.
I went ahead and drew the semen myself because I felt...
2017-04-18 07:53:09 +0000 UTC
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Art by Mavis: http://www.mydirtydrawings.com
There's still some issues, but overall I think it's alright. Maybe next time I can stay more awake during the line drawing so that changes can be made earlier, when they're not so difficult.
2017-04-17 09:08:02 +0000 UTC
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Happy Easter everyone! I hope you all have a wonderful day. :)
2017-04-16 14:49:41 +0000 UTC
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Here's Marissa's idle, facing down animation.
2017-04-15 22:10:28 +0000 UTC
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Here's a WIP of the next "snuggle" piece. Since Charlene is the jokester of the lot I thought a tickle scene would be appropriate.
There are some things I don't like about it so far. Charlene's mouth, Sienna's mouth (to a lesser extent, namely I just a little more detail on the top lip), some hand issues, etc..
Their bodies also have this strangely "female wrestler" look going on. I'm hoping that Mavis can make them look a bit more petite and elegant. To be more precise, thinner,...
2017-04-14 14:25:51 +0000 UTC
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Hey everyone!
The sprite artist has finished Marissa's new look. Here she is with her full outfit. I think she looks much better than her current in-game sprites. The next version should be using this new set.
2017-04-13 07:26:44 +0000 UTC
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The old links expire in a few hours, so here's a new one:
https://uploadfiles.io/aa1fc
It's still the same as version 0.71, so if you have that version, then there's no need to get the new link.
In other news, I've finished with the menu stuff for the new paper doll system. There's a couple clothing appearance compatibility issues to work on, but nothing major or game stopping. And wardrobe event modif...
2017-04-09 12:06:45 +0000 UTC
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Artwork by Mavis: mydirtydrawings.com
Here's Sienna taking a snooze with Marissa. I doubt she will get much sleep with Mr. Froggy staring at her all night. xD
2017-04-04 16:27:54 +0000 UTC
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Thankfully google is somewhat helpful. Finally got it right after the game crashed 20+ times. :D
Didn't know the proper term is "switches" and not "switch" >.<
Also the && has to go at the end of a line.
I'm not sure if "if" is needed, because apparently "elsif" doesn't work.
Or does it? I'm not really sure at this point. I'm just happy I've got something that works. xD
Now the most complicated issue will be making sure Version A displays on some pieces...
2017-04-02 14:03:55 +0000 UTC
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I'm going through and figuring out which clothing layers should go where, using paint.net. I've numbered half of them, according to where they should go. I'm using the same numbers for items that naturally conflict with each other, like multiple shoes (you can't wear two sets of shoes. That's preposterous!.. or is it?).
Hopefully I can add seasonal dungeons and items as the years go on, even after the game is finished. :D
2017-04-01 20:39:54 +0000 UTC
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Sharing is caring! So please feel free to follow me on there, share my posts, and generally spread the word about the game. Don't worry though, Patreon will still be my #1 go-to for posting updates.
Also, happy April Fools everyone! Beware of pranksters. Some of your favorite Patreons might joke about not making content anymore. Not sure why anyone would risk their patrons like that. o.O;
But if they happen to scare some off then maybe they'll come this way and support me instead. ...
2017-04-01 11:37:09 +0000 UTC
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This one's an in-game screenshot from my current build.
I shortened some of the sex stats (removed the received and gave, where it seemed obvious). I also moved all the names to the left and all the numbers to the right side. While this does make it slightly difficult to match the numbers with the sex type, it has the added benefit of allowing for ridiculously high sex stats (not that anyone would need that much room).
Still needs some work, obviously, like replacing the contents i...
2017-03-29 19:34:45 +0000 UTC
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I've been working on the menu stuff. It's somewhat difficult to get things to look good. Anyway.. here's how the background is going to look for the sexuality menu.
I'll be changing the Vanity selection to Outfit, which will show a smaller scale Sienna wearing whatever clothing you currently have equipped. That view will have a lot of room, so I'm wondering about adding something else there. Ideally it would be fun to have a dress up menu on the right with all the selections. Unfortunate...
2017-03-29 19:11:18 +0000 UTC
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Testing out the traits a bit. As you can see most of the bad traits tend to be on the right side, while the good ones tends to be on the left.
It would make for an interesting playthrough to take all the bad traits (and none of the good ones). I'll see what that's like when I start making the walkthrough. Besides, I need to make sure they're applied properly throughout the game. It wouldn't make sense for a vegetarian Sienna to comment about how tasty fish.
With that in mind, I'l...
2017-03-27 07:43:34 +0000 UTC
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I really hate working with the custom menu script. Hopefully RPG Maker MV will be more intuitive and not require a third party script for such things, because I really don't want to use the custom menu script in future games, if at all possible.
Currently I keep getting a syntax error and, unfortunately, RPG Maker VX is pointing me to THE WRONG LINE! Super annoying. I'm sure it's some errant comma or quotation mark that is out of place. >.<
2017-03-27 06:46:57 +0000 UTC
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Artwork by Mavis: http://www.mydirtydrawings.com
I'm thinking of not showing the breast size since you can already check on milk/milk production in the stats screen. As for the personality stuff, maybe something like this?
Attitude: Somewhat Aloof, Playful
I'll probably need a lot more desciptors for the extensive attitude system.
Please let me know what you think!
2017-03-26 06:31:55 +0000 UTC
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Art by Mavis: http://www.mydirtydrawings.com
(I pasted an old signature from 2016 on there.. hopefully he won't mind!)
Most of the outfits are finished now. Sadly I didn't think to have Mavis redraw the original stuff to be compatible. Maybe next month. :)
The image above is a combination of parts from 3 different outfits. Most of the outfits will be either revealing or just a couple pieces/parts. Hopefully ...
2017-03-24 11:44:54 +0000 UTC
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I've decided to go with 30 traits, for now.
21 traits will only be available when starting a new game. 9 of them bad, and 12 of them good. You'll get an upgrade orb to spend on one good trait, and you can get more upgrade orbs if you take bad traits. Some good/bad traits are mirrored, so it's impossible to take both when they're like that.
Quite a few of the bad traits will actually be negated later on in the game, but they'll make the early game more difficult (like Vegetarian, Half P...
2017-03-21 07:19:13 +0000 UTC
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Replaced Lightlock related monster statues for the following areas:
Vinery: All
Dungeon: All
Crypts: 1-3
Progress is slow but I'll get em all eventually. :)
2017-03-17 06:36:46 +0000 UTC
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