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Kerni

Kerni

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Weekend log

This weekend was actually very productive , i did do some animations created some idle animations (no sexy stuff this time) and advanced in the story.

I think i have the main story near to a point where i can make a cut for the next version. I guessi still need a bit time to generate some more generic events and finish this one event i am currently working at but then i can make a cut.

And of course i am not allowed to forget the pirate base which i already started to create som e...

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Weekend debug and script log

Okay relatively much done this weekend actually. 

First of all i had to do a little debug session since i had to add some more generic events for a certain item which makes someone silent and since she was silent i needed new events for those rare occasions. And those events triggered a bit wrong.

Furthermore i had to implement a function which gives me the exact position of a certain vertex of a skinnend mesh since i need this position to attach somethign to it.

And.. ...

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Weekend update

Okay , as mentioned before ,  last weekend  i did not post any update because i had other things to do. ^_^

Anyway , this weekend i advanced a bit in the story. (100 vn frames i guess) and also implemented a new outfit (currently only in story) as seen in the gif. Furthermore i need to think about what kind of little story the pirate base has and what i may do once the player has discovered certain areas of the base.

And i created some additional animations which will be...

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Animation creation weekend

(not a good GIf.. Yukaris looks like a maniac)

So.. this weekend i focused on creating animations and to drive the story further. As you can see the new device (there are two versions one for the dream sequence and one for later use) is... obviously what it is.

I added about 50 VN frames as well. No Level building this weekend because i just fel in love  with the Xcross device you see in the GIF. I had to create animations for it... i just had to.

And for your informat...

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And another weekend level building log

Last weekend i created the insides of the new pirate station (still not entirely complete) and this weekend i concentrated more on the outsite of the base.

(at least this is what i did on saturday)
ON sunday i had tofight a weird bug which doubled the speed of the game by 2 times for... whatever reason ??
I worked around that and started to contineu with the story. I Also created one more simple device for a dream sequence and next weekend i need to create animations for it and im...

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Weekend level building Log

This weekend was more a level building weekend. I made mostly item placement and 3d error fixes on the new pirate base (usually something is see through and i need to cover that up)

On the other side , i also added a bit to the main story . A naughty scene for the med bed (remmember the animation from last weekend =)

And other than that... not much to tell. I just need to keep working.. and working.. and w..rrking.. >_<

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Weekend animation log

Saturday was not so great and barely had time to work on the game. I just fixed a issue with the bounceing boob script >_<

Sunday was far better , i added some VN frames to the story  (as seen in the gif) , Fixed an issue with the new savegame system (youcould scroll into the negativ savegames..) and i also felt the need to create one more naughty animation. This animation is finaly using the med bed from Yukari. Some lewd fetisch stuff happens to Juna and.. you know the dril...

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More savegames

Currently i have divided my weekend in to two parts . On Saturday i am doing the experimental stuff (level , device creation) and on sunday i am just advancing in the story and create animations (and maybe clothing items if needed)

So on satirday i was mostly working on the new underground base and on sunday i was adding more to the story.

Furthermore , (as seen above in the gif) i implemented more savegameslots . I was afraid of touching legacy code but it worked out =)

So...

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Weekend log

So , after i created the animations for the machien last weekend i had to use them. Furthermore i also created some more animations (my main job in here) in which the player can relax a bit sitting and then the girl will . (you know what i mean)

Second thing is that i started to create one more underground bunker (pirate base) , this one will be a bit bigger and the oplayer needs to unlock(hack , repair devices ) more and more areas. (so far the plan but... you know. plans change)

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Animation and story weekend

Yes , i know...Yukari looks weird with this thing. >_<

(And yes you can change her skin to a more human form within the next beta)

Anyway , this wekend i created th animations for the machine i created last weekend and implemented them into the game. (to use them.. of course ^_^)

Furthermore , i also implemented a new clothing set for Juna (and the other of course but i need to create the generic dressing function later)

And i added about 50 VN frames so.. i woul...

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Not much done this weekend >_<

As stated last weekend i was not able to do much this weekend.

I just added a simple Sybian machine to the game models with a little attachment for our protagonist.

Next weekend i need to create some Animations for it.

So.. as mentioned , not much done this weekend.

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Weekend animation and story log

This weekend was actually using the animations i created last weekend and i also created several more since.. you know lewd and stuff,

And as usuall i also added about 100 VN frames and i corrected (or updated) the oribit camera. The camera POI will now stay fixed insteadt of following the target. I hope this will make the romantic scenes are bit more enjoyable.

Next weekend i am not able to do much since i was invited to a birthday party on sunday.

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(Mostly)Story weekend

Okay , this weekend i advanced in the story quite a bit. Iadded about 80 Vn frames and a new dream sequence with a new naughty dream to ahmm.. see (see gif)

Furthermore i added one more clothing set (somehow i realyl get the hang of these lastly) for the new dream sequence and very importantly i added a event to change Yukaris robot skin into a human one (The eyes stay the same!). But the skin change thing is rather expensive resource wise (150 rubber and 80 chemicals)


...

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Coding , animation and story weekend

So , this weekend was a rather productive one :)

First i fixed the rendering pipline switch button in the graphic seetings.

Secondly i added a FOV button in which you are able to change the FOV from 30 to 120 degrees in 5 degree steps. (60 degree is default)

Thirdly i added about 50 VN frames to the story (as seen in the gif) this time Maya got a lewd scene with a new Alien looking fleshlight.(New fleshlight animations included)

anndd.. last but not least i also added ...

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Animation creation weekend

Not much to say this weekend. I worked a bit on the story and added about 50 VN frames. And i also created a new animation set for the fleshlight tool. 

Mhnn other that that.. not really much to say. Weekend is short and i need to make the best of it. ^_^


(i know even the GIF this time is lame >_<)

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Weekend story log thingy

So... everybody who played AATOFL already knows where those little things (in the gif) will go to. No need to explain here ^_^

Anyway , this weekend i was able to proceed in the story a bit and i also implemented a new gameplay button called - always run- (no need to explain here either , requested by dubstepsington xD)

Anndd.. well not much to say this weekend , i guess i added about 100 vn frames and a new animation. (and the little thingys of course with another special attachm...

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I hate debuging >_<

So.. many people told me many problems with the game. Mostly minor ones and i tried to figure use bug spray and some more things ^_^

All the things described in here is in the dev version currently!

First of all i rebaked the navmesh and hopefully Malia will not try to climb her little cabin anymore.(hopefully , neeeds more testing)

Second thing is that i implemented a textfield which tells the user that they are able to use the up and down arrows in the dialouge view (when ...

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Weeken log

This weekend i was not really able to do much (had to help family moving).

What i did was to implement a little bit of tutorial , fixing some story issues (Yukari called Aemi and stuff) and also tried to make the textspeed faster.

Btw for weekends gif i just made a record of the whole loading screen  animation sicne i guess barely anybody got to see all of the Chibis used.

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Milky Ways public beta 0.20


This time you play as Marc , a voluntary test subject for a new vaccine.

Just wanting to do something else than the usuall work on a spacestation and maybe having a shot at the CORE android on the planet.

But... you really hope the vaccine works... like intended.


Some technical details : 

- About 3000 VN frames.

- 5 GB unpacked

- Using DX 11 

- Needs about 5! GB of RAM (heavy texture load , please consider to use the ha...

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I am getting close ^_^

Since last week was vacation time i could work on the game a little bit more and i got many things done. 

 What i have done in detail is that i implemented the generic and unique events for the one machien Yukari is able to use and i also implemented the little abandoned bunker the player can explore.

And to make up for the fact that only one girl can use the placeable machine i also introduced the Yoke into the alpha for the girl (if you can find a certain thingy)

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Continuing the resource development

I know.. one day too late ^_^ me evil :D

Anyway , this weekend iadded the additional resoruce sources i need to for the crafting feature (the 3d printer) so i can erase two points from my list :

a method to generate the resource "chemicals" (done)

a method to generate the resource "rubber"  (done)

So this leaves me with this list :

  • build a loading screen
  • generate the unique and generic events for the placeable machine (see last post)<...

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Search for resources

This weekend i implemented a method to continously generate a little amount of metal for the 3d printer so the player is able to craft as much things as he wants. (but of course it will take time)

Soo.. the little robot seen in the gif is somewhere on the island and once you repair it it will search metal for you.

Now i need one method for Chemicals and one for rubber (both used for the crafting feature) 

So time for alist fo things i still need to do until i can do the...

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Animation weekend

This weekend was entirely dedicated to animate this device you se up there. (the one i mentioned last time). I hope i covered everything with over 3500 animation frames in about 30 animation clips but we will see.

So.. other than i created this device i was not able to do that much unfortunately. But since this device is the one i promised i will deliver it. in the firts beta you will not be able to access all the animation that come along with it due to story reasons but i want to make...

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A simple one for the first beta

This will be the device i am going to use for the first public beta (once it is done) i still need to generate the animation that go along with it but i guess this will be a quick thing to do, this thing is very simple ^_^

So.. and this weekend i also generated some generic events for naughty questions and actions as well as i finaly got my bondage items to work proberly with the new system.

Furthermore i staretd to generate the sidequests and i need to create at least some of the...

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Weekend log

So , this weekend i added 100 VN frames and now i am over 2000 VN frames and 95VN events. I think this is not really suffiecent since i still need to build in the first usable and buildable machine i promised . Furthermore i added one more clothing set as well as a animation with about 1200 frames. 

I promised at least one useable machine and i will get to that point >_<

And then i need to build in all the minor things like a loading screen , limits where the payer can ...

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Weekend log

Okay , this weekend i added 100 Vn frames and some new animations. Furthermore i shopped a little on the DAZ3D store because i need more things to place on the island to discover and to dress the girl in. ( i guess i will use them in later builds)

Unfortunately i discovered a bug again which was really timeconsuming. The NPC's the girls) were not able to walk from on point to the island to another since the pathfinding algorithm (the unity 3d build in one) does not really like to check ...

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A bit of everything this weekend

As the title said i di a bit of everythign , first was some debugging since C# really does not like  nullpointers and does not like to access them.. understandably.

Furthermore , i addd one more clothing item (no not the Bikini , this was done last weekend) about 100 Vn frames and as you see above one new animation.

As always , the game creating process is very slow but steady. 

I need more time... Wahhhhh >_<

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Weekend log

So this weekend was very productive , i was able to create serveral new VN events (currently ~1750 VN frames) and many new animations. I also got some new ideas for devices and stuff. As mentioned before i want to create at least 2000 VN frames and at least one usable machine. (machine is currently still WIP since i need to proceed with the story so the player can actually use it for anything)

and i also need to create some more sidequests for exploring the abadoned undergrund base >...

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Weekend log

So , last weekend i created some new things and mainly brought the main story forward.

This weekend was a mixed bag , i created about 150 VN frames for the main story as well as device (currently without animations). The scene above is just a dream sequence (like the ones in AATOFL)

Furthermore i added two more outfits i will use during the story (one of them is in the GIF) and i also did some debugging with the navmesh but i guess i need to do more since the AI is still not able ...

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New machine and animations

One day too late this weekend but it was worth it.

This weekend i had three dass to work on the game and i took the days to

day 1 : create a new machine and new clothes for the girls

day 2 : Create new animations for the new machine (and i am still not done >_<)

day 3 : Continue the story and also create new animations for playerXgirl interaction

I am currently at 1400 VN frames and i would like to reach at least 2000 until i creat the first public beta o...

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