Last weekend i created a bit more to discover and this weekend it is just working on the main storyline.
Not much to say , just creating much text and using some animations i created beforehand. It is just business as usual.
Work work wrok wurg arggss...
I really need some vacation from my normal job , so i can work on this a little bit more and not just on the weekend.
2019-04-14 13:31:22 +0000 UTC
View Post
Last weekend i worked on the story (a bit) and debugged some of my functions.
This weekend it is all about animations and to continue with the story. This time i reworked the quest system a bit and now the player can do mini quests along with the main story line.
For example the player can find a abandoned piece of old technology and can use this to scavange some resources out of this thing (after a mini/micro/nano storyline). I guess i maybe also use this system to unlock some ma...
2019-04-07 10:33:47 +0000 UTC
View Post
I am a bit late >_<
Okay , after i finished the scripting work for the AI life event ( i had to change quite a bit in the script) so that all NPCS can use all machines with just one AI life event attached.
This weekend , i continued to work on the story. Some triggers here and a few event frames there (150 only saddly) and some debugging (C# is too stupid to cast from a hashtable type into int). So i guess this will be my work for the next weeks until i can finaly build the ...
2019-03-31 15:17:53 +0000 UTC
View Post
Last weekend i created the whole interface and backgroudn script to place machines into the world. So , as long as you have the material you can generate as much machines as you want.
This weekend i need to think about how i am able to trigger AI life events with dynamic placed objects. The main problem here is the reference to specific things that should happen in a AI live event (like attaching something to the body of the girl)
2019-03-24 10:11:17 +0000 UTC
View Post
So , last weekend i created this wierd looking chair with a very special purpose =)
This weekend i looked into -how to implement that the player is able to build things- my idea (wich is kind of already in the game) is that the player can control a 3d printer to build stuff.
Needed are currently three resources Raw Metal , Raw Rubber and Chemicals which the player can find on the island (mostly in the abandoned bunkers) and the blueprints can either be found (more like... the protago...
2019-03-17 00:22:39 +0000 UTC
View Post
Last weekend i added a bit more detail the the game for exploring and i also wrote some events for them.
While doing this i thought about how i could introduce new things/machines into the world and started to create a placeable special chair for... well.. it pumps things xD
Now i also need to thing about the way for the player to build such things and place them. In AATOFL every machine was unique with special events attached and this time i want it that the player can build t...
2019-03-10 10:06:44 +0000 UTC
View Post
Last weekend i was purely occupied with the creation of a few models and the animations to go along with the models. (the gag is notr going into into the mouth on it's own ^_^)
And this weekend i want to implement a few more little level detaisl into the game. something abandonded here... and some rusty stuff there. Not much. And i need to think about the ingame log reader the player can use to read logs from machines and e-mails from other persons who inhibited the island.
little...
2019-03-03 01:00:13 +0000 UTC
View Post
last weekend i implement generic dialouges into the game so the player can ask some questions to Yukari , maya , Malia and Juna. Currently only a few questions are implemented but i guess i will add more later.
This weekend my inner insane mind told me to create a new gag.. and it told me to create some animation for it. So.. well.. i will comply >_<
As you can see in this image this isn't the gag i used in AATOFL since i wanted to try something out. Hopefully i am able to c...
2019-02-23 16:56:15 +0000 UTC
View Post
Last Weekend i started to create some dialouge for Yukari , mostly generic questions about the planet and about CORE and stuff.
This weekend i need to continue this with the other girls so that the player can ask about life on this planet and other stuff.
2019-02-17 09:36:06 +0000 UTC
View Post
Okay , i went for realtime lighting again insteadt of baked lighting. I was not able to make it look decent with baked lighting >_<
Anyway , the first underground base is finished and this weekend i need to concentrate on thje story again. I still need tons of animations , machines and many many lines of text for the dialouges with the girls. And i guess the next weekends will just be the same...story , animations , naughty-animations and... yes.. i need some machines =P
2019-02-10 10:33:42 +0000 UTC
View Post
Last weekend i started with the inside of the underground pirate base and many interior props are already in place.
This weekend i want to continue and maybe finish at least the raw base with all props inaplce as well as the lighting. I still need to think about a solution for the outsite lighting (sun , environmental lighting) since (as in AATOFL) all the levels will be in one scene. I guess i jsut deactivate them and go for realtime lighting again xD
2019-02-03 09:55:28 +0000 UTC
View Post
So , this weekend is kind of -business as usual-. Last weekend i created the outsite of the pirate base and now i need to think about the inside of the underground pirate base. I think i will make the size of the underground base as big as one level of AATOFL in comparison and the player needs to do some things in order to explore more parts of it (so far my ideas).
I also think i will create multible underground bases (old and new ones) to explore and..well. i just need to create those...
2019-01-26 13:27:54 +0000 UTC
View Post
(Nearly forgot to make a post this weekend >_<)
So... as i mentioned last weekend i wanted to finish Junas Ai life events and i did. Furthermore debuggin is also -done- (until i discover new things) and this weekend i started to add some more things to discover on the island.
The island was a former pirate hideout and because of that i want to include some things to discover for the player. Like terminals , resources , blueprints and some underground bases.
I hope i can i...
2019-01-20 15:07:14 +0000 UTC
View Post
I thought i had the worst part out of the code last weekend but somehow the navmesh doesn't want like i want. (Malia ended up on the roof of her building somehow during the execution of the AI life events) I guess this will resolve very quickly (i hope just rebacking the navmesh will do) and then i can finish Junas AI life events.
After that (next weekend i guess) i will start to generate the underground levels of the island for the player to discover. Then the Story (many more animatio...
2019-01-11 19:18:36 +0000 UTC
View Post
Fortunately debugging the AI life system wasn't that hard (I had to some issues with hierarchy gameobject activation) and i was also abale to generate some AI life exvents for Maya.
This weekend i ionly have one day (sunday) to work on my game so i will start to create the events for Juna. Don't know if i am able to finish it but i hope >_<
2019-01-05 12:32:34 +0000 UTC
View Post
Nearly forgot to make a post this weekend.
I am currently debugging the AI life system and implement a new function so that some animations are working properly. I already created all Events for Yukari (the robot girl) , Malia and now i am creating the events for Maya (the one in the picture above).
I guess i will have to make Junas events next weekend and then i am able to continue with the story and i also need to create new levels to explore.
So.. all in all... work ...
2018-12-30 11:25:44 +0000 UTC
View Post
Last weekend i started to implement the AI-life event scripts and it took me a little bit of debugging to get them to work again. I also finished the first lewd scene and implemented some new animation on my way.
This weekend i want to continue the work on the AI life system since every girls needs something to do. Currently i am at Yukari and she needs some new animations and events so it brings more life into the whole game. (just like the last game they are walking around and doing...
2018-12-22 12:04:17 +0000 UTC
View Post
As always progress is slow but i was able to add 100 vn frames (the firts lewd scene) last weekend as well as some more animations. I also did some debugging since C# hates to cast from one variable type to another.
This weekend i want to finish the lewd scene and i also need to set up the AI life system since the girls need something to do while you are exploring the island. I guess this will be much much debugging since i now need to make generic events everyone can use and not just a ...
2018-12-15 00:13:55 +0000 UTC
View Post
Last weekend i was ableto create about 100 VN frames (alone with some animations) and now i am at 400 VN frames overall. Not much >_<
Currently i am still at creating the whole introduction stuff (meeting the girls for the first time etc..) and this is where i want to continue this weekend. I finally need to implement the first lewd scene in the game and make things progress overall. As i mentioned several times now i want to make the little island a bit more -explorative- so you gu...
2018-12-08 01:08:33 +0000 UTC
View Post
As predicted last weekend i was not able to do much and just created about 50 VN frames and one animation.
This weekend i just want to continue , i guess 100 VN frames and more animations. This weekend the unity asset store also has a SALE ongoing and i already stuffed about 100€ into it so i can resolve some problems wich comes with the new system of-copy- the characters insteadt of making them unique.
For example liquids (youi know wich one) displayed on the body and some lightning i...
2018-12-01 13:11:35 +0000 UTC
View Post
Last weekend i finished some more naughty animations since i am planning that the player just have two options for the very first naughty encounter.
..and this weekend i guess i will just continue to work on the story. But i suppose i will not make much progress since i need to attend a party on sunday ^_^
Btw. Since one asked if i can release some more informations about the landscape and the stuff i planned , i guess i will release informations bit by bit but as always it ca...
2018-11-24 00:48:24 +0000 UTC
View Post
A little bit late this weekend with my log... >_<
Anyway , last weekend i created some animations for the girls (my first naughty ones so far for the game) and a bit story.
This weekend i just continue this , creating naughty animations (and normal ones of course) as well as writing story. As stated last time there ism uch to do since many details changed in this game. Especially since all characters are comming from one base model i have put more thoughts into all the scripts i us...
2018-11-17 15:45:36 +0000 UTC
View Post
So , last weekend i started to write the story and created some animations. I also created the first naughty device for this game but i guess it will take some time until it becomes a naughty device (in the story).
This weekend i need to continue my journey. Creating animations for our girls and the protagonist to use. I guess it will take a while until iam able to build in some actual lewd scenes into the game since i need to build up some story first and the reason why we need naughty scenes...
2018-11-10 00:03:12 +0000 UTC
View Post
Last weekend i wanted to work on the main menu and i got it to work again. But this time i use a more simple approach and just use the 2D GUI for the buttons sicne many peaople had problems on their machines to use the 3D button i used last time in the ship.
Furthermore , i fiddled a bit around with the dynamic bones system and i hope i can use this in the game and make it that it will be always active. Maybe i need to adjust the bounce setting once in a while but i need to find the perfect se...
2018-11-02 15:36:36 +0000 UTC
View Post
Last weekend i wanted to code a new inventory system and i had also an idea where i would use the new inventory system also as the new quest tracking system. So.. as you see in the picture above i did that. I have planned that you can track a quest and the goal is also shown in the minimap.
This weekend i need to concentrate on a new solutuion for the blend shapes (morphs) since i need to script a solution in wich i have permanent morphs always applied and one with temporarely changes in the m...
2018-10-27 11:45:44 +0000 UTC
View Post
Okay ,the whole clipping through the skin issue isn't as severe as i throught. I created a naughty animation to test this out and it was actualyl not a real problem when the breast size increased. It was more like the other way around so... i guess i will not fight a fire if there is none.
Last weekend i also imported new clothes for the girls and my goal is that every girl can wear every dress. And this weekend i need to expand my minimap solution so i can track two points and i need to start...
2018-10-20 12:05:28 +0000 UTC
View Post
Okay , the menu is working again , save and load also works. The patch for 0.96 version of AATOFL is relased and tagged on patreon.
This weekend i need to reimplement final IK for -headlook- and another important function. Since i want to use morphs so the game can change the breast size of the girls i now need to figure out a way to avoid clipping through said bodyparts with the hands. My guess is that i am able to use final ik to set a specific distance so i am able to avoid this issue...
2018-10-13 10:49:08 +0000 UTC
View Post
I created a patch for AATOFL windows version 0.96 it will patch bug in where the new devices from the command section can not be replaced. Furthermore it is now possible to change the FOV via a text file (if needed for vorpx or something like that)
download mega -> https://mega.nz/#!oFt0VIyZ!ERAm2PnaQ65hay9XrwJMl3ZFnMU5HzHriVG7re3bOQI
2018-10-08 14:16:47 +0000 UTC
View Post
Last weekend i put all the most basic things from my old script back together and tried it out. I had some problems in getting the save script to work in C# and it took me the whole weekend to figure out my own stupidity ^_^
Anyway , this weekend i need to put together the menu (the one when you press ESC) and furthermore on F95zone user found a problem with AATOFL version 0.96 so i guess i need to look a bit into this as well.
I do not realyl want to make a new AATOFL version , but i wi...
2018-10-05 18:52:11 +0000 UTC
View Post
Last weekend i implemented all the characters and registered them to the copy script (mostly materials , morphs). They stil need new clothes since they all are currently wearing the same dress as the robogirl ^_^.
I also revived a old minimap script from the dead and i am planning to use it in the game (as you can see above)
This weekend , my goal is to puzzle the most basic things back together. I need to make the BASICS of my framework to run on C# (no AI life or other exte...
2018-09-29 00:06:39 +0000 UTC
View Post