This weekend was a mixture of scripting in new features, story and good old animation creation.
On Saturday , i wanted to be built in something I wanted to do for a long time. So.. in my current dev version , if Kyras caves are occupied by... ahm.. things. Then she will get distracted by these... things and may stop walking or walk slower. But this depends on how many are inside the caves.
Afterward, i took an old machine from Milky ways and created new animations for it for the...
2025-02-24 14:28:32 +0000 UTC
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(Wonder who gets the reference)
Anyway, this weekend was mostly story related with a slight dip into debugging and backend work.
ON Saturday , i was only doing story work. I think i added about 100 VN frames this day alone for the events after the attachment department.
On sunday, it was a mixture of story (added about 50 Frames i guess) and debugging as well as backend work. I needed to add some more clever commands into the backend to make a boolean toggle for a hashvalue.<...
2025-02-17 15:32:07 +0000 UTC
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Well.. as i mentioned in the discord. The flu had me good. I was barely able to do anything. I think i added about 20 VN frames for the main story on Sunday before my headache got the best of me.
Next weekend, i will continue as usual. >_<
(I will also not notify anyone about this post because this is just a status upgrade , nothing important)
2025-02-10 14:23:52 +0000 UTC
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So.. here it is , the next alpha version of bound in desire. I actually worked more on the preparation phase in this release (that means i added more clothes /machines etc... into the game which are not yet used in the story)
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2025-02-02 17:48:23 +0000 UTC
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This weekend i continued the story a bit, then re-compiled the occlusion culling and then compiled the new 0.29 version for the alpha patrons.
So.. on Saturday i mainly continued with story and did a little debugging on the side (something with animation triggers in my framework)
Not much to say except that i ran the occlusion culling calculation the whole night into Sunday.
Sunday , i had to wait a little bit more until the calculation was done and then i added a few more st...
2025-02-02 15:17:32 +0000 UTC
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This weekend was all about the story , except for 10 minutes when i had to debug something.
So, Saturday, Well... story as mentioned above. Mostly the main story to utilize the new building I placed in the last few weeks.
And on Sunday… More story and a little bit debug to fix a missing animation bug. I think I created about 200 VN frames on both days, and now i can finally use all the devices and clothes I implemented into the game the last weekends.
Next weekend I wil...
2025-01-27 15:46:12 +0000 UTC
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(they are only disguised as nurses.. don't let yourself be fooled)
This weekend i continued level design (interior) and then i also added a new device to the game.
ON saturday , i finished the whole interior of the new building (see last post) and then i needed to update the navmesh. During navmesh update i also created a new device , because with new departments come new devices. (as usual)
ON sunday , i added the staff gynoids to the place along with their respective AI eve...
2025-01-20 15:47:38 +0000 UTC
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This weekend was (mostly) about level design and that one chair from MW.
ON Saturday, i started to add one more building to the landscape (see picture) and this will actually be tied to the main story progression. No surprises there.
Not much to add here, business as usual.
On sunday , i made the interior and then i thought about how i can integrate this into the main story. And.. well there needs to be the place where all the attachments are developed. So.... you get the ide...
2025-01-13 15:52:33 +0000 UTC
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This weekend i had to debug a little bit (but not much( and after that i added more clothes and animations.
So , after a vacation weekend (last weekend) i am back. And i debugged a little bit on Saturday and since not many bugs were reported i started to aimlessly add content to the game. In the picture above you can see the new sturdy steel collar which i added along with animations and i have absolutely not clue what i will do this, for now i just wanted to have it in the game in cas...
2025-01-06 16:23:05 +0000 UTC
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So finally, after many bugs and memory issues here it is. The next public beta for BID version 0.28.
As always , it is recommended to download from itch.io since they can provide faster speeds and do not have transfer limitations.
Download win 64 (pcloud)
2024-12-25 17:29:09 +0000 UTC
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That took way to long.. to get that thing to do what i wanted it to do >_<
ON Saturday i was not able to do much actually (heater in our house broke and water leaked everywhere). But i created the animations for the raily carry device at least.
On Sunday i had to find out how to actually make the thing going into the direction it should go. At the end, i found that with the Spline system in unity, can animate a game object along a spline which saved the day for me.
The...
2024-12-15 16:33:57 +0000 UTC
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This weekend was divided by debugging the patreon beta release and as a side thing i wanted to built in this idea from some of my discord members of a rope line carry thingy.. or rail way carry thingy.
ON Saturday i was mostly occupied with debugging the beta, i tried to find a looping error which i could not replicate but i have fixed another issue.. so . ahm.. a win , kind of ?
On Sunday, i wanted to play roler coaster tycoon in my game so i started to built yet another transp...
2024-12-08 16:05:14 +0000 UTC
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Here it is , the beta version for the beta tester. More story for the story , the translation injection and the alpha version of the mini story modding framework.
Download Win 64 Pcloud
Download LINUX Pcloud (Unoffical and Untested)
2024-12-01 15:41:11 +0000 UTC
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Some of you... okay … Barely anyone has seen this UI before. Since this weekend I did not really have a set goal, I tried to very quickly build the mini story mod functionality into the game.
Uff... i got it in but i made much overtime. Man things are different from unity 2018 to unity 2021 and i had to scrap the gizmo package i used entirely and bought a new one.
So anyway... for the many people uninitiated. This functional will allow all the people to create mini story mods ...
2024-12-01 12:11:23 +0000 UTC
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This weekend was all about story, just writing and testing.
On Saturday, I finished the Milu part of the last story bit, so that our characters can finally utilize the vibrating things that go on several parts of the female body. (please utilize your imagination)
On Sunday, I actually added in the functionality to also use the devices (in the inventory, like the dressing thingy).
Furthermore, I also added about 50 VN frames… Or so… Did not really count, but now i have at ...
2024-11-25 22:58:14 +0000 UTC
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This weekend i had a little fight with a null reference bug and added more story frames.
So, on Saturday i mostly fought with an actual little bug. It is actually a wonder that i did not encounter this kind of bug before but... well....
Furthermore , i implemented the github story file from Merlin into the game , so currently many spelling errors should be fixed and many sentences were rewritten.
Btw, for those who want to also have a look at the file and fix my many spelli...
2024-11-18 12:35:16 +0000 UTC
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This weekend was all about debugging a bug which is in since day one (and nobody noticed... >< ) and animations and a little bit of story development.
So.. on Saturday, i had to tackle a bug with the hair color , apparently the hair color from Kyra was not saved properly. So it was always red >_>
Since red is my favorite color i never noticed it but thanks to Merlin and his magic ability to find bugs i was able to tackle it down and now it works in my dev v...
2024-11-11 13:18:35 +0000 UTC
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This weekend, I implemented a function (in my current dev version) that I talked about quite some time ago, the "import text correction" function. And I also worked on the story.
On saturday,
I implemented a function which allows injecting translations or spellcheck files into the game. Of course , you would need to have the right file for this first, so...
Here it is : 2024-11-04 14:04:49 +0000 UTC
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So... the next side quest release, barely any work done on the main quest, but we have two main quests more now. One with the Gynoid Yuubari and the other with Gynoid Nori.
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2024-10-28 17:52:36 +0000 UTC
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This weekend i dived into the main story, but unfortunately (since it was only one weekend) i did not add that much.
On Saturday, i created some minor animations i would need for the main story, furthermore i also added three new hairstyles. Other than that... wasn't that much. Getting the hair to work somewhat decently was work enough >_>
ON Sunday, it was more or less a pure main story generation day, i added about 100 vn frames.. i think (i did not count them) and also...
2024-10-28 16:07:29 +0000 UTC
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This weekend i finished the side quest for Gynoid Nori, as you can see you can (if you want to , get carried around back to Nori)
So. on Saturday i finished the animations of the transport device you can see in the GIF, and i also implemented it into the game. Then i started to work on the VN events for the side content. I quickly realized that i need new script functions and even a change in my base VN framework so.. well coding!
ON Sunday , i continued with the VN events and ...
2024-10-21 15:21:46 +0000 UTC
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Adding more side content is still my focus and for this i... well.. just look at the gif and let your imagination run free.
On Saturday, i did several things, the device you see in the gif above will be used for gynoid Nori's side quest line and i also needed to touch some code (finally... this is why i wanted to create video games). So i created the device and started to create animations for it.
ON Sunday, i continued to create animations for it. (just the usual work) , then i...
2024-10-14 14:41:00 +0000 UTC
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After the disease ridden weekend , finally comes a healthy weekend again. And with that , more side quests for Kyra to solve.
So , on Saturday i invented and created animations for... well.. the thing you can see in the GIF above. I hope people will like it, currently it is tied to a side quest from Yuubari (the one gynoid in the car workshop)
ON sunday , i implemented it into the game and created a side quest around it, the side quest is repeatable and gives a set amount of res...
2024-10-07 18:11:31 +0000 UTC
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So , this version does not have much new content in, since a weekend is missing due to illness from my side. Just some debugging done and a side quest for the transport research department.
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2024-09-29 15:42:55 +0000 UTC
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Not by choice , but rather by illness >_<
so.. yes.. as you guys can guess already. Not much done this weekend. I was mostly laying in bed , suffering.
I started the compiling for the Alpha version for the alpha testers but , since this weekend is missing, there is barely any new content there.
The work continues next weekend , without me have all kind of -aches.!
The new alpha version with barely any new content will come after this post.
2024-09-29 15:37:11 +0000 UTC
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So , this weekend i finished the animations for the device i mentioned last weekend and implemented it with a little side story.
The Saturday was a mixture of debugging and animation creation for the device used in the generic event for the transport research department. Why did no one tell me that the Auto text sign did not exist... i... Ahh >_<
(The game as an auto text feature mapped on F2...)
On Sunday, i implemented said device and created a generic story around it...
2024-09-23 15:13:57 +0000 UTC
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So , this weekend i got the urge to prepare for side content. Mostly generation of animations Meshes and scripts.
On Saturday i started with a device for the transport research department, the player is maybe finished with this, but they need to continue developing. So.. well i created a new device and this bulletin board you see in the Gif.
Furthermore, i also created a new clothing item as a reward for a side quest. (nothing too fancy, something rather normal)
On ...
2024-09-16 14:33:37 +0000 UTC
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So , after the public release, the work continues. This weekend was divided between debugging and Story creation.
ON Saturday I fixed many smaller issues with the story as well as with some GUI functions. I also added one more clothing item into the game, which i will use for the little story i have (see GIF).
Because... to get what Ivy wants, Milu needs some help.
(I know , technically the maid dress was already in the game , but it was not useable by the player character. So i...
2024-09-09 21:59:29 +0000 UTC
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So... Here it is bound in desire 0.24 public beta, the transport research department story is done and ready (Bugs maybe there... okay ^_^) to be shipped.
Itch.io link : https://kerni.itch.io/bound-in-desire-016
Also, we have Pcloud things as alternatives.
2024-09-01 16:36:48 +0000 UTC
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Besides, a little bit of animation creation i was mostly occupied to bring the player into the free roaming mode after the transport research development story.
on Saturday, i did a little bit debugging because the buttons for the orbit camera were visible after loading and furthermore i worked on another animation sequence for the main story.
Then on Sunday, it was mostly story creation, i think added about 50 VN frames and brought the story into the free roaming mode for the p...
2024-08-26 16:07:24 +0000 UTC
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