XaiJu
Kerni

Kerni

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Kerni posts

Too late weekend log

Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.

On Saturday, i needed a new transport platform (automated) since the machine which was used after the drive with the hover bike (last post) was way too big tro fit onto it so... i build another thingy (and animated it)

On sunday, i implemented it into the game and added some VN events for the story (about 30 or so). Furthermore, i also had to make some more animations for the machine u...

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Weekend log (no, you can not drive it)

This weekend was dedicated to modify this .. ahm.. Hover bike so for a story scene and also implement the scene into the game.

ON Saturday , i took one of the asset in the asset store (the bike) and modified it for th usage in my game as well as generated some animations to go along with it.
And.. i am not sure if i ever built in a vehicle into the game that can actually be driven by the player, since i would have to rewrite a lot of stuff to make the AI not bug out when driving int...

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Bound in Desire 0.17 (alpha version)

So.. the first closed alpha version for the people who want to really see bug infected software :)
As always, alpha versions are only in Windows (but if you ask nicely i can also compile to linux/mac on request)

Download Plink win 64
Download Mega win 64...

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Weekend log

This weekend i quickly added some VN frames to the main story (not many) and then i had to calculate occlusion for the alpha version.
The alpha version post will come after this one (takes time to Zip/Upload)

ON saturday i added some more story (about 50 frames.. so not much) as well as a new machine (look at the GIF) for the story as well as a little bit level design for the new device.

ON sunday i  went to press the "calculate occulsion" button and was not able to do a...

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Weekend log

This weekend was a little bit of level design and mostly machine invention. The wearable device is next on the list.

ON saturday i started to develop a new machine (shower) as seen above in the gif. You can see two robot arms.. and the rest is for your imagination.

ON sunday, i added animations for the device and implemented it into the game. (Currently not used in the story , this comes later)
Furthermore, i did some level design to populate the world a little bit more polyg...

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Level design weekend (and the new machine)

This weekend i finished the events for the new machine which will detach things that Luca did not detach before and i also continued with level design.

ON saturday, i continued with the VN events for the new machine (please look at my last post) So that at least Kyra (that is the player character) can built and use it to... get rid of... things on her body. Lewd things >_>
(And i also started with level design)

ON sunday my goal was to create more stuff in the scene so ...

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Weekend log

This weekend i continued with Debugging and i also started to create a machine for the detachment of... devices which could not be detached before. (mostly because i forgot to include the dialog option with Luca)

On Saturday i returned to debugging and fixed some issues like colliders and the fact that the save game workaround was not useable anymore (now it should work again in my dev version)
Furthermore, i quickly fixed some spelling errors where the text was more a question whic...

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Small weekend log

I have to admit that i enjoyed the new years eve and just did some little debugging for the game (dev version)

I just did some light debugging and otherwise i enjoyed new years eve. Next weekend i will resume my normal game development workload.

(I hope you all can understand)

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Bound in Desire 0.16 (The hopefully fixed edition)

I am very sorry for the bugged 0.12/0.14 releases. It took my quite a while to figure out what it was, but hopefully i fixed them all now. (or at least most of them)
So.. here i present the hopefully working 0.16 Public release.

(MY pcloud account has barely any traffic left for the month, so I uploaded the win version somewhere else too)

Download Win 64 (pcloud) View Post

Bound in Desire version 0.14 (win) 0.12 (linux/mac) (Public beta)

PLEASE DOWNLOAD THE VERSIONS UNDER : https://www.patreon.com/posts/95218696
The old ones are bad and i am bad at game development :D

Important : this is somewhat a "see if it works" release because one of the few pre.alpha testers I had been not able to play the game properly. The game speed was all messed up, so if that is the case with many other people, I need to change the unity version. View Post

Not quite done... because of...bugs >_<

This weekend i tried to compile to windows to see if it actually works, and it worked but... AHM.. well... it kind of worked.

On Saturday i did a play through of the game in the editor to see if i can play it from start to finish (encountered some minor bugs) and it was okay-ish.  Fixed some sentences from the characters here and there and changed something in the VN frame scripts. (looks kind of weird if one of the characters is dragging a rope behind him all over the map)
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Help from an artifical friend (weekend log)

So , this weekend i added the last optional event on Saturday and on Sunday i wanted to tackle my spelling problem with  the help from Neural networks.

ON saturday , i implemented the last optional event and.. well not much to say here. I just added a bunch of VN frames (about 50 or so). Business as usual.

Sunday i wanted to polish my writing a little bit and for that i implemented a LLM thingy into my story mod tool to go through all sentences and rewrite them with proper ...

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More optional content...

… Because I am actually afraid of having not enough content for the first release >_<.
(But it was a very productive weekend i have to say)

On Saturday i added several new optional events into the game, mostly after you free the first girl from the prison. I think i added about 3 events with her and also 3 with Luca (the station gynoid)

On sunday i added two more costumes into the game which is findable and i want to make more places in which the player can change the...

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Weekend optional event log

Still working on the optional content but wasn't able to put as much time into the game this weekend as i would love to. (Damaged heating system in our home)

ON saturday i added about 50 VN frames for the optional content, my idea is that the player can find gift cards ( which i somehow need a way to make them respawn) and then the player can go to a massage parlor and... do things.

ON sunday , i was not able to do much. (as mentioned above) the heating system in our hours was b...

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Optional content weekend log

This weekend I finished the creation of the animation i talked about last weekend and i implemented a new character (as seen in the GIF)

ON saturday i finished the animations for the old device from AATOFL. and i also implemented it into the game. Then i thought about a new side character into the game.

Sunday i decided that i will use an old one i have commissioned about 4 years ago and i mapped her to the bone structure of the main character in the game so i can use all the an...

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Weekend log

This weekend i concentrated on the main story line, added a few new outfits and started to create a new animation for an old machine from AATOFL.

ON saturday i actually brought the main story line where i wanted it to be for the first release of the game. That means, i am currently done with the main story for now and will concentrate on some optional things for the game.

ON sunday i thought about the optional thing and thought that i just use an old machine from AATOFL for the ...

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Weekend log

This weekend was also very productive, many VN frames added and even an animation created.

ON Saturday i added about 50 Vn frames to the whole story and started to work on the animation sequence (A part of it is in the gif) for a scene after the rescue from the test subject prison.

ON Sunday I finished the animation and implemented them. Then i fiddled around with the sound settings a bit (I need to tweak them and maybe add some buttons for the lewd SFX volume). Furthermore i al...

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Weekend log

Very productive weekend, i have to say. Created a few animations for a new machine and added about 100 VN frames.

On Saturday, i created animations for a new machine. A little thing to keep the girl in prison (see gif) occupied.

On Sunday, I added the VN frames for the machine and some other story elements for the little prison i created. Furthermore, i fixed a little lighting issue with the main character model and added some minor details. (textures)

Overall , very goo...

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Weekend log

Yes, i know.. It is a rather wobbly leash, but i can not really get it better >_<

So anyway, i added story frames and some new animations from old devices used in MW.

On saturday it was mostly story framer generation , just business as usual. Added about 50 to 70 Vn frames and got the story a bit forward.

ON sunday i needed a new machine. But then i remembered the one device i used in MW which saw only one usage inside the third person minigame so i took that and ad...

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Weekend log

This weekend i added more story frames , was kind of an overall story related weekend without much hassle.

On saturday, i added about 50 story frames to the whole story and some minor animations. Sitting and standing etc... simple ones.

And on sunday i continued this and added the tutorial for the 3D printer (just as in MW) and also added some resource spots to steal some resources for said 3D printer. A little bit code generation was also included as well as some GUI developmen...

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Weekend log

A very productive weekend, Saturday was animation creation day and Sunday was the implementation of said animations into the game.

Saturday, a very productive day i have to say. I created simple animations for the massage table (very simple and then i also needed some generic sitting animations so i created this.
Further, i also needed animations for the bed (new ones, not the ones from MW) and i  also created these.. was a long day.. but a good one >_<

On Sunday,...

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Weekend transport log

This weekend was mostly -finding out how to do animations on top of another animation while using a navmesh script-. (plus reparenting on top of it)
I calculated that it should be trivial... but my, my... i am bad at math.

On Saturday i was mostly occupied by the transport drone and how to restrain the user while driving. And while being re-parented(bound) to the drone and using the navmesh script. As mentioned before... problems.. just.. problems..

.. Problems i solved later ...

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Weekend log

Finished the creation of the new device and added about 50 story frames to the game. And i also did some modifications to the transport drone/platform.

ON saturday, i finished the creation of the new machine i started last weekend and added a few animations for this. The machine is currently not in the game since i need a new building for this.
Furthermore i added a few story frames that day.

ON sunday, more story frames and at a certain point i realized that many of you want...

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Weekend story log

This weekend was (as it is, most of the time) animation work and story development.

On saturday, i added a new set of animations because at a certain point the main character of the story would love to get out of the collar. And of course i need animations for this...>_<
and as you call can see in the gif above, an old machine from Milky ways makes it's return to the story to collar her in the first place.

ON sunday, i implemented the animations from saturday into the g...

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Weekend story log

So many animations i created this weekend and i can not use one of them for the GIF. Mostly because of skin to skin contact reasons.

ON saturday i created several animations for the game for the story. The whole saturday was just for the creation of the animations and the importing of said animations.

Sunday was more in unity work, i utilized the animations and added about 100 VN frames. Kind of a chore to put all the scenes together with a third person camera. And even making i...

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Weekend, more devices log

As you can see from the GIF, I created yet another device i need for an in game event. And i also implemented the more... forced transport of unwilling/willing subjects.

ON Saturday i implemented the unwilling part of being transported back to base. If the player is getting caught to often from the enemies she will be transported back to base with a special device. (see a previous post of mine way down below)

ON Sunday i created the tentacle yoke you see above, i need it for a s...

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Weekend fast travel generation log

After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.


So.. on Saturday i completed the GUI and the functions for the 3D printer. So… Nothing new here and on the same day i realized that i do not have any kind of fast travel in my game. Which is very annoying.

ON Sunday i created what you can see above in the GIF. I am not entirely done yet but at least i created some animations and you can choose your destiny. I did...

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Weekend GUI creation log

During the week i was able to fix this one bug, bugging out the placement system.
On Saturday i fully added the one machine from last week.
On Sunday i started to work on the GUI for the 3D printer.

And now., the long version.
During the week i was able to fix this one bug with the placement system. (really just a camera issue)
ON Saturday i fully implemented the machine from last time along with all the necessary events and AI life events. (tested with the white haired gir...

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Weekend placement system log

Honestly, i shifted this one back quite a long time because i knew it would be hard to re-implement it again. But i did it. The hard part was actually the switching between third person and first person. (and still is due to a bug i need to resolve)

On Saturday i added all the scripts back in to make the placement possible... ohh how i love ray casts... >_<
Anyway , it will be just like with Milky ways, you can built in specific areas, and you need the machines in your invento...

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Weekend debug log

This weekend was mostly debugging old code and i created some basic multiple choice dialogs for the main characters.

ON saturday it was mostly debugging old code (especially the AI life events and navmesh). And while i was gnawing on my tab key during debugging my brain created a quote for me to always remember.
"The greatest mystery of mankind is self written code, laying in the past, devoured by time."
But i was able to figure it out in the end >_&l...

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