XaiJu
Shattered Pixel

Shattered Pixel

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Shattered Pixel posts

Patreon Weekly #44 - Apr 6th, 2020

Hey Patrons!

I’ve spent this week working on final polish for 0.8.0, including AI changes, spritework, and a blog for ShatteredPixel.com

The AI changes that I discussed in the last weekly were all added in beta-5.3, and so far seem to be working perfectly (after quickly fixing a crash bug in beta-5.4). I was pretty confident there were going to be some compromises, but instead everything seems to be working about as well as possible.

I’m hoping to release the blog and fi...

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Patreon Weekly #43 - Mar 30th, 2020

Hey Patrons!

This week has mostly been spent on polishing up 0.8.0 for release in early April. Beta-5.1 went out a few days ago and 5.2 is coming later today. Both of these are mainly focused around bugfixes, final additions, and some QoL tweaks. 

After beta-5.2 is out I’m going to shift my primary focus toward visual polish and get the remaining sprite work done for beta-5.3. Once that’s done, we’ll be all ready for release! I’m also starting work on a full Shattered...

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Patreon Weekly #42 - Mar 23rd, 2020

Hey Patrons!

I released beta-5.0 Thursday last week and have been spending the remainder of the week on other work and some Patreon improvements! Most notably, we now have a Discord! You can access the discord by linking your Patreon and Discord account, more info on that is Here

I’m going to be spending this week doing...

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Patreon Weekly #41 - Mar 16th, 2020

Hey Patrons!

Beta-5.0 is almost finished! I got a bit held up this week with finalizing aspects of the Yog fight, doing spritework, and implementing an ability for ripper demons! I’m now expecting to release beta-5.0 sometime in the next two or three days. 

In total, the following is now coming in beta-5.0:
- A reworked Yog-Dzewa fight (I’ve once again failed to make the changes small, so I’m calling it a rework)
- A new ability for ripper demons
- New sprites ...

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Patreon Weekly #40 - Mar 9th, 2020

Hey Patrons!

Since last week I’ve been making improvements to Yog-Dzewa in prep for hopefully releasing beta-5.0 during this week. I'm currently playtesting implementations for the new fists while finalizing the design for Yog itself.

I’m also still working on that Patreon refresh I mentioned but have opted to take a bit more time to ensure things are designed well. I’ll likely end up rolling out ...

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Yog Progress and Spritework | Patreon Weekly #39

Hey Patrons!

This week I’ve been progressing well on the Yog-Dzewa fight. I’ve made a few tweaks to the level layout since last weekly and have much closer to final designs done for the various fists. I've also finally started on some proper spritework for the new enemies. I’m going to try and get beta-5.0 out early next week, with the Yog improvement and new sprites for dwarven ghouls, ripper demons, and demon spawners.

Once all of that is sorted out and beta-5.0 is release...

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Patreon Weekly #38 - Feb 25th, 2020

Hey Patrons!

Last week was extremely busy for me with various family commitments, and I'm still a bit exhausted from it, which is why this weekly has been so delayed. I was able to get the concepting for the Yog fight in place though. This week I'm going to start on more specific design and implementation, with the goal is getting a new Yog fight mostly working indev by the end of this week.

I'm also planning on making some improvements to the Patreon soon! This includes adding an...

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Patreon Weekly #37 - Feb 16th, 2020

Hey Patrons!

Beta-4.0 released a few days ago, and has been doing very well so far! I've got a few bugs that need squashing, but otherwise the balance and feedback on the reworked Dwarf King have been very solid. The Dwarf King changes ended up being more significant in scope than I originally planned, so I'm calling the changes to him a rework as well!

For this week I'm going to visiting family to help with some household work, so I likely won't be getting much done on Shattered....

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Patreon Weekly #36 - Feb 8th, 2020

Hey Patrons!

Work continues on getting the dwarf king fight ready for release. All the individual parts of the fight are now working, and it's a matter of tieing them together properly, as well as tuning and balancing.  I'm now anticipating a release of beta-4.0 early next week.

Additionally, content poll #3.5 has ended and the winner is the corrosive grenade ability! DM-201s with corrosive grenade...

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Patreon Poll #3.5 - Sentry Variants!

Hey Patrons!

The winner of Patreon Poll #3 is the sentry-style DM-201! After mulling the design over a bit though, I'm uncertain about the mechanic they use to punish ranged attackers, and so I've decided to make a supplementary poll. DM-201s have definitely won, but you guys now get to choose between a few options for their ranged-countering ability.

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I'm also changing the poll format up a bit to try and cut down on the number of posts, as 3 posts per poll just produces ...

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Patreon Weekly #35 - Feb 2nd, 2020

Hey Patrons!

I've made excellent progress on beta-4.0 this week. At the current pace I think there's a very good chance it will be coming out this coming week. Here are the major things to expect:

(also, make sure to take a look at Patreon Poll #3 if you haven't already. There's a few days left to vote, currently DM-201s are winning!)

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I've fully implemented the changes to ghouls mentio...

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Patreon Poll #3: DM-200 Variants! - Voting

(This is the voting post for Patreon Poll #3. Please head over to the discussion post to read about the choices and comment!) 

 Hello Patrons, welcome to patron poll number three! Just as with sewer slimes, DM-200s need a rare variant, and so I've decided to leave the specific choice for that up to you!

Please vote for as many options as you like, you don't n...

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Patreon Poll #3: DM-200 Variants! - Discussion

 (This is the discussion post for Patreon Poll #3. Poll choice descriptions are here, and discussion is welcome from all patrons. However, only golden+ patrons can view and vote in the voting post.) 

Hello Patrons, welcome to patron poll number three! Just as with sewer slimes, DM-200s need a rare variant, and so I've decided to leave the specific choice for that up to yo...

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Patreon Weekly #34 - Jan 26th, 2020

Hey Patrons!

This week has been spent on a mix of addressing issues with beta-3.0, and making progress on beta-4.0.

Beta-3.0 has been going very well, and I'm really happy with how the new DM-300 fight has been received. The only significant issue has been that the fight is a bit unintuitive. On initial beta release death rates at DM-300 spiked up to 4x earlier beta numbers, and have steadily been dropping since; currently we're at 2x. This clearly indicates to me that the fight i...

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Patreon Weekly #33 - Jan 19th 2020

Hey Patrons!

Beta-3.0 with the rework to DM-300 has been out for almost 2 days now, and I'm currently preparing a beta-3.1 with some fairly small fixes and tweaks. Overall I'm really happy with how the new DM-300 fight has been performing, so I'm mostly looking toward what still needs to be done for the beta!

The two major pieces of new content left to do are improvements to the game's last two bosses, and spritework for all the new/changed enemies. Previously I was planning to re...

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Patreon Weekly #32 - Jan 13th 2020

Hey Patrons!

Apologies for the delay in this weekly, I've been busy with various work including getting DM-300 ready, and writing the 2020 blog post.

The 2020 blog post is finished and I'm planning to post it... right now! You can go and read it Here. There's a fair bit of overlap with the plans for 2019 post, but a bunch of new stuff as well. Of course, as I get towards ac...

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Patreon Weekly #31 - Jan 5th 2020

Hey Patrons, happy new year!

Due to family obligations, other work, and a cold, I haven't managed to get much Shattered work done this week, but I still have a few things to share!

Work on the DM-300 fight continues. There's no major news to share here as it's mostly just some tieing together and refinement of what I've already shared. I'm hoping to get beta-3.0 with a reworked DM-300 fight out sometime this coming week. You can see an example of its digging ability on the video a...

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Patreon Weekly #30 - Dec 28th, 2019

Hey Patrons!

I hope you're all having a happy holiday! Work this week has been a bit slow for obvious reasons, but I am still making very good progress towards a redesigned DM-300 boss fight!

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Spritework:

For 0.8.0-beta-3.0 my plan is to include all of the spritework up to and including the caves, in either final or close to final form. This means new sprites for all the DMs and unique visuals for DM-300's arena.

As usual please keep in mind...

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Patreon Weekly #29 - Dec 20th, 2019

Hey patrons!

For this weekly I'm doing things a little differently. Progress on 0.8.0 is still going nicely, and I'll have some stuff to share about that next week, but for the moment I want to talk about future patreon rewards. Thanks to all of your support, we're now within striking distance of the $200/mo milestone, so let me share what I'm considering adding for future milestones! This weekly is public, so anyone can view and comment on it. Please feel free to give feedback on these...

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Patreon Weekly #28 - Dec 15th, 2019

Hey Patrons!

0.8.0 Beta-2.0 and 2.1 are now out. 0.8.0 now includes all the new regular enemies which I had planned for this update, including the Patreon poll winners!

I will likely be releasing a Beta-2.2 in the next few days as well, which will fix balance issues and bugs as they come up, and will also include key remapping for desktop! With the addition of key remapping the new desktop build will have every feature the old one did. Additionally, so far the new desktop build se...

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Patreon Weekly #27 - Dec 7th, 2019

Hey Patrons! 

Firstly, I'd like to give a big welcome to our newcomers! A decent number of folks joined up after the recent blog post, and that now puts us at over 3/4 towards unlocking the community discord! Once we get a little closer I'll likely make a new post to ask for suggestions/feedback for future rewards, as we currently don't have anything specific at the higher tiers.

I'm currently working on getting beta-1.3 ready to release early next week. In addition to a bunc...

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Patreon Weekly #26 - Nov 30th, 2019

Hey Patrons!

The beta for 0.8.0 was just released! I wrote a public blog post that has all the details regarding it here: https://shatteredpixel.com/blog/coming-soon-to-shattered-more-new-foes.html 

Most of the info in the blog is stuff you've already seen, but there are a couple new bits. Most notably, I detailed the changes I ended up making to lategame traps....

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Patreon Poll #2: Enemy Variants! - Results

Hey Patrons!

The second Patreon poll has ended, here are the results!

The final vote looked like this, with 11 total participants:

1st:  Armored Statues    - 7 Votes (64% Support)
1st:  Crystal Mimics         - 7 Votes (64% Support)
3rd:  Tormented Ghosts - 5 Votes (45% Support)
4th:  Phantom Piranha    - 4 Votes (36% support)

Armored Statues and Crystal Mimics tie for 1st pla...

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Patreon Weekly #25 - Nov 22nd, 2019

Hey Patrons!

Firstly, there's a few days left to vote in the second patron poll if you haven't already. Currently crystal mimics and armored statues are tied for first place, with tormented ghosts in 3rd and phantom piranha in 4th. This makes some sense, as mimics and statues are both more rare, which meant I had more design space for their variants.

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This week, In addition to working on gett...

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Patreon Poll #2: Enemy Variants! - Voting

(This is the voting post for Patreon Poll #2. Please head over to the discussion post to read about the choices and comment!) 

Hello Patrons, welcome to patron poll number two! In keeping with the theme of the next update (now called 0.8.0, as its ended up being so big), I'm letting you guys vote on some alternate enemy designs!

Please vote for as many options as ...

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Patreon Poll #2: Enemy Variants! - Discussion

(This is the discussion post for Patreon Poll #2. Poll choice descriptions are here, and discussion is welcome from all patrons. However, only golden+ patrons can view and vote in the voting post.) 

Hello Patrons, welcome to patron poll number two! In keeping with the theme of the next update (now called 0.8.0, as its ended up being so big), I'm letting you guys vote on some a...

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Patreon Weekly #24 - Nov 15th, 2019

Hello Patrons!

This week I'm going to go over my thoughts and rough plans for the demon halls! The demon halls differ from the previous two regions, because I'm already fairly happy with the existing enemy designs. Evil eyes have already been overhauled, succubi work fairly well with the changed charm mechanics from 0.7.0, and scorpios were always fairly interesting enemies (though acidic scorpios are obviously getting changed). While I may still make changes to these enemies, they will...

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Patreon Weekly #23 - Nov 9th, 2019

Hey Patrons!

This week I've been mainly concepting and making technical improvements, but I have a few things to share!

Firstly, I've got elementals into a final state. There will be two common elementals, one uncommon, and one rare. As mentioned before these will be 'pseudo-ranged' enemies: each will have a weaker ranged attack which they can use every few turns. Each elemental type has the same base stats, but has different weaknesses and inflicts different debuffs. Note that no...

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Patreon Weekly #22 - Nov 1st, 2019

Hey Patrons, hope you had a happy Halloween!

This week has mainly been spent implementing on caves enemies and finalizing the design for the dwarven halls enemies, so I've got a few things to show off!

Firstly, as mentioned last week there will be three types of gnoll shaman, with different debuffs each. I've spent a bit of time giving them some vfx that are a bit more shaman-y, and I think they're working quite well:


(2019-11-02 00:42:02 +0000 UTC View Post

Patreon Weekly #21 - Oct 26th, 2019

Hey Patrons!

As mention in last week's weekly, this week I'm going to be giving more detailed info on what's coming to the caves! All of this content is in the middle of being implemented, and so is much closer to being final than before.

(note that some of these sprites are a WIP. In particular DM-200s are just a shrunk DM-300 at the moment, spinners are still drawn from totally above when they shouldn't be, and I'd like to see if I can diversity the mask pattern a bit for shaman...

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