XaiJu
Shattered Pixel

Shattered Pixel

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Shattered Pixel posts

Patreon Weekly #20 - Oct 18th, 2019

Hello Patrons!

Welcome to weekly number 20! Its crazy to me that we're already approaching half a year worth of weeklies! This Patreon only started really growing in earnest in the last two months though, since then we've gained ~$80/mo spread over ~25 patrons. At the current pace we should be hitting $200/mo around the end of the year, and I'm looking forward to getting that discord set up!

As mentioned in Weekly #17, during the development of 0.7.6 I'm going to go over my though...

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Patreon Weekly #19 - Oct 12th, 2019

Hey Patreons!

This week has had me busy with more technical work and some more detailed concepting for 0.7.6.

I've just put 0.7.5b to beta, and the new platform-independent text renderer that it includes should be ready for primetime after a bit of user testing. There ended up being a lot of edge-cases involving Asian languages which I had to address, which is why 0.7.5b ended up taking longer than anticipated. Now that this is done though, the game can compile for desktop! There ...

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Patreon Weekly #18 - Oct 5th, 2019

Hey Patrons!

This has been a bit of a slow week for new dev work with the release of 0.7.5 and then 0.7.5a right after. I likely will also be doing a 0.7.5b, but I'd like to wait a bit to get some analytics numbers so I can include some balance changes with it.

For the remainder of this week, my focus has been on more technical work. Late in the development of 0.7.5 I successfully decoupled android-based text input from the core of the project, and for 0.7.5b I hope to re-implemen...

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Patreon Poll #1: Tengu's Outfit! - Results

Hey Patrons,

The first Patreon poll has now concluded, here are the results!

The final vote looked like this, with 7 total participants:

1st:  Grey Without Eyes - 6 Votes (86% Support)
2nd: Red Without Eyes  - 4 Votes (57% Support)
3rd:  Grey With Eyes       - 2 Votes (28% Support)
4th:  Red With Eyes     ...

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Patreon Weekly #17 - Sept 27th, 2019

Hey Patrons!

I'm spending some time working on polish this week, but also some time on concepting for 0.7.6! In 0.7.6 I'm planning on improving enemies and bosses in the later three chapters of the game. There likely won't be any Tengu-scale boss reworks (there just isn't enough time to squeeze all of that into one update), but I do intend to fix most of the major enemies issues in these later chapters while improving variety.

These regions are interesting as they are largely unto...

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Patreon Poll #1: Tengu's Outfit! - Discussion

(This is the discussion post for Patreon Poll #1. The content is the same, but all patrons can view this post, while only golden+ patrons can view and vote in the voting post. Please leave any comments here so that all patrons can see them!)

Hello Patrons, welcome to the first patron poll!

As I mentioned last week I'm doing a quick poll for 0.7.5 to test the polling system out. The good news is that I thought of a topic that's a bit more impactful than I initially planned...

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Patreon Poll #1: Tengu's Outfit! - Voting

(This is the voting post for Patreon Poll #1. Please leave any comments in the discussion post so that all patrons can see them!)

Hello Patrons, welcome to the first patron poll!

As I mentioned last week I'm doing a quick poll for 0.7.5 to test the polling system out. The good news is that I thought of a topic that's a bit more impactful than I initially planned, so I'm going to call this poll #1 instead of #0. The next update will still be getting at least 1 poll though,...

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Patreon Weekly #16 - September 20th, 2019

Hey patrons!

Just last week I mentioned that we were on track to reach $100/mo, but I definitely wasn't expecting that we'd hit it in just another week! In celebration of hitting the goal, and also to test out Patreon's polling functionality, I might do a "patron poll #0" in the next few days. This will be in addition to a regular poll for the next Shattered update, and will be on a fairly minor topic, just to get everything warmed up. Thanks again to all of you for your support!

...

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Patreon Weekly #15 - September 13th 2019

EDIT: Hey patrons, just a quick change since Friday. Progress on getting 0.7.5 beta-ready is going well but I was unfortunately a bit tied up with other work on the weekend. It's now looking like the 0.7.5 will release tomorrow on Tuesday.

Hey Patrons!

I'm working on getting 0.7.5 beta-ready, and I hope to push it to beta either this weekend or very early next week. I'm excited to see people's reaction to 0.7.5, as it's the first time Shattered has gotten significant earlygame cha...

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Patreon Weekly #14 - September 6th 2019

Hey Patrons!

This has been another busy week for me. My thesis defence went well, but the examiners requested a few more revisions than expected. I hope to be done with the bulk of the revision work after this weekend. I do have some things to share though!

Polished Slime Sprites

I've spent some time polishing up slime sprites, and I'm really happy with the result:

...

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Patreon Weekly #13 - August 31st 2019

Hey Patrons!

As mentioned previously, this week is going to be a bit sparse for content, I'm mostly sharing some refinements to things mentioned previously. Specifically, I'm going to show some progress on Goo's boss level layout, and on sprites for the two new sewer enemies:

WIP Enemy Sprites

For snakes I'm going for a slightly cutesy look, similar to marsupial rat...

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Patreon Weekly #12 - August 23rd 2019

Hello Patrons!

I've got two major bits of info for you this week. The first is a new sewers enemy and the second is more progress on Tengu's new level.

Additional Sewers Changes:

Snakes are a new enemy type which inhabits the sewers, and are meant to help enhance variety in the very early stages of the game. Power-wise they are a mix between marsupial rats and gnoll shamans, but have a single twist: they have extremely high evasion and low H...

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Patreon Weekly #11 - August 16th 2019

Hey Patrons! 

I've got two major updates this week. Firstly, some progress on the aforementioned boss improvements, and some teaser info on new prison enemies!

Work on Goo and Tengu:

I've added four new room types which are exclusive to Goo's boss floor, pictured below. One of these will spawn every time, and will contain goo in that dark nest in the center. I haven't yet adjusted how Goo's floor is built though, so some work still needs to be done ther...

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Patreon Weekly #10 - August 10th 2019

Hey Patrons!

0.7.4b is now out of beta, which means I can finally stop talking about LibGDX and get on with more content! This week I'm going to talk about some changes I have planned for Tengu.

Tengu is the only boss I've ever fully reworked, and I got some fairly mixed results when I did so. 0.7.5 is a nice opportunity to revisit this boss and give reworking Tengu a second try.

<...

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Patreon Weekly #9 - August 2nd 2019

Hey Patrons!

I've got two updates today, one is more LibGDX progress, and the other is a new enemy coming in 0.7.5!


LibGDX:

Progress continues on converting Shattered to use the multiplatform LibGDX library. I now have all parts of the game except text rendering and keyboard input working through LibGDX. Last week I said I was planning on rolling LibGDX out in 0.7.5, but I now feel like it's possible to include it in a patch for 0.7.4 instead! I'v...

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Patreon Weekly #8 - July 25th 2019

Hey Patrons!

Progress continues on converting Shattered to LibGDX. I have almost all of the game's core functionality working with the library, and I expect to start an Android beta for people to test the LibGDX code soon. A few key areas of the game's logic are going to be tricky to separate from android (primarily text rendering and keyboard input handling), but everything else will be working for that beta. My plan is to roll out this "almost done" LibGDX code with v0.7.5, and then t...

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Patreon Weekly #7 - July 19th 2019

Hey Patrons!

0.7.4 is now released on all platforms, and so this week I've mostly been working on planning for the next update. I'm not quite ready to say what 0.7.5 will have yet, but I have made other important progress!

As I mentioned in my 2019 blog ( https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2019.html#libgdx-conversion ), I want to ev...

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Patreon Weekly #6 - July 11th 2019

Hey Patrons!

Another slow week as far as patreon teasers are is concerned. 0.7.4 is now in beta, so I've been primarily focused on balance adjustments and bugfixes for that. I am of course doing some concepting for 0.7.5, but don't have anything solid enough to show yet. Now that the Patreon is a more expected part of my work structure I'm going to try and better plan out my teasers here so that there won't be empty weeks like this one.

If you don't have the beta currently, you ...

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Patreon Weekly #5 - July 3rd 2019

Hey Patrons!

I've ironed out almost all of the details for 0.7.4, and so I expect to be putting it to beta in the next few days. That will be accompanied by the usual 'coming soon to shattered' blog post, which will go up over at ShatteredPixel.com

In the meantime, I've attached a teaser video for the wand of warding. Obviously rats aren't much of a challenge for any +5 item, but this should give you a pretty good idea of how the wand of warding works when its received a few upgr...

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Patreon Weekly #4 - June 28th 2019

Hey Patrons!

Work on 0.7.4 is well underway at this point. The sad ghost AI improvements are finished, wand of living earth is fully working short of some polish, and wand of warding is working in a fairly basic form.

Today I wanted to share something that's also coming in 0.7.4: another wave of alchemy balance adjustments, this time focused around bomb recipes. Currently boss bombs, holy bombs, and firebombs are doing well, and the rest need varying degrees of help.

The fol...

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Patreon Weekly #3 - June 21st 2019

Hey Patrons!

Afraid I don't have much to report this week, as I've mostly been tied up with implementing things I've already shared and fulfilling some real life obligations. Work on 0.7.4 does continue to progress and I hope I'll have a beta and full blog ready in another week or two. I should have more things to share here next week once implementation details become more specific.

In the meantime, I'm very interested to hear what you guys might like to see around here. I don't ...

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Patreon Weekly #2 - June 13th 2019

Hey Patrons!

I'm mostly finished the high-concept phase of 0.7.4 now, and I'm moving on to implementing. I'll likely be covering all of these in more detail in the eventual blog post, but here's some early info on 0.7.4's main content: new and improved allies!

Existing Allies

Firstly, I'm looking to tweak and improve the behavior of existing allies so that they are more useful and less cumbersome. Allies which follow you can now all move between depths, and ...

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Patreon Weekly - June 4th 2019

Hey Patreons, welcome to the inaugural weekly update post! I'm going to do one or two of these short update posts a week. They'll give some information about what I'm currently working on before that info is available anywhere else.

Most of this week is going to be spent doing concepting and design for the primary content in 0.7.4. I'll have more info on that later. At the moment though, I can share some experimenting I've done with the main menu design:

For a while now I've felt ...

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