Hey Patrons, in this weekly I’m going to go over some of the particulars for the implementation of the Trinity armor ability, which is hopefully releasing in the next couple of days.
Trinity Implementation Details
As explained before, Trinity is an armor ability that is entirely defined by its spells, and so ends up being a bit like 3 abilities in one. I also ended up settling on Trinity emulating the effects of items you have previously encountered in your ru...
2025-02-03 15:00:14 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over some upcoming visual improvements to Shattered’s title and splash art! The content here originally appeared in a Shattered Secrets post in December 2024.
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.
Splash Arts v2!
Aleks and I have been working on some visual cha...
2025-01-27 16:19:04 +0000 UTC
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Hey Patrons, in this fairly lengthy weekly I’m going to share more final designs for the Paladin and Trinity! Trinity ended up taking longer than expected, so I’m shifting slightly to releasing the Paladin first.
Firstly, here are the results from Patreon Poll #61:
66%: Releasing The Cleric
41%: Warrior Improvements
27%: Misc. Improvements
69%: City Quest
24%: Hero Lore
...
2025-01-20 15:00:12 +0000 UTC
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Hey Patrons! Firstly, if you haven’t already, check out the latest blog post on ShatteredPixel.com. A lot of the text here is taken from there, and IMO the website is a more pleasant reading experience.
In that blog post, I do my usual thing of sharing plans for the coming year and beyond, but this time I though...
2025-01-13 16:17:44 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over my current close-to-final plans for Trinity and the Paladin, which I’m starting implementation on today! Also, if you missed it, there’s a new blog post on ShatteredPixel.com that shared all the things I currently have planned for Shattered, including the things mentioned last weekly. I also overhauled the website’s main page to have more than just a big logo:
2025-01-13 16:16:15 +0000 UTC
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Hey Patrons, after a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! In this post I’m going to share an early excerpt from the ‘plan for 2025’ blog post that I’ve mostly already written. I plan to make the post public on Friday.
I’ve also started on some more v3.0 work, though so far it’s just balance tweaks and bugfixes. BETA-1.2 released yesterday, and I plan to release a followup BETA-1.3 today...
2025-01-06 17:57:37 +0000 UTC
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Hey Patrons, I hope you’re all having a good holiday season! I’ve been trying to take things easy (with mixed results), and so don’t have anything new to share just yet. Instead I thought we’d quickly go over the plan for the new year.
Quick Cleric Update
Firstly, the Beta (which is now about 10 days old) is going quite well! Analytics data and feedback are both still early, but there are a few major points to share:
Hey Patrons, in this weekly I’m going to give a quick report on how well the v3.0 beta has been going!
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly. (Note that I stated at the end that the Q&A was recorded on the 25th, no I am not a time traveler, I misspoke and meant the 23rd)
Quick Cleric Update
We’re about 5 days out from the Cleric’s beta release at this point, and so far I think things a...
2024-12-24 17:40:51 +0000 UTC
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Hey Golden+ Patrons, welcome to an early look at the Cleric!
The Cleric is now fully playable and so the alpha for v3.0 is ending soon! I may do further alphas after the holidays as the Paladin, Trinity, and Power of Many come online.
As always, read the changelog for full change details, and let me know if you encounter any bugs!
Please note that these builds may be unstable! I will do my best to fix issues ASAP, but you probably shouldn't update yet if you've got a...
2024-12-18 19:30:00 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over the rough plans I have for finishing up the development of v3.0.0, now that it’s about to go to beta.
There’s also a new Shattered Secrets this week! In this Shattered Secrets I’m going to go over some upcoming visual changes to splash arts and the game’s title graphic coming in v3.0.0!
There will also be an audio Q&A next week! You can ask...
2024-12-17 17:19:07 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over some more detailed concepting for the Cleric’s first armor ability!
Also, Here are the results from Patreon Poll #60:
60%: Ascendant Form
57%: Trinity
33%: Power of Many
A close win for Ascendant Form! The results for Power of Many are a little sad (though I know many people don’t care much about allies), but I’m happy with ...
2024-12-09 15:00:00 +0000 UTC
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Hey Patrons! In the last poll I asked about Cleric subclass priority, so it’s time for another poll about armor ability priorty!
Just as before, I have loose ideas for each armor ability, and want to implement 1 or 2 before sending v3.0 to Beta. Just like with subclasses, you guys can decide which armor ability concepts will be prioritized!
Just as with subclasses, I’m currently concepting for each armor ability to gets three new spell talents that interact with the ability it...
2024-12-03 15:00:13 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over a design change I’m making to the Cleric based on early Alpha feedback.
There’ll also be a Patreon poll tomorrow! I was initially planning on releasing it today, but need a little more time to do design work on the poll choices.
Exp-Based Charging?
I released the Alpha for Shattered v3.0.0 a few days ago, thanks for all your feedback!
Aside from bug reports, the most consistent b...
2024-12-02 18:02:31 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over progress I’ve made on the Cleric’s first subclass, and some exciting news about a v3.0 Alpha!
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.
Innate Powers
Firstly, I’ve got a little progress to share on base Cleric talents, before we get to the Priest.
Recall Glyph is the Cleric’s ‘scroll used’ talent effect. Rath...
2024-11-25 18:30:02 +0000 UTC
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Hey Patrons, in this weekly I’ll be going over some balance and polishing work I’ve done for the Cleric’s earlygame.
There’s also a new Shattered Secrets this week! This secrets covers two concepts I have for potential 3rd subclasses for the Warrior and Mage.
Next, here are the results from Patron Poll #59...
2024-11-18 15:00:12 +0000 UTC
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Hey Patrons, in this weekly I’m going to share some overall concepts for the Cleric’s subclasses! The content of this weekly is largely taken from Shattered Secrets #36, which Shattered tier Patrons got to read back in April.
There’s also a new Patreon Poll this week! Poll #59 gives you guys a choice as to which Cleric subclass you’d like me to prioritize.
Overview
I ge...
2024-11-11 15:00:07 +0000 UTC
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Hey Patrons! In this poll I’m asking you to vote on which Cleric subclass you’d like me to work on first!
Much like with the Duelist, I have loose ideas for each subclass, and there’s an upcoming choice as to which I prioritize. Also, just like with the Duelist, I thought I’d let you guys decide! The result of this poll will likely decide which subclass everyone gets to play with first in the alpha/beta for v3.0!
The winning choice will be the first Duelist subclas...
2024-11-11 15:00:06 +0000 UTC
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Hey Patrons, in this weekly I’ve got some more info to share on earlier talents/spells for the Cleric.
More Talents
(Just as with last week, most of this is still WIP and partially implemented)
Last week I showed off two T1 talents, I’ve now implemented them all, and have another two to show off!

Satiated Spells only superficially ties into spell effect...
2024-11-04 16:00:06 +0000 UTC
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Hey Patrons, in this weekly I’m going to share some early implementation progress on the Cleric!
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.
Cleric Basics
(keep in mind that everything here is a WIP. In particular the visuals shown here are unfinished, placeholder, or intentionally blurred)
Firstly, the Cleric’s base class features are all working in a slightly minimal way, they’re an opt...
2024-10-28 15:00:09 +0000 UTC
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Hey Patrons, in this weekly I’m sharing some trivia on the Cleric’s earliest concepting origins.
There’s also a new Shattered Secrets this week! This secrets focuses on some new visuals I’m working on for the title screen!
Also, here are the results for Patreon Poll #58, which asked people to vote on which...
2024-10-21 15:00:09 +0000 UTC
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Hey Patrons! In this poll I’m asking for a general survey on which Patron rewards you like the most! Obviously it takes time for me to fulfill these rewards, time that could be spent on Shattered itself, so it’s useful for me to check in every so often to see what things are most important to you.
In previous years I’ve ran these polls through Google Sheets, but that feels unnecessary at this stage. I think we’re fairly settled in terms of what rewards the Patreon offers, and Iâ...
2024-10-14 15:00:08 +0000 UTC
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Hey Patrons, in this weekly I’m going to cover my loose plan for how the Cleric will be developed.
There’s also a new poll this week! Patreon Poll #58 is a feedback survey on the rewards this Patreon currently offers! Please vote and share your thoughts!
The Cleric Checklist
Here is the rough order I plan on implementing things for the Cleric. I imagine you’ll be see...
2024-10-14 15:00:07 +0000 UTC
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Hey Patrons, in this weekly I’ve got an explanation of a fix I have planned for v2.5.4.
Potions, Keys, and Hazards
Despite v2.5 being out for almost a month now, there’s still a couple more things to do before I move on to v3.0 dev. I’m not looking to make any more balance changes, but there are a few other miscellaneous tweaks and bugfixes to make.
One of the more notable fixes I’ve got planned is a final end to cases where a solution potion for a...
2024-10-07 15:00:12 +0000 UTC
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Hey Patrons, It’s a short weekly this week as I prep the release of v2.5.3.
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.
Various Little Things
It’s been a bit of a quiet week on the Shattered front as I’ve mainly been focused on things already in beta, or on non-Shattered stuff. The beta stuff is Shattered Pixel Dungeon v2.5.3, which includes the changes previously mentioned in a Patreon poll: a...
2024-10-01 18:01:05 +0000 UTC
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Hey Patrons, in this weekly I’m going to share some details on the Cleric’s base gameplay and early talents! This info was previously shared in Shattered Secrets #21 (Jan 2023) and #35 (Mar 2024).
Firstly though, here are the results from Patreon Poll #57:
53%: Prioritize Stones of Magic
47%: Like Stones of Magic
00%: Dislike Stones of Magic
26%: Prioritize Bomb Buffs
74%: Like Bomb Buffs
00%: Dislike Bomb Buffs
Firstly, there were no votes at all from gold+ Pat...
2024-09-23 15:00:09 +0000 UTC
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Hey Patrons! No, sorry, this is not a poll about bringing back bomb IDing, but rather about some followup changes to soften the blow a bit.
I’m going to gauge your guys interest on two changes in particular, I’d like to know whether you want them at all, and whether you’d like them ASAP (i.e. in a v2.5 patch). There are 3 choice for each of the two proposals based on that.
The results of this poll will help me determine which changes to make, and whether to make them...
2024-09-16 18:33:06 +0000 UTC
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Hey Patrons, in this weekly I’m going to share some early plans I have for followup to v2.5.0
There’s also a new Patreon Poll this week, covering some potential followup changes after the removal of bomb IDing.
First Patch Balance
v2.5.0 has been live for about 5 days now, and v3.0.0 is likely going to take a while, so I’m spending a bit more time looking into v2.5 b...
2024-09-16 18:30:38 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over some of the more interesting bugfixes that I’ve made during the v2.5 beta!
Also as a quick note, v2.5.0-RC-1 is going to be releasing soon, but unfortunately won’t be available on Google Play right away. BETA-5 has been help up in review for almost 4 days now, and there’s nothing I can really do about it but wait =S. This may impact v2.5.0’s full release on Google Play as well.
Bug Squashing
The be...
2024-09-09 15:02:43 +0000 UTC
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Hey Patrons, in this weekly I’m going to go over some changes I’m considering to possibly compensate for the changes to bomb IDing.
This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.
Backstory
In the v2.5.0 beta I’ve made a change to how explosions interact with equipment. Previously upgraded equipment would not be destroyed, which led to a strategy where players would purposefully use bombs to identi...
2024-09-02 16:39:35 +0000 UTC
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Hey Patrons, with v2.5.0 just entering beta, I’m going to use this weekly share some more detailed backstory info for the Duelist! These details were originally shared in Shattered Secrets #28, posted about this time last year.
There was originally going to be an Audio Q&A for this weekly as well, but unfortunately dealing with all the messages and bug reports relating to the v2.5.0 beta has taken longer than usual. Rather than delaying this weekly further, or doing a rush job, Iâ...
2024-08-28 17:47:30 +0000 UTC
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